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Current questions and answers regarding the map editor.

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#3401
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deathangel908
Guys, help me out. I've been working on this map for a long time, and I accidentally placed a Craigs - Dungeon Wall (not in a Dungeon). Now I don't know how to remove this thing. If I place land or water in that spot (tiles -> water/raise), the wall isn't visible, but if there's a transition from water to land, it reappears. I've tried saving and closing the map, but it's still the same. Could this be a bug in the map editor?
And how can I add a quest to the Witch Hut to obtain a secondary skill? I choose Award in the properties, set the type to Award_SKILL -> SkillWithMastery -> ... . If I choose a primary skill (e.g., Logistics), it works, but if I choose a secondary skill (e.g., Tactics), it doesn't work, even if all the conditions are met (i.e., I have Basic Attack). If it's possible to do this with a script, please tell me how to attach a script to the "condition met" of the quest. Thank you!

Regarding the screenshot - I've never seen anything like that before. There's a solution: create the water area not with lower/raise, but with the rivers->water tab. It will work fine.

Regarding the witch's hut - it's better to script it and not bother. Lock the building with a script, attach a trigger. In the trigger's function, you can give the hero a skill with a specific command. (I think you can also give perks).

Trigger(3, "Task1", "Task1F");

Task1 - the name of the quest
Task1F - the function that will run when the quest state changes.
You can check the state with the function GetObjectiveState("Task1", PLAYER_1)
2 - the quest is active
3 - the quest is completed
4 - the quest has failed
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

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Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира