It doesn't work with the standard method, unfortunately. Or maybe I'm just doing something wrong...
It doesn't work with the standard method, unfortunately. Or maybe I'm just doing something wrong...
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I've encountered this issue with GiveHeroSkill (heroname, skill_id) several times now. How do I give a hero an ultimate skill, like Uber-Cry for the Necromancer or Super-Gate Opening for the Demon? I don't remember the exact names anymore.
It doesn't work with the usual method, unfortunately. Or am I doing something wrong?
Yes, but for example, I place a demon, type GiveHeroSkill(hero1, 98) in the console, and nothing happens.
consoleCmd("enable_cheats")
consoleCmd("add_skill Call of Urgash")
It should work, try it...
SetDisabledObjectMode('h1', DISABLED_BLOCKED);`. For some reason, it doesn't seem to be working. What could be the problem?
The sequence is as follows: first, enable, then disabled (this function), then set selectiontype to 0, and finally animation (death). Everything works, but the information frame remains, which is a pity. In the campaign, it disables successfully. (A2C2M2)
OverrideObjectTooltipNameAndDescription("monster_name", "-disabled-", "")