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"Necropolis" - changes to creatures of levels 6-7.

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#117
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Yeah, but with terrible adjacency and an initiative of 11, this Herald doesn't even let the Phoenix attack it, only burn it.

I just tested it on all level 7 units in a 1v1. I'm going to heavily nerf it. The adjacency-Sorrow Strike-speed 9-initiative 11 combination is too overpowered. Not only do they go first, but the enemy keeps missing their turns and running away...

Added 2 minutes later
Nargott
There might be a need for a platinum auto, but it's unlikely. The price is very high, considering the rarity of mercury – no one has as good a resource advantage as the Undead with mercury. It's unlikely to be overpowered; getting a good bonus for such a price (if you can afford it) will only be a pleasant experience. In any case, there's no need to rush to remove a building that is rarely built. Practice will show whether it's overpowered or not.

Okay, I'll leave it for now, but I'll change the description. I'll think about the Heralds. The Knights are fine. Yes, and the Banshees seem to be fine too. Let them use their ability. But the Heralds are really scaring me. Attack 45, damage 45-65, but I think I overdid it, as usual.

Whatever