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And yet, I still can't add a hero to the dungeon... he's just sitting on the map.
New here? I'm Roha — want a quick tour?
Guys, help me. I created a map for 4 players, and all are on the same team. How do I fix this?
:smile45: :smile45: :smile45:
How can I set properties for mapmakers so that they don't reveal dungeon maps?

How can you make it so that the map generator only creates a specific area?
Guys, help me out. I've been working on this map for a long time, and I accidentally placed a Craigs - Dungeon Wall (not in a Dungeon). Now I don't know how to remove this thing. If I place land or water in that spot (tiles -> water/raise), the wall isn't visible, but if there's a transition from water to land, it reappears. I've tried saving and closing the map, but it's still the same. Could this be a bug in the map editor?
And how can I add a quest to the Witch Hut to obtain a secondary skill? I choose Award in the properties, set the type to Award_SKILL -> SkillWithMastery -> ... . If I choose a primary skill (e.g., Logistics), it works, but if I choose a secondary skill (e.g., Tactics), it doesn't work, even if all the conditions are met (i.e., I have Basic Attack). If it's possible to do this with a script, please tell me how to attach a script to the "condition met" of the quest. Thank you!
Using scripts. And doesn't the mage's hut do the same thing? Wouldn't that work?
SetObjectEnabled("cartograph", nil);
function cartographF(heroname)
------------- ... additional conditions ... --------------
QuestionBox(GetMapDataPath().."vopros.txt", "voprosF");
end;
function voprosF()
------------ ... -------------
OpenCircleFog(x, y, floorID, range, playerID);
end;
Trigger(4, "cartograph", "cartographF");