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#1
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I've been on the forum for quite some time and have already managed to do a lot. Now I don't have as much time, so I'm thinking about how to best use my free time. Regarding mapmaking, I have a few options, and I would like those who are familiar with or are just getting acquainted with my work to share their opinion. The question is this: what should I focus on now, and is it even worth doing anything at all? Choose, don't hesitate, one option in the poll, and even better, argue later why you chose that particular option. I would be very grateful. Even the most critical opinions will receive a bonus to Battle.net points.
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#2
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I must admit that I haven't played most of your maps. Well, except for one, you know which one. I can suggest taking a short break and creating some non-storyline mission in the "epic" genre.
 

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#3
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Ment
I must admit that I haven't played most of your maps. Well, except for one, you know. I can suggest taking a short break and creating some non-storyline mission in the "epic" genre ;)

For which faction, for example? Multiplayer or single-player?
Кампании для Heroes V 3.1 (Трилогия):

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Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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#4
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Single-player is probably better. Although a multiplayer option could work, but then we could implement this idea. I want to improve "Utopia" in this way... Run script checks for computer/human players, and if there's a computer player, enhance its abilities. And of course, other scripts, a storyline, quests, etc. That would be great. The faction isn't particularly important, but you could choose a less common one (in the case of multiplayer, you could probably even have a free faction). I think I was looking for maps featuring Orcs once and discovered that they aren't popular among mapmakers. Accordingly...
That's how I see it. It would be interesting. We could relax and have some fun.
 

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#5
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Ment
Single-player is probably better. Although a multiplayer option could work, but then we could implement this idea. I want to improve "Utopia" in this way... Run script checks on the computer/player, and if there's a computer, enhance it. And of course, other scripts, a storyline, quests, etc. That would be great. The faction isn't particularly important, but you could choose a rarer one (in the case of multiplayer, you could probably even choose a free one). I think I was looking for maps featuring Orcs once and found that they aren't popular among mapmakers. Accordingly...
That's how I see it. It would be interesting. We could relax and have some fun.

If we're going to choose an unpopular race, we can choose any, except for humans and light elves. I'll take a look, I need the opinion of at least 5-7 people. Then I'll decide.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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#6
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What about combining all parts of "The Beginning of the End" into a campaign with the same name? I'm sure this question has already been asked, but maybe the author has changed their mind?
Карты для Героев Меча и Магии 5
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#7
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RedHeavenHero
How about combining all parts of "The Beginning of the End" into a single campaign with the same name? I'm sure this question has already been asked, but maybe the author has changed their mind?

Yes, I've thought about it. But there's one problem - all my maps from this series are designed for 2+ hours of gameplay, in each of which the hero levels up to 33+ levels. It definitely doesn't make sense to transfer all the hero's skills, experience, etc. from one map to another, because after the first map of the campaign, the hero's level will be around 40. There are 2 possible solutions to the problem:

1) Limit the hero's development level. But this doesn't make sense on maps where the hero starts from scratch and reaches level 35.

2) The plot. The plot allows for a smooth transition. That is, after the "New Threat" map in "Path of the Outcast," the hero travels along the path of the outcast and loses most of his experience and skills. At the end of "Path of the Outcast," the hero passes through the gates of Hell, where he also loses all his skills and experience and starts the third part from scratch. At the end of the "In the Depths of Hell" map, the hero is transported through a portal near the Devil's Tower to the world of the living, where he could theoretically also lose all his skills and experience during the transfer. After the fourth part, in the fifth, the hero appears near the end, already leveled up, so there are no problems here. But with this arrangement:
a) What to do with the spells in the hero's spellbook? They can't just disappear.
b) What's the point of collecting maps into a campaign if most of them will still have to be started from scratch?
Otherwise, I would like to create a full-fledged campaign for the Tower, and I have already come up with a sequel campaign for Inferno, one of the maps of which is already ready.
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


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#8
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2) A good option.
b) The meaning is hidden in the first word of the second point – the plot. The interconnectedness of maps through the plot, as well as the presence of a main character, provides grounds for combining maps into a campaign.
3) You could also not limit it, but rather slow down the hero's development. For example, by changing the experience gain coefficient in battle.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
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#9
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RedHeavenHero
2) This is a good option.
b) The meaning lies in the first word of the second point – the plot. The interconnectedness of the maps through the plot, as well as the presence of a main hero, provides grounds for combining the maps into a campaign.
3) You could also not limit it, but rather slow down the hero's development. For example, by changing the experience gained in battle.

Regardless, what should be done with the spells? In many of my maps, the gameplay is structured so that the hero receives the most valuable spells under certain conditions closer to the end of the game. But here, after the first map, he will already be jumping to the next one with Subordination and Vampirism. Perhaps we could try making the transition from the first to the fourth map without transferring the hero himself. But we need to somehow transfer the characteristics and experience. Will SetGameVar help with this?

And in general, ideally, someone who knows the lore of the Heroes series well should play through all the maps in this new version, even if it's on Recruit difficulty and with the help of the console, in order to give an objective assessment of the plot. I have set a very high bar for myself – to create a campaign that is worthy of the original series, and I don't want it to turn out to be a mess, like the vampires in the Twilight movie.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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#10
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Juss456
Regardless, what should be done with the spells? In many maps, my gameplay is structured so that the most valuable spells are acquired by the hero under certain conditions closer to the end of the game. But here, he will already be jumping to the next map after the first one with Subjugation and Vampirism. Unless I try to make a transition from the first to the 4th map without transferring the hero himself. But I need to somehow transfer the characteristics and experience. Will SetGameVar help with this?

And in general, ideally, someone who knows the history of the Heroes games well should play through all the maps in this new version, even if it's on Recruit difficulty and with the help of the console, to give an objective assessment of the plot. I have set a very high bar for myself - to create a campaign worthy of the original series, and I don't want it to turn out to be some kind of mess, like the vampires in the Twilight movie.
1) In principle, that's possible. SetGameVar will help restore skills and characteristics. If needed, I can help create such a function.
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#11
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Definitely need to finish the remaining story-driven maps. There's only one left.
And then I can take a short break to consider whether to create a completely new map or continue working on Ice and Fire.

Whatever
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#12
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RedHeavenHero
1) In principle, that's a viable option. SetGameVar can be used to restore skills and attributes. If needed, I can help create such a function.

Okay. Will the WarpToMap function need to be added to the scripts? For now, we should remake New Threat. In its current state, it definitely shouldn't be included in the campaign.

Added 2 minutes later
Heroist
Definitely need to finish the remaining story-driven maps. There's only one left.
And then we can take a short break, consider whether to create a completely new map or continue with Ice and Fire.

If we need to create a continuation of Ice and Fire, we'll need a lot of help with consultations on how to connect the plot with the history of the heroes. I have an idea, but there are a few sensitive questions.
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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#13
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Juss456
Okay. Will the WarpToMap function need to be added to the scripts? For now, we should redo New Threat. In its current state, it definitely shouldn't be included in the campaign.
No, I think it's better to create the campaign in a standard way. Besides, this WarpToMap thing works in a strange way.

Added 15 minutes later
If a sequel to Ice and Fire is needed, we'll need a lot of help with consultations on how to connect the plot with the history of the heroes. I have an idea, but there are a few tricky questions.
There's already a thread about this on the forum (yours), and in general, there are quite a few websites on the internet about the history of Ashan.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
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#14
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RedHeavenHero
No, I think it would be better to create the campaign in the usual way, besides, this WarpToMap thing works in a strange way.

Added 15 minutes later

There is already a topic about this on the forum (yours), and in general, there are quite a few websites on the internet about the history of Ashan.

Unfortunately, I can't write this in the general topic, and it requires knowledge of some aspects of history.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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In reply to MasteR
#15
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Map creation is a creative process, and in this process, your inner voice is the main advisor. It would seem quite unusual if a renowned artist asked what he should draw. If it comes to the point where you're asking an external audience "what should I do?", it means there's a crisis. Mathematical statistics won't provide a recipe for how to best overcome it. If that's the case, you can take a break from mapmaking. Distract yourself, read, listen to yourself. There will definitely come a time when "Thoughts in my head stir with courage,/And light rhymes rush to meet them,/And fingers reach for the pen, the pen for the paper." At that time, the question being asked now will be resolved without external advice.

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