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10 years ago
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Hello everyone, if anyone knows, please let me know where I can find a list of creature abilities (like Fire Shield or Rage). Are these abilities changeable at all?
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10 years ago
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Please note that in version 5, the "War Machines" skill is not a priority, and moreover, it is rarely developed, with players preferring to focus on developing luck, attack, defense, magic, etc. This skill has essentially been made weak and unnecessary compared to the others. Question: Can it be strengthened so that it would be interesting to upgrade? Is it possible to create a mod, or change the characteristics of the "War Machines" skill? As an example, I would like to suggest my own version of strengthening the skill: Basic War Machines: basic characteristics + 1 unit to health for all units, + 1 unit to attack, + 1% to initiative. Advanced War Machines: basic characteristics + 2 units to health for all units, + 1 unit to attack, + 1 unit to defense, + 2% to initiative. Expert War Machines: basic characteristics + 4 units to health, + 1 unit to attack, + 1 unit to defense, + 4% to initiative. The numbers can be different. I have only provided my version. I would like to hear your opinion and your suggestions.
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10 years ago
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Guys, can you tell me if there’s a mod that changes the number of skills that can be learned from 6 to 8?
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10 years ago
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Good day, gentlemen! 1) How do I add new artifacts to a map? I tried to create a new artifact by creating a new xdb file in the MapObjects\Artifacts\ folder (similar in content to all the existing ones) with the properties of the object on the map and a link to GameMechanics\RefTables\Artifacts.xdb, where I also added a new entry. What am I doing wrong? I was only able to change the properties of one of the existing artifacts. Does this mean that there are other files that I simply haven't found, which also require changes? 2) Where are the properties of artifacts that do not affect the hero's stats stored? In the above-mentioned file, GameMechanics\RefTables\Artifacts.xdb, there is no information about artifacts that grant spells, immunity to them, etc. I would also like to change this.
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10 years ago
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As far as I remember, all artifacts are linked to a specific ID, so you need to modify the existing ones, for example, the "Frida" artifact, and all special abilities are probably in the executable file.
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10 years ago
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fktifzobr@mail.ru
As far as I remember, all artifacts are linked to a specific ID; you need to modify the existing ones, for example, the "Frida" artifact, and all special abilities are likely in the executable file.

I've never delved into the executable file before. How complex is it? What program do I use to open it?

Added 4 minutes later
Are there any maps where changes have been made to the executable file, so I can see what's what?
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10 years ago
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How deep are these thickets?
It's like diving 1 km without scuba gear.
What can be used to open it?
Ida + Hex Editor + maybe something else will be useful.
Are there any maps where changes have been made to the executable file, so you can see what's what?
There are NCF mods and Heroes 5.5.
 

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10 years ago
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fktifzobr@mail.ru
In theory, it exists; it's part of the "Heroes of Might and Magic 5.5" mod.
I tried combining the HMM 5.5 mod with the base game. I copied the data folder from the mod and pasted it into the base game. Everything works until you enter the hero's tavern to buy something; after that, the game crashes. Is it possible to remove everything related to the tavern from the DATA folder (which comes with the mod)?

Added 2 minutes later
I decided to do this because this mod only works with maps specifically designed for it, and the patch that's supposed to adapt maps to this mod doesn't work (no matter how I try, it doesn't work).
In reply to Ment
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10 years ago
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Ment
It's like diving 1 km without scuba gear.

That's right!
Ment
Ida + Hex Editor + maybe something else will be useful.

SoftICE is a powerful tool, but you need to understand how it works to use it effectively!
Ment
There are mods for NCF and Heroes 5.5.

You can work with unpacked .exe files, but even in those, someone who's an expert will have a hard time figuring out where everything comes from! :smile42:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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10 years ago
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I really want to ask how to create mods for Heroes 5 :smile45:.
10 years ago
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I downloaded a MOD that adds a save button to the battle interface. But because it's not designed for 1920x1080 resolution, the button is shifted.



The mod contains about 10 .xdb files.
Could you tell me which one I need to edit and how?
In reply to sae-Melon
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10 years ago
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Hey everyone, good afternoon! Can you tell me how to make it so that heroes can learn 8 skills, and also have the ability to learn skills from different factions? What files and documents need to be edited?

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