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#2307
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Those that are obtained after initiation into the cult.

Added 5 minutes later
Crossbow shots, explosions, and attacks with piercing-cutting objects are physical attacks.
Poisoning is removed by healing.

Added 14 minutes later
An additional clue from the same mercenary's murder will be available, but the main one will not.

Added 2 minutes later
As soon as she is recruited, the ND is gone.
I wouldn't say... an additional hint as to who the mafia is is very useful indeed. The mafia hinders the cult no less than the city does.

Added 1 minute later
Checking for membership in another cult.

Added 2 minutes later
Recruitment happens via Dimension Door, so as soon as night falls, they switch to their faction. They receive their NDs that same night. It's entirely possible they are killed immediately after recruitment, but they will already be part of the faction. Recruitment protection ND cancels recruitment during the day following the night it was applied.

Added 1 minute later
For convenience, let's make it the previous one.

Added 1 minute later
I introduced this ND one of the last ones and haven't tested it... you're right, I'll fix it now.

Added 2 minutes later
Changing status is like deceiving the checker; it doesn't affect recruitment.

Added 1 minute later
The info will be provided.

Added 2 minutes later
They will perish. Specifically for this reason, he has two opportunities to guaranteed survive the night with someone. After that, he risks his health.

Added 1 minute later
I already answered this. If visiting a living maniac, he steals 1 part of the amulet. The maniac knows he's been robbed. If from a corpse, he gets everything.

Added 1 minute later
If the target is alive, the Cat gets it; if dead, the maniac.

Added 43 seconds later
Yes.

Added 1 minute later
It only deprives them of those NDs for which this is explicitly written.

Added 4 minutes later
Restrictions: no more than one question per side, no more than two per role (this concept includes ND type, statuses, role description). Other questions are forbidden. Although this is not yet the final version of restrictions.

Added 7 minutes later
Display priority will go to the killing ND in the case of a maniac and to the binding ND in the case of a cat.

Added 26 minutes later
Once per game unless otherwise specified. If a block disrupted the action, the charge is not preserved.

Added 4 minutes later
Oneself.

Added 1 minute later
Yes.

Added 3 minutes later
Partly for the plot. If he specifically needs to know if someone lied to him about the second status, it will be useful.

Added 2 minutes later
Yes, the result will be failure. Nothing will happen to the neutral (I'll add that now). For cultists, a block (will also add that).

Added 11 minutes later
A trap is set on the target and acts this night; anyone who came to the target with an ND will be unable to use abilities obtained from their faction on the next night. I've corrected the description for clarity.

Added 3 minutes later
1 voice remains in both cases.

Added 3 minutes later
I'll set a standard limit of 3 NDs per team, one being killing. Per role NDs. I will count poisoning as killing.

Added 1 minute later
Any of them. They won't know, but a subtle hint in the newspaper is possible, through which one could guess.

Added 2 hours 15 minutes later
With night.

Added 5 minutes later
I think I won't count the cat as a faction that needs to be checked since there is no useful info in that.