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- It's better to use it on the corpse of any Night creature. The effect is already weak, and it gets even weaker. Why is it weak? Because the ability isn't given to everyone, only to the Cult. And there's no way to reveal it to others, even if you figure it out. On the other hand, if the first one is figured out, there's no point in having an additional one. The only case where it might actually be useful is for performing assassinations without leaving any clues. In general, it's better to revert it to applying to any Night creature's corpse.
I still think Julian is underpowered, and the Investigator is useless if its result can't be revealed (there are no autopsies or notes). Give her a good passive ability, like immunity to execution at least until recruitment, or immunity to all negative effects (the ones with the "-" symbol).
Also, the cat isn't entirely immortal. 2 turns of Night are enough; if you block it, neither the connection nor the protection works. Was this intended, or does the cat need to be unblockable?
As long as the number of interrogations for the first player isn't limited, and the Investigator can only do one per turn, it's simpler and more useful to do another interrogation than to check the status, which can also be changed. Yes, can you interrogate the same person multiple times?
Example: 2 questions about the role and 1 about the faction: 1) Are you neutral? 2) Are you human? (If the Poisoner is also suddenly not human, change this question to: Are you a cat?) 3) Are you playing for a city? In this case, if you lie on one of the first two questions, it will be noticeable because the questions have the same meaning. This way, we can accurately determine their affiliation with a city. I'm not sure if this type of interrogation was planned.
There are more questions with the same meaning than it seems; here's another example: 1) Are you female? 2) Do you have any special traits? 3) Are you playing for a city? Again, lying in the first two questions will be obvious, and we'll find out the truth in the third, no matter how you answer. In reality, this option isn't that dangerous because the Cult gets a clear indication of whether the target is recruitable or not. Asking this combination of questions is a bad plan if you're playing to win.
From the previous list, questions 14 and 25 remain (not completely; I already understand that changing the status to "has a gift" doesn't do anything).
And another question: how are actions directed at oneself, such as "hide in the thicket" and "magnetism," displayed from the perspective of monitoring a player and looking into the past? In other words, will the player be considered their own visitor?
Dark Deal recruitment. What if you target a player, and they are "suddenly" executed? Can you change the target after the execution, or is it a lost opportunity?