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Posts from Current questions and answers regarding the map editor.

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#3178
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In that case, it would be worth adding a check:
if IsAIPlayer(player) == 0 then
MessageBoxForPlayers(...)
end
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#3179
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Everything works, thanks to everyone.
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#3180
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It seems like I managed to launch the game through the .exe file and the .ncf file, and I even created a new spell using my .bin file. However, there's a catch. When I use the spell, the game crashes. After the crash, the game won't launch anymore. :| So, I'll have to figure out what's going on with this.
Жизнь за Айур!

Карты которые готовятся: Пролог: День незвисимости 4% :smile52:
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#3181
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Guys, please tell me how to make the letters of the map name in the game menu colorful?
YAAAHOOOOOOO:smile14:
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#3182
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Add to the file a tag with the name, similar to this: `
Map Name
`
 

К А
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#3183
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What is the maximum text size allowed in the chatbox?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#3184
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There don't seem to be any limitations. The only issue is that if the text is too long, it will overflow the window.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#3185
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Hello, I was creating a map. I wanted it to appear in single-player missions, but it turned out that it only appears in multiplayer. **Question:** Is there a way to change something so that I don't have to redo the map and it will appear in single-player campaigns?
In reply to Ment
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#3186
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Ment
Add a tag with a name to the file, something like this:
 Map Name 

Guys, sorry for being a bit slow. :smile04: But if anyone has the time, could you please explain step-by-step how to make the map name in the game menu colorful? And what is a talk box? I would be grateful.
YAAAHOOOOOOO:smile14:
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#3187
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MARKELL KRAMMER, to be honest, using bright and flashy colors for map names is generally considered bad practice, as we don't live in a world where only your map exists. However, in the editor, you can go to MapProperties and insert a color tag before the map name, for example, ``. You can specify colors manually in the RED-GREEN-BLUE format, which is a number consisting of 3 numbers, each with 2 digits, representing the red, green, and blue components. For example, a red map name would be ``, a green one would be ``, and a blue one would be ``, and so on. You can combine colors, for example, by looking at a color table.
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#3188
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Br1are1
Hello, I was creating a map and wanted it to appear in single-player missions, but it ended up being displayed in multiplayer. Question: Is there a way to change something so that I don't have to redo the map and it will be displayed in single-player campaigns?
Open the map with an archiver, go to the Maps folder, find the Multiplayer folder there, and rename it to SingleMissions.

Added 5 hours 16 minutes ago
MARKELL KRAMMER, it's better to write the color using eight hexadecimal digits. That is, insert FF before the color, otherwise the text turns out to be semi-transparent and even a little blurry because the background affects it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to MasteR
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#3189
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Juss456
I want the monster to change its position on the map every day. I won't say why. Of course, if it gets stuck somewhere in a mountain or in a tree, it won't be good.

Maybe like this?

Xp={};
Yp={};
p=0;

for i=80,160 do
for j=50,120 do
if IsTilePassable(i, j, 0)==true then
Xp[p]=i;
Yp[p]=j;
p=p+1;
end;
end;
end;

function poslal()
posl=random(p);
SetObjectPosition("name", X[posl], Y[posl], 0);
end;

by the way, regarding this topic. Does the CanMoveHero function also only take into account static objects?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#3190
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Not only that. It also takes into account danger zones for the hero: locations blocked by garrisons or monsters.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#3191
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RedHeavenHero
Not only that. It also takes into account danger zones for the hero: areas blocked by garrisons or monsters.

Thank you. So, it will be perfect if there is a need to move monsters. I already managed to do everything a little bit differently.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#3192
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Thanks to everyone for the info! Has anyone played a multiplayer map where the time of day changes every day? I've only seen one such map.
YAAAHOOOOOOO:smile14:

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