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Here's an example. A hero, Quroq, attacks an army without a hero leading it. 4 units, the first with ID=4 and a quantity of 100. The second has ID=6 and a quantity of 50, and so on. There are nil values at the end, but in your example, it would be good to make it so that StartCombat calls another function afterward. One of the nil values (I don't remember which one, I think it's the last one) should be responsible for this.