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"Necropolis" - changes to creatures of levels 6-7.

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#115
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Nargott
What is this about? Are there clear multipliers, and where does the range come from?

The old formula was (10 - Defense) x 2 x Level, what is the new one?

If the overall damage has increased by 2-2.5 times (multiplier of 4-5?), and the unit is at tier 7 with an increase of 1, then consider that the ability hasn't been strengthened, because the unit's own damage also increases with the tier increase from 6 to 7.

Added 4 minutes ago

This means you're deleting it in the wrong place. I can't remember exactly where to edit it, but there definitely weren't any problems like this.

Added 2 minutes ago

Yeah. Not to mention that this building usually never gets built by the Necropolis faction, due to the Mercury.


1) 2-2.5 times - depending on the average damage of the Deaths themselves, of course. And this applies to level seven units.

2) I'll try to find it - and delete it too.

3) But now the need for it should increase if we don't remove it.

Added 7 minutes ago
If the Necropolis faction happens to have a lot of Mercury, it will become a clear imbalance. Currently, the Harbingers are almost no different from Cyclops in terms of attack and damage, except that they have less defense and health, but their counterparts are clearly stronger, weaker in melee combat, but have an enhanced ability. The price has been increased accordingly.

Added 2 minutes ago
Regarding the two neutral creatures (Spectre and Astral Dragons): I've made them level 8 for now, increased all stats, and given them Death Strike and Ethereal. Let them be a difficult obstacle if needed ;)

Whatever