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Dear modders! I need your help! I want to create mods for Heroes, but I don't know how. I really want to learn. Could someone please explain it to me? Maybe there are some manuals or programs available. Or just a manual on how the game is structured, and then I can figure it out myself. The only thing I've figured out is that the xdb file can be opened in Notepad (but I think that's obvious). In Game Mechanics, you can only change things, but then it won't be a mod, just a modified game. But how do you make it a mod?:smile33: :smile33: :smile33:
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Guys, the questions you're asking are hilarious! It's like creating a mod is a piece of cake. Alright, alright. There's a separate thread for modders on the Nival forums. Check it out; you'll find some examples there.
In reply to Хранитель заката
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Gold Fenix;147375
Comrades, the questions you ask are hilarious! It's as if creating a mod is a piece of cake. Alright, alright. There's a separate thread for modders on Nival. Check it out; you'll find examples there.
It's easy to create a simple mod. :p Regarding the topic: read here: http://forum.nival.com/rus//topic/36312/
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FAQ по Heroes VI
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Well, for starters, you could try changing the appearance of the monsters and renaming the spells; that would be a good start.
[Есть дары, которые нельзя принимать, если ты не в состоянии ответить... чем-то, столь же ценным]
:smile16: :smile16: :smile16: :smile16: :smile16:
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I used Photoshop to edit all the creatures from Necropolis. I took the texture from the Data folder (or something like that), copied it, made changes, and then put it back. The ghosts in my game were a nauseating green.
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разплюнуть
“Razplyunut”? Is that a verb? Like, “they’ll sue – so what!” Heh. A pun. Sorry for the off-topic comment. By the way, there’s a very detailed guide on Nival.
In reply to Imaris
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The one with the most recent modification date will be used. ;)



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Few people know that when you create a map, you are actually creating a mod, albeit with slightly limited capabilities. I'll reveal a secret: a map with the .h5m extension is actually an archive that can be opened with any archiver, like WinRAR. And an example of a mod is a set of maps, as presented in the Legends of the Ancients campaign. For example, open lota-data.h5m with WinRAR and try to find the map file there. ;)
Просто еще один
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Julyanna
add_skill NAME or ID - Add skills, perks, or abilities. You can use either the name or the ID, for example: add_skill Sorcery or add_skill 8 will grant Sorcery. A list of all skills is provided below:

SKILLS:

SKILL_LOGISTICS = 1
SKILL_WAR_MACHINES = 2
SKILL_LEARNING = 3
SKILL_LEADERSHIP = 4
SKILL_LUCK = 5
SKILL_OFFENCE = 6
SKILL_DEFENCE = 7
SKILL_SORCERY = 8
SKILL_DESTRUCTIVE_MAGIC = 9
SKILL_DARK_MAGIC = 10
SKILL_LIGHT_MAGIC = 11
SKILL_SUMMONING_MAGIC = 12
SKILL_TRAINING = 13
SKILL_GATING = 14
SKILL_NECROMANCY = 15
SKILL_AVENGER = 16
SKILL_ARTIFICIER = 17
SKILL_INVOCATION = 18

PERKS:

PERK_PATHFINDING = 19
PERK_SCOUTING = 20
PERK_NAVIGATION = 21
PERK_FIRST_AID = 22
PERK_BALLISTA = 23
PERK_CATAPULT = 24
PERK_INTELLIGENCE = 25
PERK_SCHOLAR = 26
PERK_EAGLE_EYE = 27
PERK_RECRUITMENT = 28
PERK_ESTATES = 29
PERK_DIPLOMACY = 30
PERK_RESISTANCE = 31
PERK_LUCKY_STRIKE = 32
PERK_FORTUNATE_ADVENTURER = 33
PERK_TACTICS = 34
PERK_ARCHERY = 35
PERK_FRENZY = 36
PERK_PROTECTION = 37
PERK_EVASION = 38
PERK_TOUGHNESS = 39
PERK_MYSTICISM = 40
PERK_WISDOM = 41
PERK_ARCANE_TRAINING = 42
PERK_MASTER_OF_ICE = 43
PERK_MASTER_OF_FIRE = 44
PERK_MASTER_OF_LIGHTNINGS = 45
PERK_MASTER_OF_CURSES = 46
PERK_MASTER_OF_MIND = 47
PERK_MASTER_OF_SICKNESS = 48
PERK_MASTER_OF_BLESSING = 49
PERK_MASTER_OF_ABJURATION = 50
PERK_MASTER_OF_WRATH = 51
PERK_MASTER_OF_QUAKES = 52
PERK_MASTER_OF_CREATURES = 53
PERK_MASTER_OF_ANIMATION = 54
PERK_HOLY_CHARGE = 55
PERK_PRAYER = 56
PERK_EXPERT_TRAINER = 57
PERK_CONSUME_CORPSE = 58
PERK_DEMONIC_FIRE = 59
PERK_DEMONIC_STRIKE = 60
PERK_RAISE_ARCHERS = 61
PERK_NO_REST_FOR_THE_WICKED = 62
PERK_DEATH_SCREAM = 63
PERK_MULTISHOT = 64
PERK_SNIPE_DEAD = 65
PERK_IMBUE_ARROW = 66
PERK_MAGIC_BOND = 67
PERK_MELT_ARTIFACT = 68
PERK_MAGIC_MIRROR = 69
PERK_EMPOWERED_SPELLS = 70
PERK_DARK_RITUAL = 71
PERK_ELEMENTAL_VISION = 72

Can you provide a translation of what each of these means, and also, where are the Orc skills, and where is Blood Rage? Please tell me the ID for Blood Rage and its perk
Рок-н-Ролл жив.
In reply to Laslo
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Top to bottom:
logistics = 1
machine management = 2
education = 3
leadership = 4
luck = 5
attack = 6
defense = 7
spellcasting = 8
chaos magic = 9
dark magic = 10
light magic = 11
summoning magic = 12
human racial = 13
demon racial = 14
necromancy = 15
elf racial = 16
mage racial = 17
SKILL_INVOCATION = 18

PERKS:

pathfinding = 19
scouting = 20
navigation = 21
first aid = 22
ballista = 23
catapult = 24
mind (magic attraction) = 25
scholar = 26
unraveling secrets = 27
troop gathering = 28
treasurer = 29
diplomacy = 30
magic resistance = 31
soldier's luck = 32
luck of the road = 33
tactics = 34
shooting = 35
battle frenzy = 36
reflection = 37
evasion = 38
endurance = 39
mana replenishment = 40
wisdom = 41
secret knowledge = 42
master of cold = 43
... of fire = 44
... of storm = 45
... of curses = 46
... of mind = 47
... of pain = 48
bestower of blessings = 49
... of protection = 50
righteous wrath = 51
master of earth = 52
master of life = 53
... of spells = 54
supervision = 55
prayer = 56
experienced commander = 57
corpse consumption = 58
hellfire = 59
mark of the cursed = 60
PERK_RAISE_ARCHERS = 61 -- this is obviously left over from the original. By elimination, in Lords of the Horde, this is spiritual connection.
eternal slavery = 62
banshee's cry = 63
arrow shower = 64
deadly shot = 65
enchanted arrow = 66
mark of the wizard = 67
artifact destruction = 68
magic mirror = 69
arcane wave = 70
dark ritual = 71
elemental vision = 72

The table is missing many perks, and not just orcish ones.
 

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In reply to Laslo
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Damn, I need codes for additional perks, so that I can unlock a secret perk in the class skill. Otherwise, I level up, and they give me something I don't want. Can you give me the IDs for "Stalwart Defense," "Last Stand," and "Guardian Angel"?
Рок-н-Ролл жив.
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I decided to create a new thread for these kinds of questions. Stubborn Defense – 77 Guardian Angel – 78 Knight’s Combat Ability – 85 Bidva, apparently, until the very end, 118. And here are all the Barbarian skills:
HERO_SKILL_DEMONIC_RAGE = 172
HERO_SKILL_MIGHT_OVER_MAGIC = 173
HERO_SKILL_MEMORY_OF_OUR_BLOOD = 174
HERO_SKILL_POWERFULL_BLOW = 175
HERO_SKILL_ABSOLUTE_RAGE = 176
HERO_SKILL_PATH_OF_WAR = 177
HERO_SKILL_BATTLE_ELATION = 178
HERO_SKILL_LUCK_OF_THE_BARBARIAN = 179
HERO_SKILL_STUNNING_BLOW = 180
HERO_SKILL_DEFEND_US_ALL = 181
HERO_SKILL_GOBLIN_SUPPORT = 182
HERO_SKILL_BARBARIAN_LEARNING = 183
HERO_SKILL_POWER_OF_BLOOD = 184
HERO_SKILL_WARCRY_LEARNING = 185
HERO_SKILL_BODYBUILDING = 186
HERO_SKILL_VOICE = 187
HERO_SKILL_VOICE_TRAINING = 188
HERO_SKILL_MIGHTY_VOICE = 189
HERO_SKILL_VOICE_OF_RAGE = 190
HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC = 191
HERO_SKILL_CORRUPT_DESTRUCTIVE = 192
HERO_SKILL_WEAKEN_DESTRUCTIVE = 193
HERO_SKILL_DETAIN_DESTRUCTIVE = 194
HERO_SKILL_SHATTER_DARK_MAGIC = 195
HERO_SKILL_CORRUPT_DARK = 196
HERO_SKILL_WEAKEN_DARK = 197
HERO_SKILL_DETAIN_DARK = 198
HERO_SKILL_SHATTER_LIGHT_MAGIC = 199
HERO_SKILL_CORRUPT_LIGHT = 200
HERO_SKILL_WEAKEN_LIGHT = 201
HERO_SKILL_DETAIN_LIGHT = 202
HERO_SKILL_SHATTER_SUMMONING_MAGIC = 203
HERO_SKILL_CORRUPT_SUMMONING = 204
HERO_SKILL_WEAKEN_SUMMONING = 205
HERO_SKILL_DETAIN_SUMMONING = 206
HERO_SKILL_DEATH_TO_NONEXISTENT = 207
HERO_SKILL_BARBARIAN_ANCIENT_SMITHY = 208
HERO_SKILL_BARBARIAN_WEAKENING_STRIKE = 209
HERO_SKILL_BARBARIAN_SOIL_BURN = 210
HERO_SKILL_BARBARIAN_FOG_VEIL = 211
HERO_SKILL_BARBARIAN_INTELLIGENCE = 212
HERO_SKILL_BARBARIAN_MYSTICISM = 213
HERO_SKILL_BARBARIAN_ELITE_CASTERS = 214
HERO_SKILL_BARBARIAN_STORM_WIND = 215
 

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In reply to Ment
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Ment
From top to bottom:

PERK_RAISE_ARCHERS = 61 – this is obviously a leftover from the original.
The table is missing many perks, and not just Orcish ones.
The spiritual connection was originally associated with the Darkness, meaning the ID is different.
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