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Posts from Heroes of Might and Magic V [Game Discussion]

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Do you mean minor?
Editor, map-related terms. There are minor, major artifacts, and relics. Minor ones are considered the weakest, and there are always plenty of them.
 

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Thanks!)))
But I wouldn't say he's weak – +50% resistance to Earth is often very useful.
In reply to Ment
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Ment
Map editor terms. There are minor, major, and relic artifacts. Minor artifacts are considered the weakest and are always plentiful.
Actually, these aren't just map editor terms. They are also frequently used in the game.
1) Minor (small) - the weakest artifacts. Usually found frequently.
2) Major (medium) - medium strength. Not uncommon.
3) Relics - the strongest artifacts. Usually rare.

You can see what belongs to what here:
http://heroes.ag.ru/heroes5/artefacts/all/

You can also pay attention to the names of the artifacts; they differ in color:
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Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I remember seeing somewhere that on recruit difficulty, magic users don't use spells above level 3, or something like that. But why, then, when I summon elementals, are they immediately defeated in one hit, even though there are at least 50 of them? The same thing happens with the phantom creation process; for example, I remember creating 70 cave hydras, and they suffered the same fate.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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Perhaps the opponent has a banishment skill, or something similar (the Orcs had this in their anti-summoning branch).
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
In reply to Силос Занж
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Zanj's Silo
Perhaps the opponent has a banish skill, or something similar (the Orcs had this in their anti-summoning branch).
So, what level is the Banish skill? I think it's already above level 3.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to RedHeavenHero
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RedHeavenHero
A phantom is incorporeal, like a ghost, but if it takes even 1 point of damage, the phantom disappears.

But somehow, when my troops attack enemy phantoms, it's always a "miss," but when their phantoms attack mine, they immediately defeat them. Does the probability of eliminating a phantom unit depend on the hero's level?
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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Because you are fighting the computer in a row. This is a feature of the randomizer. You hit an incorporeal unit, and you miss. Then you miss again... Wait for two hits in a row. It's not necessarily against the same incorporeal unit. You need to learn how to use this randomness to your advantage, time the right moment, and attack.
 

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I've noticed a pattern with phantoms: if the summoning magic skill level isn't high, the phantom is always destroyed with the first hit. If the summoning skill is at the expert level, the AI doesn't always hit the phantom.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Well, it's just a coincidence. There's a strict 50% chance. And it's true; I tested these phantoms extensively in battles against Nicholas back in the day.
 

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In reply to SuperGuru
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SuperGuru
But for some reason, when my troops attack the enemy's phantoms, it's always a "miss," but when their troops attack mine, they take down my units immediately. Does the probability of eliminating a phantom unit depend on the hero's level?

You're exaggerating about phantoms/ghosts. It's more effective to attack them with magic. The probability of hitting (and thus destroying) a phantom is close to 100% (although "magic fist" and archers have a chance to miss). With a physical attack, the probability of hitting is 1/3. This doesn't mean that every third attack is effective (see the relevant section on mathematics). This applies to version 3.1; in version 1.6, the probability of a physical hit is lower.
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and an arrow
Really? Haha, I usually don't kill phantoms with an arrow, so I guess that's why I didn't know.
With a physical attack, the chance to hit is 1/3.
Wow. Are you sure it's one-third?
 

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In reply to Ment
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Ment

Are you sure it's one-third?
I'm not completely sure. I found this information a long time ago, but since then, the winds of time might have blown away some of the less solid knowledge. Practice is the criterion of truth. In this case, there's nothing simpler: take a stack of ghosts and "tap" on it. There shouldn't be more than three misses in a row. (in 1.6, the 1/3 probability was distributed across the entire battle, and then you could miss ten times in a row).

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