Posts from Current questions and answers regarding the map editor.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
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связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его ):smile18: :smile18:
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Готовность карт:
-Падение Асхана: Начало. (готовность 15%)
-Возвышение (готовность 10%)
Guys, help me. I created a map for 4 players, and all are on the same team. How do I fix this?
:smile45: :smile45: :smile45:
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
How can I set properties for mapmakers so that they don't reveal dungeon maps?
There's no way to do that. A mapmaker located in a dungeon will reveal the dungeon map. One on the surface will reveal the surface map. One in the water will only reveal the water area. There is a way to reveal only the desired area, but I don't think that's necessary.
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Нашествие из Преисподней
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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира

And how do I add a quest to the Witch Hut to obtain a secondary skill? I choose Award in the properties, set the type to Award_SKILL -> SkillWithMastery -> ... . If I choose a primary skill (e.g., Logistics), it works, but if I choose a secondary skill (e.g., Tactics), it doesn't work, even if all the conditions are met (i.e., I have Basic Attack). If it's possible to do this using a script, please tell me how to attach a script to the "condition met" event of the quest. Thank you!
How can you make it so that the map generator only creates a specific area?
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Guys, help me out. I've been working on this map for a long time, and I accidentally placed a Craigs - Dungeon Wall (not in a Dungeon). Now I don't know how to remove this thing. If I place land or water in that spot (tiles -> water/raise), the wall isn't visible, but if there's a transition from water to land, it reappears. I've tried saving and closing the map, but it's still the same. Could this be a bug in the map editor?
And how can I add a quest to the Witch Hut to obtain a secondary skill? I choose Award in the properties, set the type to Award_SKILL -> SkillWithMastery -> ... . If I choose a primary skill (e.g., Logistics), it works, but if I choose a secondary skill (e.g., Tactics), it doesn't work, even if all the conditions are met (i.e., I have Basic Attack). If it's possible to do this with a script, please tell me how to attach a script to the "condition met" of the quest. Thank you!
Regarding the screenshot - I've never seen anything like that before. There's a solution: create the water area not with lower/raise, but with the rivers->water tab. It will work fine.
Regarding the witch's hut - it's better to script it and not bother. Lock the building with a script, attach a trigger. In the trigger's function, you can give the hero a skill with a specific command. (I think you can also give perks).
Trigger(3, "Task1", "Task1F");
Task1 - the name of the quest
Task1F - the function that will run when the quest state changes.
You can check the state with the function GetObjectiveState("Task1", PLAYER_1)
2 - the quest is active
3 - the quest is completed
4 - the quest has failed
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Using scripts. And doesn't the mage's hut do the same thing? Wouldn't that work?
SetObjectEnabled("cartograph", nil);
function cartographF(heroname)
------------- ... additional conditions ... --------------
QuestionBox(GetMapDataPath().."vopros.txt", "voprosF");
end;
function voprosF()
------------ ... -------------
OpenCircleFog(x, y, floorID, range, playerID);
end;
Trigger(4, "cartograph", "cartographF");where cartograph is the name of the cartographer on the map, vopros.txt is the text message that the player will see when interacting with the cartographer, and voprosF is the function that is called when the player gives a positive response to the message;
OpenCircleFog(x, y, floorID, range, playerID):
x, y - coordinates of the tile around which the area will be "revealed"
floorID - 0 - surface, 1 - dungeon
range - radius of the area to be revealed
playerID - the player number for whom the area will be revealed.
P.S. There is another method in which the area is revealed on the corresponding region.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира