Posts from Colonization
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By the way, is it intentional that only 10 archers remain from the army at the beginning of the second campaign?
no, on Hero difficulty, there should be 100 archers at the start of the second mission.
Added 8 minutes later
I checked, and after the latest edits, I left a typo in the scripts of the second mission... :smile35: It's been fixed, I've re-uploaded it, thank you.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
There's nowhere else to level up the hero – I can only wait for a few months until an army accumulates, so I can destroy the three remaining outposts without losses, or I can spend that time running around and destroying neutrals (maybe someone will want to join – I know diplomacy), and both are boring :(
If I could hire a "saboteur" in the tavern, that would be more fun.
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Update from 10.09.2012, version 0.8.2
Rebalanced creature growth rate for the main villain of mission 3.
Download Colonization, version 0.8.2
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
I configured the army in the Castle; thank you for the test and detailed feedback.
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Update from 10.09.2012, version 0.8.2
Rebalanced the growth rate of creatures for the main villain in mission 3 :)
Download Colonization, version 0.8.2
/topic/7405/
my post from August 23, 2012, 16:48.
It really happens sometimes:smile20:. The “pest” causes trouble by using invisibility and magic, then runs away – after a couple of his “visits,” only 5-10% remains of the enemy army, and then the hero arrives:smile10:.
Indeed, it happens:smile20: A "pest" causes trouble by using the invisibility of hunting creatures and magic, and then runs away – after a couple of his "visits," only 5-10% of the enemy army remains, and then the hero arrives:smile10:.
That's great because I encountered the same problem (the main enemy is unkillable) even on normal difficulty. At the same time, it's frustrating that the only way to win is to level up the main hero's dark magic and use the Dominate spell with a Berserker. Maybe on normal difficulty, the enemy level should be reduced? Otherwise, it creates too much contrast with everything that came before:smile09:
The creature growth rate has been reduced on all difficulty levels, so give it a try.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
I think the main boss will take down such a pest so quickly that he won't even have time to meow. :rolleyes: He has such high initiative that it's hard for me to imagine how you could develop your hero in a similar way:mad:
You're wrong. In that battle, both bosses had a level two higher than this one, and their initiative was also very high, and they also knew what "mercy" was (if you want to be convinced that I'm telling the truth, you can play that mission), but it didn't help them much - I almost brought the first one down to zero in two rounds, and there was only one battle with the second one - there's a link to it.
Okay, out of curiosity, I just create 15,000 Paladins for myself. I defeat the enemy (losing 7,000 Paladins!!!), and what? The campaign doesn't end. I have the entire map open, there are no enemy heroes, but the orange player hasn't been defeated and is somewhere around??? How is this map even supposed to be completed? :smile45:
In general, I tried again. After taking the enemy castle, the mission still doesn't end. Either this is some kind of bug, or I didn't receive all the objectives. :smile32:
