Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Will Kujin definitely have a bonus for them? Maybe her special ability works based on ID, not the "demon" characteristic.
I just checked. The specialization only works when there are infernal units of that race in the enemy army; having them in Kujin's army, as well as having other non-infernal demonic creatures on the battlefield, does not affect her rage. Her special ability turns out to be quite unclear.
I just checked. The specialization only works when there are racial Inferno creatures in the enemy army; their presence in Kujin's army, as well as the presence of other non-Inferno demonic creatures on the battlefield, does not affect the rage. Her special ability turns out to be quite vague.
The formula for Kubera is appealing (the first one is better), it's interesting: why is there exponential growth for Shagrat, and not a Fibonacci sequence? And we also need to come up with a formula for Freyr.
Damn, I'm just curious. How is a year calculated in Ashan? If it's lunar months, then there should be 13 months, right?))) We'll think about the formulas later. Everyone else doesn't care. It's unlikely that a player will count every enemy killed.) The formulas are expected to be changed no earlier than version 0.72. The connection with NCF will be no earlier than 0.74.
The next in line is 0.71 (The main task is to fix bugs and enhance the special abilities of standard heroes + at least 1 new hero [the task for each build]).
Added 5 minutes later RedHeavenHero, the NHF MS 0.7 program refuses to recompile my map, Absolute Power, due to different paths.
visual bug: in the hero menu, under the name Jir, there is an empty line instead of the line with the level, and then it says Knight; also, for defeating an army of 50 Imps, I received 180 additional experience points, and for defeating an army of 19 Treants, I received 190 additional experience points, but in theory, it should have been much more.
visual bug: in the hero menu, under the name Jir, there is an empty line instead of the line with the level, and then it says Knight, also, for defeating an army of 50 demons, I received 180 additional experience points, and for defeating an army of 19 treants, I received 190 additional experience points, but in theory, it should have been much more.
Thank you. I removed the extra line break. Regarding experience. Were there levels 4 and 10? Currently, it is: Hero Level * Number of Kills
Added 10 minutes ago I checked Jir's experience gain, and everything seems fine so far.
Yes, so everything is fine, I thought that the level of creatures was also taken into account there, and because of this, it seemed to me that I was given too few rewards for the Treants ;)
Added after 58 minutes
I don't know for sure if it's related to the mod: I'm playing a game as Haven, with Jira on Hero difficulty, the map is Legacy. After about 2-3 weeks of the 1st month, the bots stopped developing. The only hero I see on the map is standing still, and the others haven't updated their armies for about 3 months, judging by the information in the tavern.
Added after 10 minutes
I started a new game, skipped 2 months of turns, they are developing, it seems to be some isolated case.
Added after 58 minutes I don't know for sure if it's related to the mod: I'm playing a game as Haven, with Jirai as the hero, on Hero difficulty, on the Legacy map. After about 2-3 weeks of the 1st month, the AI stopped developing. The only hero I see on the map is standing still, and the others haven't updated their armies for about 3 months, judging by the information in the tavern.
Added after 10 minutes I started a new game and skipped 2 months of turns, and they are developing, so it seems to be an isolated case.
I haven't noticed anything like that myself. That's all I can say.
Found another unfinished feature related to Jira: during a battle against a hero, if the hero flees without losing a single creature, Jira receives bonus experience as if he had killed them all.
There's also another suggestion, though I'm not sure how feasible it is. To divide the full version of the mod into modules that can be combined by the user: 1) new heroes (which already exists); 2) upgrades for existing standard heroes, adding new starting spells; 3) a new skill tree; 4) reworked starting skills and abilities of standard heroes to match the new skill tree; 5) the same as 4, but for new heroes; 6) all other changes to spells, starting characteristics, etc.; 7) after adapting the NCF file, a module with new creatures.
Found another unfinished feature related to Jira. During a battle against a hero, if the hero flees without losing a single creature, Jira receives bonus experience as if he had killed them all. There's also another suggestion, but I'm not sure how feasible it is. To split the full version of the mod into modules that can be combined: 1) new heroes (which already exists); 2) upgrades for existing standard heroes, adding new starting spells; 3) a new wheel; 4) reworked starting skills and abilities for standard heroes to match the new wheel; 5) the same as 4, but for new heroes; 6) all other changes related to spells, starting stats, etc.; 7) after adapting the NCF, a module with new creatures.
The new wheel is incompatible with heroes as a module because the starting stats are different. So, the script thinks you killed them all))
Added 4 minutes later Did he buy his way out or flee? The script checks how many creatures were killed after the battle. The game returns exactly that number. I don't even know how to fix it.
The new wheel is not compatible with the heroes as a module, because the starting conditions are different.
Then, make 3, 4, and 5 as one module.
There seems to be something wrong with the script; the AI ran away, and I didn't kill a single unit, but I received extra experience as if I had killed them all. The same thing happened when I killed part of the creatures; it calculated based on a formula, and it turned out as if I had killed them all.
The enemy hero lost all of his creatures. You received credit for them. I think that's how it should be... Seriously, you defeated his army, scattered them across the forests and fields, killed whoever you found, and so on. You got experience for it, everything is fair. But if something like that happened during a ransom, then yes, that would be unpleasant.
Ment is right. The game seems to have calculated it that way. So, it's acceptable. Modularity of the mod? I wouldn't want to have too many separate parts of the mod. For now, let's forget about the modified wheel. And I've enhanced some of the standard heroes with scripts. Modularity is possible. But again, different versions require different balances. Which is also very bad.
The enemy hero lost all of his creatures. You received credit for them. I think that's how it should be... Seriously, you defeated his army, scattered them across the forests and fields, killed whoever you found, and so on. You received experience for it, which is fair. However, if this happened during a ransom, then yes, that would be unpleasant.
Everything is fair from a logical point of view. But, from a gameplay perspective, since no regular experience is given in the case where the opponent's hero flees without losing a single creature, it seems unfair to other heroes who, in Jira's place, would receive nothing. On the other hand, this can be considered a feature of this hero, and it can be argued that this is how it should be. It doesn't really create any major imbalance; ultimately, it's up to the mod creators to decide.
It's fair from a logical point of view. But from a gameplay perspective, since no experience is given at all when the opponent's hero flees without losing a single unit, it seems unfair to other heroes who, in Jira's place, wouldn't get anything. On the other hand, this can be considered a feature of this hero, and it can be argued that it should be this way, as it doesn't really create any major imbalance.
The main thing is that this can't be fixed, and that's a significant argument (we won't be able to know how many units were killed before the escape). :D
Added after 25 minutes Maybe try not to flee, but to buy your way out.