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In reply to psatkha
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9 years ago
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psatkha
No, because all of this is embedded in the .exe file! :smile24:

Added 3 minutes later


Any 3D editor will do for creating models, BUT to export in the game engine's format, you need to have version 6 installed on your computer - someone mentioned finding 6.01 somewhere, I think it was in the NCF thread - search will help! :smile02:

Could you recommend a good 3D modeling program in Russian, and that "version 6"? :confused:
In reply to Vender Pellegus
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9 years ago
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Vender Pellegus
Could you recommend a good 3D modeling program in Russian, and specifically for "Heroes 6"? :confused:

Personally, I use Max 9 (because I have a license), but if you're starting from scratch, you can find an updated version online with a patch to remove any restrictions! ;)
In reply to LokiCthulhu
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9 years ago
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LokiCthulhu
It's a pity... I wanted to change the zombie's weakening effect to plague, but it seems impossible. Unless I give the zombie a spellbook and write the plague spell into it.
Thank you for the answers.

Then you can create zombie mages;) :smile16:

Added 2 minutes later
psatkha
Personally, I use Max 9 (because I have a license), but if you're starting from scratch, you can find an up-to-date version with a patch to remove the limitations online! ;)
Damn, that's probably difficult:( (creating 3D models)
In reply to Vender Pellegus
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9 years ago
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Vendor Pellegus
Damn, that's probably difficult :( (creating 3D models)

The devil is not as black as he is painted! (N.V. Gogol)

You can start by experimenting with others' creations, and then you'll gain experience! :smile13:
In reply to psatkha
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9 years ago
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psatkha
The devil is not as black as he is painted! (c) N.V. Gogol

You can start by modifying existing models, and then gain experience! :smile13:
Yes, but where can I find them:confused:? I would gladly modify existing models for my own use:smile13:, but I need to find them first:smile45:. By the way, is it possible to somehow transfer creatures from other parts of the game into Heroes 5:confused:?
In reply to Vender Pellegus
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9 years ago
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Vender Pellegus

By the way, is there any way to transfer creatures from other parts of the game into Heroes 5?:confused:

Yes, there is a successful implementation by the esteemed comrade zAhaR – the Naga city! :smile13:
In reply to psatkha
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9 years ago
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psatkha
Sure, there's a successful implementation as an example from the esteemed zAhaR - the Naga city! :smile13:
Could you provide a link to one of the models?
In reply to Vender Pellegus
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9 years ago
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Vender Pellegus
Could you provide a link to a specific model?

Take a look around my website! :smile13:
In reply to psatkha
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9 years ago
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psatkha
Take a look around my website! :smile13:
Ugh, I don't feel like digging around the website for too long. And I doubt I'll find anything myself anyway:(
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9 years ago
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Where is the mentor texture stored in the data archive?
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9 years ago
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Or better yet, could you please tell me how to find the textures for the Stone of Knowledge?
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9 years ago
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Hello, Heroes! I want to change Ossir's specialization for Elven Archers. Instead of +1 to attack and defense for every two levels, I want to make it +10% to health for every 5 levels and +10 to initiative for every 10 levels. Could you please tell me how to do this? And where are the parameters for Hero specializations defined?
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9 years ago
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Such specializations are quite difficult to implement. In multiplayer, it's simply impossible. In single-player, you need to be proficient in combat scripts.
And where are the parameters for Hero specializations actually defined?
I might be wrong, but they are probably defined in default_stats.xdb. A lot of things are defined there.
In reply to Ment
9 years ago
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Need help from a guru! Does anyone know who worked on NTF and modified this variable? http://joxi.ru/KAxj1dWf47NkWm

Added 21 hours 14 minutes ago
Glistagon
Need help from a guru! Does anyone know who worked on NTF and modified this variable? http://joxi.ru/KAxj1dWf47NkWm
Never mind. It's just a hint text. By the way, I found a funny quirk in the source code. In one place, the Elves are not called Sylvan (which means forest), but Rampart (which means stronghold, as in the previous versions of Heroes).
In reply to Glistagon
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9 years ago
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Glistagon
By the way, I found a funny thing in the source code.
Right in the source code? Where did you get it from?

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