Added 3 minutes later
Just rename and move them...
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
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New here? I'm Roha — want a quick tour?
Yes, that's true. But there's no calculation for the number of Deaths in the stack. And increasing it in another way isn't very elegant. Unless, perhaps, using an additive term. Yes, I'll do it that way.
Yeah, I already fixed it properly ;) I increased the average damage of the ability by about 2-2.5 times for 1 cell, respectively. The damage decreases further away.
I created textures, icons, and added/improved descriptions. All that remains is to fix one unpleasant bug with the Dark Knight - on an advanced map, he stands in an awkward pose. And the animation of the Deaths while moving, although, in my opinion, they fly perfectly ;)
Yeah. I've already fixed it properly ;) I increased the average damage from the ability by about 2-2.5 times for 1 tile. Further away, it's less.
I don't know. Maybe I should delete this building?
Added 5 minutes ago
It doesn't look good; a white square remains...
Does anyone know how to change the Dragon Tomb's special ability (+1 to Dragons, +1 to Knights)? It's not fatal, of course, but now +3 Death will be, in my opinion, too much.
What is this about? Are there clear multipliers, and where does the range come from?
The old formula was (10 - Defense) x 2 x Level, what is the new one?
If the overall damage has increased by 2-2.5 times (multiplier of 4-5?), and the unit is at tier 7 with an increase of 1, then consider that the ability hasn't been strengthened, because the unit's own damage also increases with the tier increase from 6 to 7.
Added 4 minutes ago
This means you're deleting it in the wrong place. I can't remember exactly where to edit it, but there definitely weren't any problems like this.
Added 2 minutes ago
Yeah. Not to mention that this building usually never gets built by the Necropolis faction, due to the Mercury.
3) But now, the demand for it should increase if we don't remove it.
If the Necromancer happens to have a lot of mercury, it will become a clear overpowered unit. Currently, the Messengers are almost no different from Cyclops in terms of attack and damage, except that they have less defense and health, but their counterparts are clearly stronger, weaker in melee combat, but have an enhanced ability. The price is accordingly increased.
There might be a need for a platinum auto, but it's unlikely. The price is very high, considering the rarity of mercury – no one has as good a resource advantage as the Undead with mercury. It's unlikely to be overpowered; getting a good bonus for such a price (if you can afford it) will only be a pleasant experience. In any case, there's no need to rush to remove a building that is rarely built. Practice will show whether it's overpowered or not.
Yeah, but with such terrible adjacency and an initiative of 11, this Herald doesn't even let the Phoenix attack him, only burn him.
I just tested it on all units, level 7, 1-on-1. I'm going to nerf it mercilessly. The adjacency-Grief Strike-speed 9-initiative 11 combination is too overpowered. Not only do they go first, but the enemy keeps missing turns and running away...
I just tested it on all units at level 7 in a 1v1. I'm going to heavily nerf it. The combination of adjacency, Sorrow Strike, speed 9, and initiative 11 is too overpowered. Not only do they go first, but the enemy also constantly skips turns and runs away.