Regardless, what should be done with the spells? In many maps, my gameplay is structured so that the most valuable spells are acquired by the hero under certain conditions closer to the end of the game. But here, he will already be jumping to the next map after the first one with Subjugation and Vampirism. Unless I try to make a transition from the first to the 4th map without transferring the hero himself. But I need to somehow transfer the characteristics and experience. Will SetGameVar help with this?
And in general, ideally, someone who knows the history of the Heroes games well should play through all the maps in this new version, even if it's on Recruit difficulty and with the help of the console, to give an objective assessment of the plot. I have set a very high bar for myself - to create a campaign worthy of the original series, and I don't want it to turn out to be some kind of mess, like the vampires in the Twilight movie.
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