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Posts from "Necropolis" - changes to creatures of levels 6-7. Auto-translated

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#106
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Generally, it would be better to move and rename the files to avoid conflicts with NCF. As for now, the references to creatures can be found in data.pak\types.xml. And this file is huge.

Added 3 minutes later
Just rename and move them...
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#107
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Okay, I'll start renaming things now.

Added 1 hour ago
Okay, now everything is done as it should be ;) Thank you.

I just need to rename "Knight of Darkness" to "Knights of Darkness" and so on; come up with and change the descriptions.

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#108
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Yes, that's true. But there's no calculation for the number of Deaths in the stack. And increasing it in another way isn't very elegant. Unless, perhaps, using an additive term. Yes, I'll do it that way.
Everything needed is there, 4 parameters, what more could you want?
The number of units is already multiplied by the damage.
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#109
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Okay. I've already fixed it properly. I increased the average damage of the ability by approximately 2-2.5 times for a range of 1 cell. The damage decreases further away. I created textures, icons, and added/improved descriptions. All that remains is to fix one annoying bug with the Dark Knight – on an advanced map, he stands in an awkward pose. And, the animation of the Death Knights while moving, although, in my opinion, they fly perfectly well.

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#110
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Heroist
Yeah, I already fixed it properly ;) I increased the average damage of the ability by about 2-2.5 times for 1 cell, respectively. The damage decreases further away.

I created textures, icons, and added/improved descriptions. All that remains is to fix one unpleasant bug with the Dark Knight - on an advanced map, he stands in an awkward pose. And the animation of the Deaths while moving, although, in my opinion, they fly perfectly ;)
In AdvMapMonsterShared, you need to specify the AnimSet for the Knight.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#111
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Yeah, I did. I was even wondering why it was only happening to one unit; turns out I messed up and clicked on the LOD, and it was from a different model. ;)

Added 50 seconds later
Ugh, I forgot to fix the descriptions of the buildings in the Necropolis. I'll rewrite them now.

Added 21 minutes later
Does anyone know how to change the special ability of the Dragon Tomb (+1 to Dragons to +1 to Knights)? It's not critical, but now +3 to Death will be, IMHO, too much.

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#112
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I don't know. Maybe delete this building?

Added 5 minutes later
It doesn't look good; a white square remains...
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#113
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Heroist
Yeah. I've already fixed it properly ;) I increased the average damage from the ability by about 2-2.5 times for 1 tile. Further away, it's less.
What does this mean? There are clear multipliers, so where does the range come from?

The old formula was (10-Defense)x2X, what's the new one?

If the overall increase is 2-2.5 times (multiplier of 4-5?), and the unit is on tier 7 with a +1 bonus, then it's as if the ability hasn't been strengthened at all, because the unit's own damage also increases with the tier increase from 6 to 7.

Added 4 minutes ago
RedHeavenHero
I don't know. Maybe I should delete this building?

Added 5 minutes ago
It doesn't look good; a white square remains...
This means you're deleting it in the wrong place. I can't tell you exactly where to edit it from memory, but there definitely weren't any such problems.

Added 2 minutes ago
Does anyone know how to change the Dragon Tomb's special ability (+1 to Dragons, +1 to Knights)? It's not fatal, of course, but now +3 Death will be, in my opinion, too much.
Yeah. Not to mention that this building is rarely built by the Necropolis faction, due to Mercury. However, the Dragon Tower was also rarely built, due to Mercury and the unit's weakness.
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#114
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Found a file that controls the position of icons in the building menu. I'll tinker with it. Hopefully, it will also fix the white square issue.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to Nargott
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#115
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Nargott
What is this about? Are there clear multipliers, and where does the range come from?

The old formula was (10 - Defense) x 2 x Level, what is the new one?

If the overall damage has increased by 2-2.5 times (multiplier of 4-5?), and the unit is at tier 7 with an increase of 1, then consider that the ability hasn't been strengthened, because the unit's own damage also increases with the tier increase from 6 to 7.

Added 4 minutes ago

This means you're deleting it in the wrong place. I can't remember exactly where to edit it, but there definitely weren't any problems like this.

Added 2 minutes ago

Yeah. Not to mention that this building usually never gets built by the Necropolis faction, due to the Mercury.


1) 2-2.5 times - depending on the average damage of the Deaths themselves, of course. And this applies to level seven units.

2) I'll try to find it - and delete it too.

3) But now the need for it should increase if we don't remove it.

Added 7 minutes ago
If the Necropolis faction happens to have a lot of Mercury, it will become a clear imbalance. Currently, the Harbingers are almost no different from Cyclops in terms of attack and damage, except that they have less defense and health, but their counterparts are clearly stronger, weaker in melee combat, but have an enhanced ability. The price has been increased accordingly.

Added 2 minutes ago
Regarding the two neutral creatures (Spectre and Astral Dragons): I've made them level 8 for now, increased all stats, and given them Death Strike and Ethereal. Let them be a difficult obstacle if needed ;)

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#116
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3) But now, the demand for it should increase if we don't remove it.
There might be a demand for a platinum car, but it's unlikely. The price is very high, considering the rarity of mercury – no one has such a resource advantage as the undead do with mercury. It's unlikely to be overpowered; getting a good bonus for such a price (if you can afford it) will only be a pleasant experience. In any case, there's no need to rush to remove a building that is rarely constructed. Practice will show whether it's overpowered or not.
If the Necromancer happens to have a lot of mercury, it will become a clear overpowered unit. Currently, the Messengers are almost no different from Cyclops in terms of attack and damage, except that they have less defense and health, but their counterparts are clearly stronger, weaker in melee combat, but have an enhanced ability. The price is accordingly increased.
The Cyclops itself is one of the weakest units in its tier, if we don't take into account the racial and super-physics of the Barbarian, which the Necromancer doesn't have.
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#117
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Yeah, but with terrible adjacency and an initiative of 11, this Herald doesn't even let the Phoenix attack it, only burn it.

I just tested it on all level 7 units in a 1v1. I'm going to heavily nerf it. The adjacency-Sorrow Strike-speed 9-initiative 11 combination is too overpowered. Not only do they go first, but the enemy keeps missing their turns and running away...

Added 2 minutes later
Nargott
There might be a need for a platinum auto, but it's unlikely. The price is very high, considering the rarity of mercury – no one has as good a resource advantage as the Undead with mercury. It's unlikely to be overpowered; getting a good bonus for such a price (if you can afford it) will only be a pleasant experience. In any case, there's no need to rush to remove a building that is rarely built. Practice will show whether it's overpowered or not.

Okay, I'll leave it for now, but I'll change the description. I'll think about the Heralds. The Knights are fine. Yes, and the Banshees seem to be fine too. Let them use their ability. But the Heralds are really scaring me. Attack 45, damage 45-65, but I think I overdid it, as usual.

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#118
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Heroist
Yeah, but with such terrible adjacency and an initiative of 11, this Herald doesn't even let the Phoenix attack him, only burn him.
And how often do you encounter a 1-on-1 confrontation?
I just tested it on all units, level 7, 1-on-1. I'm going to nerf it mercilessly. The adjacency-Grief Strike-speed 9-initiative 11 combination is too overpowered. Not only do they go first, but the enemy keeps missing turns and running away...
1-on-1 is not how it's tested. An objective test is 4-on-4 identical stacks, simulating an army. Especially since you tested 1 unit against 1 unit.

And about "Panic Terror" (that's what I call it, because there's no adjacency there at all), I already wrote that it's one of the coolest abilities. A 50% chance to flee instead of attack, plus a +0.5 turn bonus at the start, makes the ability at least as good as incorporeality. If incorporeality requires cutting HP by almost half as compensation, then here, the entire physics (and damage, and HP) should be at least 1.4 times greater, relative to a unit without this ability.
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#119
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Well, are you thinking of leaving it as is? Okay, I'll slightly nerf it, and then let the testing decide.
Yes, I'll change the ability's name right now.

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#120
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Heroist
I just tested it on all units at level 7 in a 1v1. I'm going to heavily nerf it. The combination of adjacency, Sorrow Strike, speed 9, and initiative 11 is too overpowered. Not only do they go first, but the enemy also constantly skips turns and runs away.
As for Sorrow Strike, I would never give it to Undead units because I see them as damage dealers, not debuffers. A debuffer, by definition, cannot have high damage because that doesn't align with its role. And by the way, if you're going to give it, only give it to Banshees as a combo with their own wail ability.
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