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#204
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Ment
No, I don't know much about this project. They probably didn't change anything from what's already in the game, and that would be a faux pas. In NCF, all the creature names seem to have remained the same, but the new ones are something like NCF_creature_1, etc. If I'm not mistaken (if I am, psatkha will correct me).
And, if it's not a secret, what do you do?
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And what have the guys from NTF achieved?
It's quiet in the thread on HC.

It's hard to say exactly what I'm doing. Ideally, I'd like to change the grid to a hexagonal one (but that's beyond reality for now). I was also thinking about a mod that reduces the number of creature stacks a hero has, depending on the class and level. And I've heard about NTF and know that they haven't made any progress. But many are waiting. As far as I understand, the main problem with NCF is that the array of creature IDs was limited, and they increased it using hex. And now I've found a place where the array of cities is created. I was thinking of increasing it, but I'd like to hear the opinion of the NTF team. Maybe they've already tried to do this. I don't want to repeat their mistakes. In my defense, I have a small advantage. I managed to convert the hex code to C. It's much clearer now, and I might be able to figure something out.

psatkha, I have a question for you. I haven't found the creature array yet. Could you please tell me which line you're changing or which function it's in? By the way, you were on the NTF team, maybe you know something?

Added 37 seconds ago
psatkha
Maybe it would be better to direct your energy towards the common good of the Heroes community, i.e., using the tool whose results are shown in the screenshot, to find out in the debugger why MMH5.5, patched to work with the NCF core, crashes when generating random maps. I can't look into it right now because I have a job with no days off... :smile13:

I'm already looking into it.

Added 33 minutes ago
psatkha
Maybe it would be better to direct your energy towards the common good of the Heroes community, i.e., using the tool whose results are shown in the screenshot, to find out in the debugger why MMH5.5, patched to work with the NCF core, crashes when generating random maps. I can't look into it right now because I have a job with no days off... :smile13:

Anyway, I need to know what you added. The error is due to the index going out of bounds, and the application is trying to read a system memory slot. This means that when the array is created, it grabs too much