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Right in the source code? Where did you get it from?
New here? I'm Roha — want a quick tour?
Right in the source code? Where did you get it from?
Right in the source code? Where did you get it from?
So, it's IDA, anyone can load an executable file into it and view the assembly code. Some information looks quite clearly in it (like in the screenshot, for example).
Need help from a guru! Does anyone know who worked on the NTF and modified this variable? http://joxi.ru/KAxj1dWf47NkWm
Added 21 hours 14 minutes ago
Never mind. It's just a hint text. By the way, I found a funny quirk in the source code. In one place, the elves are not called Sylvan (which means forest), but Rampart (which means stronghold, as in previous versions of Heroes).

No, I don't know much about this project. They probably didn't change anything from what's already in the game, and that would be a faux pas. In NCF, all the creature names seem to have remained the same, but the new ones are something like NCF_creature_1, etc. If I'm not mistaken (if I am, psatkha will correct me).
And, if it's not a secret, what do you do?
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And what have the guys from NTF achieved?
It's quiet in the thread on HC.
Maybe it would be better to direct your energy towards the common good of the Heroes community, i.e., using the tool whose results are shown in the screenshot, to find out in the debugger why MMH5.5, patched to work with the NCF core, crashes when generating random maps. I can't look into it right now because I have a job with no days off... :smile13:
Maybe it would be better to direct your energy towards the common good of the Heroes community, i.e., using the tool whose results are shown in the screenshot, to find out in the debugger why MMH5.5, patched to work with the NCF core, crashes when generating random maps. I can't look into it right now because I have a job with no days off... :smile13:
I’d like to say that the developers have spoiled us.
Ideally, the grid should be changed to a hexagonal one (but that's beyond the realm of possibility for now).
It's hard to say exactly what I'm doing. Ideally, I'd like to change the grid to a hexagonal one (but that's beyond reality for now). I was also thinking about a mod that would reduce the number of creature stacks a hero can have, depending on their class and level. I've heard about NTF and know that they haven't made any progress. But many people are waiting. As far as I understand, the main problem with NCF was that the array of creature IDs was limited, and they increased it using hex editing. And now I've found a place where the array of cities is created. I was thinking of increasing it, but I'd like to hear the opinion of the NTF team. Maybe they've already tried to do this. I don't want to repeat their mistakes. In my defense, I have a small advantage. I managed to convert the hex code to C. It's much clearer now, and I can see what's going on.
psatkha, I have a question for you. I couldn't find the creature array. Could you please tell me which line you're changing or which function it's in? You were also on the NTF team, maybe you know something?
Added 37 seconds ago
I'm already looking into it.
Added 33 minutes ago
Anyway, I need to find out what you added. The error is caused by the index being off, and the application is trying to read a system memory slot. This means that the array grabbed too much memory when it was created.

As far as I know, they did some digging in the code, but they couldn't find the right path... :(
I involved two gurus in "digging" for this task, but contact with them was lost because they went to work for a game development company and eventually blocked their ICQ accounts, or maybe they switched to another messenger, but in any case, there's no activity on ICQ! :(
The question now is about what you patch when you add support for NCF. I saw your message somewhere that you don't do it through a patch. So, does that mean you're inserting something into the hex code? That's what's interesting. How does this file differ from the original 5.5?

You can also try this trick: replace the standard action when attacking a neutral creature and force the hero to fight another army (using StartCombat, where you can specify all the units to fight in detail).

StartCombat('Quroq',nil,4,4,100,6,50,10,25,11,15,nil,nil,nil,nil);
It's easy to make a simple mod. :p Regarding the topic: read here: http://forum.nival.com/rus//topic/36312/