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Posts from Eliralis

4.0 (2 ratings)
13 years ago
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version 0.9.6. I played as the Stronghold (I got lucky and found the Crown of Leadership on the map – diplomacy solved everything), captured the capital, but the game doesn’t end. Also, the completion of the secondary quest is not marked. The AI doesn’t attack the hero hiding in the city (when he’s not visible on the map), which reduces the difficulty. Besides, the blue faction did all the dirty work of destroying the powerful opponents. In the first version, it was hiring them, which resulted in heroes with stats of 40-50 appearing, making the game more interesting and challenging. If possible, such a development of events in the final map would be interesting. P.S. The Crown of Leadership should then be made a mandatory artifact.
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13 years ago
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jjoker, did removing the loading screen image fix the map loading issue?

Added 2 hours 31 minutes ago
Update from 6.10.2012, version 0.9.7

Quest and overall scenario functionality has been refined.
AI behavior has been improved: the AI now acknowledges the hero even when they are behind city walls, and the blue/red AI players no longer excessively target other AI players (now all aggression is directed towards the player, but the AI players still attack the blue player's heroes).
The "Crown of Leadership" item is temporarily disabled on the map and will be available later in the Dungeon as a quest item.
A bug related to the effects triggered when captured cities are destroyed has been fixed.

P.S. Many thanks to user jjoker for testing the map and reporting the bug.

Added 55 minutes ago
Update from 6.10.2012, version 0.9.8

Fixed the issue where garrisons and mines lacked guards on the "Hero" difficulty level.
The blue player is now prohibited from recruiting creatures from mines.
13 years ago
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yes, it seems the issue was with the image. Another point: when playing as the Stronghold, it's extremely important to have the "Frightening Roar" combat shout in the castle. Without it, the Stronghold's magic is ridiculously weak.

Added 4 minutes later
0.9.8 crashes during the map loading screen.
In reply to jjoker
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13 years ago
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jjoker
0.9.8. crashes at the map loading screen.

I've updated the first post and re-uploaded the map, removing the loading screen image texture from it (apparently, there's something wrong with your game client when it extracts the map files during loading; it seems that encountering the texture (loading screen image) causes an error and a crash. For me, it works perfectly with or without the image; I'm using a standard 3.1 client with no mods at all (they might also be affecting it).

Added 11 minutes later
jjoker
Another point: when playing as the Stronghold, having the "Fearsome Roar" battle cry in the castle is extremely important... without it, the Stronghold's magic is ridiculously weak.

I specifically didn't remove the "Fearsome Roar" from the Stronghold castle; with each new game, the spells that appear in the castles appear there randomly. It seems you're just unlucky.
13 years ago
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and also - as soon as all opponents are destroyed, except for the main one, the essence of the game boils down to simply accumulating power in order to defeat him with numbers. This is a general problem with Heroes - the grind sometimes kills the interest in the gameplay. There are two solutions (as I see it) - either release the main, well-developed hero from the castle as soon as all other castles are captured, and give him considerable aggression (then the main task will have to be changed - to take not a castle, but to defeat the main opponent), or make it so that the troop increase is such that it is simply impossible to win by numbers.

Added 7 minutes later
0.9.8, downloaded from the first post, continues to crash.
In reply to jjoker
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13 years ago
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jjoker
and also – as soon as all opponents are destroyed, except for the main one, the essence of the game boils down to simply accumulating power in order to defeat him with numbers. This is generally a problem with Heroes – the grind sometimes kills the interest in the gameplay. There are two solutions (as I see it) – either release the main, well-developed hero from the castle as soon as all other castles are captured, and give him considerable aggression (then the main task will have to be changed – to take not a castle, but to defeat the main rival), or make it so that the increase in troops is such that it is simply impossible to win by numbers.

Added 7 minutes later
0.9.8, downloaded from the first post, continues to crash.

For this purpose, I want to introduce the Dungeon, where the plot will develop according to a different scheme.

Does anyone else have crashes on the map? If I had a crash, I would figure it out, but since I don't see the problem, I can't understand the reason.
P.S. jjoker, are you sure the game version is 3.1?
In reply to KioM
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13 years ago
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KioM
I want to introduce a Dungeon for this purpose, where the plot will develop according to a different scheme.

Does anyone else have crashes on the map? If I had a crash, I could figure it out, but without seeing the problem, I can't understand the reason...
P.S. jjoker, are you sure the game version is 3.1?
No, version 0.9.8 starts normally.
13 years ago
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game version 3.1. No mods, everything is clean.
In reply to jjoker
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13 years ago
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jjoker
Game version 3.1. No mods, everything is clean.

Sort out the issues with your client (most likely, the problem lies there). I did everything I could, went the extra mile, checked and cleaned everything multiple times. After Dyrman's comment, it became completely clear that the problem is not with the map.
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13 years ago
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Update from 10/18/2012, version 1.0

Dungeon added.
Eliralis borders strengthened by 75% (on all difficulty levels).
Alternative storyline development added (underground passage).
"Crown of Leadership" has been restored; it is awarded for completing a quest (only on "hero" difficulty).

Download Eliralis, version 1.0
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9 years ago
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Interesting map: 1) I liked that you play with only one hero throughout the game, so you have to plan and calculate your moves carefully. 2) It's nice that the computer is limited in the number of heroes, just like you! 3) I liked that the author added a dungeon, which led to the emergence of an alternative way to complete the map. 4) The author seems to have strengthened the guards of the mines and artifacts, making the game more interesting. 5) I would also like to note that the opponent plays very skillfully, using magic and making almost no mistakes. I think not everyone will be able to complete it.
9 years ago
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Just noticed that the Dungeon faction is now available. That’s great. I’ll play tomorrow.
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9 years ago
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I tried to complete it, but the map is too difficult for me right now. The enemies develop too quickly.
In reply to Remix
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9 years ago
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Remix
An attempt to complete the map (it's interesting that the green player arrives at the end of the first month with a decent army): https://www.youtube.com/watch?v=IsB5-cRpzaM
It was a long time ago, and I don't remember much. But the idea was to make the AI aggressive, so that if you cross the border and enter their territory, they would attack. I watched your review of the map and realized that the map turned out to be quite rough, although it didn't seem that way to me at the time. Thanks!

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