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Which side would you find most interesting to play as?
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In reply to kcfgogbfalgfl
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Right now, things are decent, but when I launch the game, gather people, create a new development diary, and write an article, you'll finally read about what you're actually playing. Suddenly, it will turn out that the balance is off, and I won't be able to fix anything anymore because the game has already started.
Oh, and here's a bonus for Naveru.
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А, вот почему.

??+⛓️♿=?
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ND: Kills the selected player, ignoring protection and healing.
Something about this doesn't sit right with me...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Драккошка
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Drakkoska
You think things are good now, but when I start the game, gather people, create a new draft, write a newspaper, and you finally read what you're actually playing, you'll suddenly realize that the balance is off, and I won't be able to fix anything because the game has already started.
Oh, and here's a bonus for Naveru.

It's always been this way, and it always will be. It's like Mafia. You can't read and memorize the roles until you want to win. And you won't want to win until you get a good, interesting role. And you won't get a role until the game starts.

Whatever
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Do you suggest removing the ignore healing mechanic? Sure, let's just make it so that only the ultimate ability ignores healing.
А, вот почему.

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Kosh, the set description, roles, and images are simply great! I haven't read the mechanics yet.
 

К А
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Are there any pictures? I can skip reading the text if there are.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
In reply to Небо
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Sky
Are there pictures? You can skip reading the set description.

Are there pictures? - It's a decent set, you can even play it.
Are there good pictures? - It's a magnificent, balanced, and well-thought-out set; you absolutely must play it.
Are there no pictures? - It's a bad, unsuccessful set; don't play it.

Koshy has the second option, just so you know.

Whatever
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That's right. There's no arguing with that. He said it plainly.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Okay, if no one else wants to, I'll ask Koshe a couple of weird questions:
ND: heals the selected player; cures poisoning for both nights.

i.e., how? Does it cure poisoning and protect from poisoning? Or does it grant immunity to poisoning for the next night?
ND: the GM asks the selected player three questions, to which he must answer. Two answers must be true, and one must be false. It is forbidden to directly ask about the role and all the features associated with it, but you can ask questions related to the images and descriptions of the roles. The person being questioned must come up with a pseudonym under which his answers will be published in the newspaper.

Does the pseudonym have to be related to the role of the person being questioned? Or how does this work and how is it displayed in the newspaper? Three questions – okay, but how do you know who they were asked to? Only Listopad himself will understand who is being referred to.
ND: protects the selected player. If he went out at night to kill, it blocks the kill.

Isn't that too much? Block and Defense in one? It seems a bit inconvenient.
ND1: changes the player's status to "death." Once every three nights, starting with the first.

Does it change it permanently? Until the end of the game?
ND3: redirects the player to the selected target.

i.e., how? All the NDs that this player will use this night? Will this be displayed in the newspaper, or will only the redirected player and the Widow understand it?

Yes, and one more thing. If you want to have two city teams, if the Ice people start recognizing each other, they will eventually turn into another Mafia team. Then they will be able to easily identify the Mafia and hang them at the end of the game, for example. I don't think it's the best option, but I don't know.

Whatever
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So, what exactly? Does it cure poisoning and protect from poisoning? Or does it grant immunity to poisoning for the next night?
It cures poisoning, both on the night the victim was poisoned and on the night the victim dies (which is usually the following night).
Does the pseudonym have to be related to the respondent's role? Or how does this work and how is it displayed in the newspaper? Three questions – okay, but how do you know who they were asked to? After all, only Listopad himself will understand who is being referred to.
The pseudonym can be anything, as long as it doesn't strongly resemble the forum nickname; you can even use your real name, although that could also be a giveaway. The newspaper displays the questions, answers, and the pseudonym of the respondent. I decided that using the real nickname might be too revealing, and this way, the fairy will have a slight advantage, while the others can guess who it might be.
Isn't that too much? Block and Defense in one? It seems a bit inconvenient.
I think it's fine. On the other hand, I don't want this Night Action to be used solely as a block, but rather that it gives the city a few more advantages than regular defense.
Does it change permanently? Until the end of the game?
Yes.
So, what exactly? All Night Actions that this player will use on this night? Will this be displayed in the newspaper, or will only the redirected player and the Widow understand?
All Night Actions, except for the doctor's ultimate ability. I'm thinking of making the fact that it's happening visible, but who is redirecting whom will be hidden.
If you want to create two teams in the city. If the Ice People start recognizing each other, they will eventually turn into another Mafia team. Then they will be able to easily identify the Mafia and hang them at the end of the game, for example. I don't think it's the best option, but I don't know.
I had an idea that if A investigated B and learned that B belongs to the Ice People, then when B investigates A, B won't learn anything and will investigate A as a regular player. Is that better?
А, вот почему.

??+⛓️♿=?
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I had an idea: if A resembles B and learns about B's affiliation with the Ice faction, then when B encounters A, B won't recognize anything and will treat A like a regular player. Would that be better?

Ah, there are only three Ice creatures. Then I don't know. We can stick with the original idea. Just make it so that A and B can't communicate until they visit each other.
And by the way, nothing prevents us from giving the blocker and the freezer an additional non-disclosure check, which they can use to search for each other during the game.

Whatever
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No, that's not interesting; let them ban first, and then they'll find out who they're dealing with. And, in the initial version, it didn't seem to imply any communication.
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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Drakkoska
Any pseudonym will do, as long as it doesn't strongly resemble the forum nickname; you can even use your real name, although that could also be a giveaway. The newspaper displays the questions, answers, and pseudonym of the person being interviewed. I decided that using my real nickname might be too revealing, so this way, the fairy will have a slight advantage, and the others can guess who it might be.
You can generate non-revealing pseudonyms here, for example: http://kurufin.ru/html/namegenerator.html
Of course, this is only if they need to be non-revealing.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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Well, it's almost like a clue. You can guess who might have come up with something like that, but it shouldn't be too obvious.
А, вот почему.

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Can I pretend to be another player?

Whatever

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