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"Necropolis" - changes to creatures of levels 6-7.

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#118
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Heroist
Yeah, but with such terrible adjacency and an initiative of 11, this Herald doesn't even let the Phoenix attack him, only burn him.
And how often do you encounter a 1-on-1 confrontation?
I just tested it on all units, level 7, 1-on-1. I'm going to nerf it mercilessly. The adjacency-Grief Strike-speed 9-initiative 11 combination is too overpowered. Not only do they go first, but the enemy keeps missing turns and running away...
1-on-1 is not how it's tested. An objective test is 4-on-4 identical stacks, simulating an army. Especially since you tested 1 unit against 1 unit.

And about "Panic Terror" (that's what I call it, because there's no adjacency there at all), I already wrote that it's one of the coolest abilities. A 50% chance to flee instead of attack, plus a +0.5 turn bonus at the start, makes the ability at least as good as incorporeality. If incorporeality requires cutting HP by almost half as compensation, then here, the entire physics (and damage, and HP) should be at least 1.4 times greater, relative to a unit without this ability.
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