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#2306
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1. The traditional question about votes. If a player with a double vote loses one, will they have 1 left? What happens if a player who lost a vote doubles their vote – is it just a regular single vote?
2. Is the ultimate action only usable once per game? If the action fails due to a block, will the charge be preserved?
3. When using Saint Lenier's ultimate on a female character, will the result be unsuccessful? Will there be a block when used on a neutral character or cultists?
4. Does applying poison to Norton result in failure?
5. Is poison a murder delayed by one night? If so, will the poisoned player know they have been poisoned? If so, do they need to apply protection against poison on the night of poisoning or the following night for it to be effective, or can it be applied on either night?
6. Does "Hide in the Thicket" protect the player or the selected target?
7. Which character traits relate to magical abilities? A list is needed; it's difficult to intuitively determine whether empathy or magic resistance are considered magical abilities.
8. [This was a mention of stasis]
9. Recruitment grants new character traits, but does it also remove previous traits and special abilities?
10. What are the limitations on the journalist's questions? Can you ask similar questions (do you have a gift? do you not have a gift?) or questions unrelated to the game (are you 20 years old)?
11. A list of physical attacks is needed. For example, is a bomb a physical attack? Is an action with the type (-) an attack? Poison is apparently neither physical nor magical.
12. Checking Sharp's status is actually a rather weak ability, given the number of questions. What is its purpose?
13. If there is a murder without any clues, how does the additional clue manifest itself?
14. Does Moonlight remove only 1 block placed on the target, or all of them? Healing likely removes all murders.
15. If the target uses more than one character trait, will "Innate Sense" show the status for each one?
16. Again, if the target has multiple character traits, will the result be multiple nicknames? For tracking who they visited.
17. List of factions: town, mafia, coven, order, cat, maniac? Or are the last two not factions?
18. Will Juliana's character trait provide an answer on the night she is recruited? In general, Juliana seems a bit off. The druid coven gains very little benefit from her recruitment, as she loses her own character trait and gains something rather dubious.
19. Can "Whisper of the Forest" only be used on targets killed on any night, or only on the previous night?
20. Does checking for belonging to another faction mean asking a player from another cult – yes/no? Or do you choose a faction and ask, for example, a question like "is this a neutral?" – yes/no? Or do you name a player – and the answer is the faction to which they belong?
21. For successful recruitment, does the target have to be alive at the time the character trait is used, or can a dead player also be recruited if they were alive during the day?
22. The mafia has one murder per night. Is there a limit on character traits, or how many can they use?
23. Changing status to the opposite – there are supposedly 3 initial statuses: townsperson, nobleman, and guard. What is the opposite of a guard? Perhaps it would be better if the player could choose which status to change to?
24. If Henri Saint Lenier's status is changed to "has a gift," can he be recruited? Can a townsperson who had a gift but whose status was changed to "does not have a gift" be recruited?
25. After killing two targets with a gift, one gains natural protection. Does this ability require a specific player to kill 2 targets with a gift? Does the mafia need to kill 2 targets with a gift? Or does it not matter who kills 2 targets with a gift during the game? Will it work if you kill someone whose status was changed to "has a gift"?
26. "Place a trap" – what are faction abilities – is it what is acquired after initiation, or are all character traits considered faction abilities? Is it a one-night deprivation, or does the trap last one night, or both?
27. Does removing natural protection result in a successful outcome if the character trait is used successfully, or if the protection is removed successfully? In other words, can you use an amulet to find out if natural protection existed before it was removed?
28. Does "Binding of the Cat's Life" work like this: if the target of the character trait is alive, the cat will survive the night no matter how many times it is killed or poisoned. But if the target is killed, but the cat is not targeted, will the cat still be alive?
29. Can pieces of the amulet only be found in corpses? Or also in living (executed, immobilized) targets?
30. If the cat and the maniac search for the amulet in the same place and find it, who does it go to?
31. The maniac wins 1 on 1 against any player, even if this happens during the day, and that player may hang the maniac due to doubled/lost votes.
32. If the cat searches for the amulet on a living or dead maniac, does it find all the pieces that belong to them?
33. Does the game start with day or night?