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Which side would you find most interesting to play as?
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Uranium235
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Yashur, where have you been, won't you tell us?
1. And regarding the matter at hand – will there be any clues or not? 2. There are no autopsies, so what about the notes? 3. Man is heavily buffed. Even with the commander's defense. There's no point for him to eliminate the Mafia; the Mafia doesn't hinder him from winning at night, but rather helps him, because they can target the roles needed for immunity to execution. And after that, even if grass grows, you won't be able to kill him.
Fragment
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1. But getting back to the point – will there be any clues or not?
Of course.
2. It seems there are no autopsies, what about the notes?
Same as with the notes in the 97th game.
3. The Seer is seriously overbuffed. Even with the commander's protection. There's no point for him to eliminate the Mafia; the Mafia doesn't hinder him from winning at night; on the contrary, it helps him because they can target the roles needed for immunity to execution. And after that, even if grass doesn't grow, you can't kill him.
He might target them. But it's not in their interest until the Seer is defeated. And the main roles have a bunch of various healing, protection, and recovery abilities to make it very difficult to accidentally eliminate them.
But what does it matter... Turns out, I didn't miss anything interesting...Fragment
It could definitely work. But it's not in their best interest, as long as the Maniac hasn't been defeated.
Yeah, you need to eliminate everyone except the Commander, the Maniac, and one of the "trio." And without losing anyone from your own team. Only in this case will the Mafia win. In all other cases, the Maniac wins. Why? Because of the maniacally fanatical "it's better to let the Maniac win than the Mafia":smile04:
Added 3 minutes ago
- Kill with a glance. Kills, ignoring external defense. (once every 2 nights)
If only one is left, will the Mafia kill every other night?
Added 2 minutes ago Oh, there's also the Shabnak + Albino vs. Maniac option. He can't infect them, and they can't kill or hang him. Beautiful!:D
Added 5 minutes ago
Entrepreneur - has a reserve of money that can be spent on various actions. Initially: 1000 USD.
The money runs out, and then what? "Vegetable"?
Added 1 minute ago
Doesn't know the lines - 50% chance of an unsuccessful ritual.
:mad::mad::mad:
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Uranium235
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One note per night, and that's from a role's ability. That might not be enough, but okay. We need to outline everything properly: how many night actions can be specified in a note, and what else can be specified besides that?
The Bachelor and the Haruspex are absolutely vulnerable to the Mafia in the first night, even if their death isn't beneficial to the Mafia, and there's no 0-day to somehow determine the targets. Let's say the Bachelor uses his ultimate ability on himself in the first night to avoid being killed, but that's generally an irrational use of the ultimate.
The Impostor, as I understand it, depends on the second status – this means they heal non-aggressive roles and deprive aggressive roles of night actions (did I understand correctly?) (and, by the way, is this the way to influence the Mafia by depriving them of night actions?). So, they should survive for a couple of nights if they aren't targeted.
And to clarify – does isolation lock both incoming and outgoing night actions?
It's still unclear whether the Infected knows about their condition. Apparently, they do, but we need to ask about everything that is even slightly ambiguous. There won't be a complete list of questions until the Mafia is adjusted.
Added 2 minutes ago
Oh, there's also the Shabnak + Albino vs. Maniac option. He can't infect them, and they can't kill or lynch him. Beautiful!
The Maniac can do anything; he's been over-buffed. There's also a Sand Angel with defense ignore.
Added 5 minutes ago
No more money, so what happens next? "Vegetable"?
Yeah. Since he doesn't actually have any special abilities, he dies from any infection on the same night. So, nothing will change if you add a night action like "go to the bank" – to replenish his funds by a certain amount.
Fragment
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Yeah, you need to eliminate everyone except the commander, the mana user, and one of the "trio." And at the same time, don't lose anyone from your own team. Only in this case will the mafia win. In all other cases, the mana user wins.
Don't forget that if Shabnak and Clara are still alive, the mafia can have an additional vote each night. Half of the mafia members are immune to infection, and Shabnak also cannot be killed on the first try. But yes, I think they can be further strengthened to have a better chance of winning.
If only one is left, will the mafia kill every other night?
That's questionable. Initially, there was no cooldown, I added it so that it would make sense to use the regular kill on the Hunchback when the Albino is still alive. In principle, I can remove it; the Albino can still be killed or executed.
Oh, there's also the option of Shabnak + Albino vs. the maniac. He can't infect them, and they can't kill or hang him.
In that case, the mana user wins.
The money ran out, so what's next? "Vegetable"?
Yeah, that's right. The family suffered significant losses and is essentially ruined. Olghimsky can only rely on luck and the daytime game.
Someone who doesn't know the lines has a 50% chance of failing the ritual. :mad: :mad: :mad:
Don't get angry)) It only affects the double vote; if someone comes to him with any action, these percentages won't matter.
The Bachelor and the Haruspex are absolutely vulnerable to the mafia in the first night,
Only the Bachelor, but you still have to hit him.
(oh, by the way, is this the way to influence the mana user, by depriving him of his night action?)
Yes.
And to clarify, does isolation lock both incoming and outgoing night actions?
Yes.
There won't be a complete list of questions until you fix the mana user.
What specifically do you want me to fix for him?
The maniac can do anything; he's overpowered. He's like a sand angel with damage reduction.
The sand angel cannot break the ability that makes it impossible to infect.
Okay. Since he doesn't really have any special abilities, he dies from any infection on the same night. So nothing will change if you add a night action like "go to the bank" - replenish his funds by a certain amount.
He won't die from infection on the same night because his night actions remain, they just become inactive. There's no bank in this backwater ;)
Added 1 hour 38 minutes ago
We need to describe everything in detail: how many night actions can be specified in a note, and what else can be specified besides that?
I forgot about this question. There's a small flaw in the description of the action, which distorts the understanding of the action; I've fixed it. You can't report the results and goals of the night actions. You can comment on what's happening and the players. In general, it's more of an entertainment element. But it can also have informative value, at least as evidence that Mark is still alive. And you can also guess from the writing style which player it might be.
Злобный Ящур
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Don't get angry)). This only affects the double voice; if anyone interacts with it, these percentages won't matter.
But isn't it possible that these "50%" could ruin the game for one of the sides?
Yes, that's true. The family suffered significant losses and is essentially ruined. Olghimsky can only rely on luck and daytime play.
I understand. So, it's a role without a Night Duel (it just has a set of ultimates with a special way of using them).
Added 1 minute ago
Only the Bachelor, but you still have to get to him.
You seem to have forgotten how one side was completely defeated in the first night last time...:D
Added 1 minute ago
Initially, there was no cooldown; I added it so that using the regular attack on the Hunchback would make sense when the Albino is still alive.
It's enough to simply give him a regular attack in addition to the one he already has.
Added 1 minute ago
But yes, I think we can further strengthen them so they have a better chance of winning.
So, the city is just expendable here?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Драккошка
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By the way, regarding percentages. Don't you want a fragment for the "Horn of the Abyss" expansion?
А, вот почему.
??+⛓️♿=?
Злобный Ящур
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The results and goals of the research and development cannot be disclosed. You can comment on what is happening and on the players.
Can a hypothetical "inquisitor" not write, "Checked Mental, status - aggressive"? And what about, "Rumor has it that there's an aggressive pile of garbage in our backwater town"?:D
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Uranium235
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What specifically do you want me to fix about him?
So that he stops being such an unkillable/unhangable nuisance, as he is now.
And so that there is at least some point in opposing him, and the Mafia as well. Right now, the task is to eliminate the Commander or the Holy Trinity, especially the Cleric with the Blessing. And the Mafia can be ignored.
For example, let him have full immunity until the third night, okay. And then, for example, the number of night defenses equals the number of Mafia members who have left the game. But without night invulnerability. Or with night invulnerability, but you can gain immunity by killing the Commander/Trinity, but you will be hanged during the day (you can have protection from being hanged equal to the number of Mafia members who have left the game).
Because right now, it might be atmospheric, an incurable disease, and all that... But it's almost impossible to play around it. Even with the Trinity alive, you can avoid being hanged during the day with rhetoric. And at night, he doesn't care about anything.
Злобный Ящур
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What's the deal with the Inquisitor's Dimension Door? Does it bypass execution immunity or how does it work?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Fragment
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But isn't it possible that these "50%" could ruin the game for one of the sides?
It's not that bad... Oyuna is relatively easy to take down, even with redirection. Unless she uses her ultimate ability unexpectedly, and even then, Garuspik won't be saved by it. I'm also thinking of adding a silencing effect to the Prophet when he hypnotizes someone, so the Mafia will still have 6 votes.
You probably forgot how one side was eliminated in the first night last time...
That won't happen here. Losing the Bachelor in the first night is a bad start for the town, but not critical.
It's enough to just give him a regular kill in addition to the one he already has.
Then I'll make it available if the Albino is the only one left, so that the purpose of the Hunchback's regular kill doesn't disappear.
And is the town just expendable here?
That's not true. The town is strong enough.
Can a conditional Inquisitor write "Checked the Mentalist, status - aggressive"? What about "Rumor has it that there's an aggressive pile of garbage in our backwater"?
One Mentalist is not yet a garbage heap. But I think it's possible to allow something like that, it will be even more interesting, but you still can't directly state everything.
And what about the Inquisitor's damage? Does it bypass protection from execution or what?
It doesn't bypass it. Drakkosha
By the way, regarding percentages. Would you like to add a Fragment to the Zealot's expansion?
I haven't really thought about it yet, but maybe I will. And it would also be interesting to participate in the lottery :smile04: Uranium235
So that he stops being such an unkillable/unhangable piece of junk, as he is now. And so that there is at least some point in opposing him, and the Mafia too. So far, the task is to eliminate the commander or the holy trinity, especially the cleric with the buff. And the Mafia doesn't care.
I'll think about it, but I really don't want to touch the mana abilities. Regarding the Mafia, what you wrote corresponds to the idea: they don't care that the town is terrorized by some freaks. The Mafia will hunt for victory until they are hanged, and not for protection, so without changing its conditions, it will not start targeting the Mafia for bonuses. The easiest way to add the two Mafia members without immunities to the victory conditions.
Злобный Ящур
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Really, break it? Oyuna is relatively easy to defeat, even with redirection.
But what if Oyuna survives until almost the end?
No, you're wrong. The city is strong enough.
Strong... Maybe... But that's only if he plays... lol.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Uranium235
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Man doesn't care about the win condition. Without a commander, Man is invulnerable to both killing and hanging – meaning he can't lose (except through a modkill). And as long as Man can't lose, neither the Mafia nor the Town can win. Without the Trinity, it's the same; it doesn't matter if the commander is alive, he'll die sooner or later, there's nowhere to run. I don't know how Clara's ability to strip Night Defense works (by the way, how does it work? For one night or until the end of the game, does it strip one Night Defense or all of them, does it affect only Night Defense or also special abilities?) – but for now, it doesn't seem dangerous for Man because it doesn't make him vulnerable.
And I guess I'll ask this now. Can the "Faith in a Miracle" ability trigger on a dead (executed) commander?
Fragment
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And what if Oyun survives until almost the end?
Well, good for him, I guess. He can still be taken down at the end, and he should be.
I don't know how Clara's ability to remove Night Defense works.
The effect is the same as a block, with the difference that it is not Night Defense itself, but rather the result of fulfilling a certain condition (in this case, an aggressive status).
Can the "Faith in a Miracle" ability trigger on a dead (executed) commander?
No.
Uran, how about this: the hangman's mana does not depend on the presence of certain roles in the game. When the Bachelor, Haruspex, and Commander are eliminated, he gains protection from execution, but when they are all dead, he becomes vulnerable to being killed. Full immunity is preserved (except for being killed, when the specified condition is met), including immunity from execution until the third day. The win conditions are as follows: the Bachelor, Haruspex, Commander, Inquisitor, and any Mafia members without immunity to infection must be dead.
Злобный Ящур
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Well, good for him, I guess. He can be defeated in the same way at the end, and even should be.
He might even end up one against one with a Mafia member. Or two against two Mafia members. And that's where randomness will essentially decide the winner. What a great prospect...:smile51:
Added 6 minutes later Since Oyun is "easily eliminated" and so on, here are two options: 1. 100% doubling, but every 2 turns. 2. 100% doubling every turn (if blocked or using an ultimate, the vote remains as one).
The second option is preferable: since you, esteemed Mafia members, allowed the "easily eliminated" player to survive until the end, here's your "prize".:smile04:
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).