I have only one question (maybe it has already been asked). In the campaign, Zehir destroys Markel in such a way that nothing can resurrect him. Some demon fights with Zehir in magic, even with the help of an artifact. I think this contradicts the previous story. Correct me if I'm wrong.
Posts from More alive than the living.
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Am I mistaken that I voiced the dialogue scenes?
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Let's put it this way, in the Campaigns, Zehir said that after Marquel's spell, he could no longer be resurrected. But what that spell was remains unclear; I couldn't find anything like it in the spellbook. Apparently, this was an artificial device used by the developers to cut off that storyline, but nevertheless, I decided to revive it. Perhaps the First in the Circle didn't approach his task with enough zeal, or maybe he just said it to discourage anyone from even attempting to resurrect Marquel, so that later Fagus would come along, try, and succeed. In any case, this isn't so important to me; what matters is what it led to.
And it should be noted that this is really just my fantasy, with a certain amount of humor, as has been observed. If you think it deviates from the canon, so be it, but how can one objectively assess whether it also has the right to exist? In the future, if I overcome my laziness, I plan to deviate from the canon a couple more times in my maps (of the same kind, that is, not rewriting history, but slightly reinterpreting events from a different angle), because otherwise, there are things that don't quite fit together.
Added 2 minutes later
The map is good, it just needs a video at the end.
Today, I decided to revisit it and make up for lost time.
I completed it in 45 days, explored the entire map, and got the green titan badge =)
What can I say, a big thank you to the author for the map! And a separate thank you for the videos.
I was a little surprised that Markel doesn't have Markel's ability, and the new undead, for example, don't come to him during the week of skeletons.
There were a few relatively difficult and interesting battles. I replayed the first battle with the demon, but the losses were still significant. I tried to play the entire map with minimal losses, and in the end, I felt very comfortable. The crystal of secrets and logistics were very helpful.
There were a couple of battles with Altgreed the Nightmare - it was terrible. I managed to avoid huge losses on the fifth or sixth attempt. They approach, and on the next turn, they all die. Dwellings were not useful because the fort is far away, and there is not much point. I took the dwarf city easily; the battle was long, but I managed it without losses.
As I understand it, the map will not be edited. I would like to add that the first arena does not work, the fort's guard is clearly too weak (it holds the key to victory at the beginning of the game), and the final demon is too weak. And it's a pity that I just leveled up dark magic for nothing, and I didn't find anything worthwhile in the city.
A little about the walkthrough: First, I didn't understand what Conscience (or whatever her name is) said. So, I went straight to the closed gatekeeper. And the demon was already nearby. I had to go back, and luckily, I had leveled up logistics, so we separated in a couple of turns. By the time I ran back, I had gained a few turns and was able to clear the area.
Now, about the final battle - it was successfully completed on the fourth try. I don't know why. After the battle, the game froze - Markel turned into an immobile pillar, and out of all the buttons, only "start over" and "exit game" with "main menu" worked. Maybe it's just me. In the end, I completed it. I didn't see the final video; maybe there isn't one?
Thank you again for the map. I wish the author creative success.
I didn't see the final cutscene; maybe it doesn't exist?
First of all, I didn't understand what Conscience (or whatever her name is) said.
You don't need to go right. You need to go straight. Drive along the small road through the forest.
If everyone understood what they were saying, your life would be boring.
I was a little surprised that Markel doesn't have the Markel ability, and new undead, for example, don't come to him during Skeleton Week.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Wait – so, does conscience really speak Finnish? Or am I misunderstanding again?
Regarding the undead, I'm not arguing that it's a good idea. It's just that if almost all the monsters on the map are under the editor's control, then it's even better. But if the map had a lot of random creature boxes, then it would be more problematic. I would have to do it through a script... (And even then, I'm not sure if it's possible, unless you can only set the mood of creatures to a specific hero when they are touched, etc., etc., etc...)
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
As for the undead, I agree that it makes sense. But if almost all the monsters on the map are being edited, then it's even better.
And what am I saying? =)
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее