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This time, it seems you managed to find the "golden mean" – you won the battle against the Necromancer with minimal losses (screenshot attached), but it took some effort – you had to replay it several times. Also, you rushed to take the Castle (screenshot attached), and reinforcements from the outpost didn't arrive in time before the Necromancer attacked.
I haven't progressed very far in this game yet – I've been a bit busy, but I plan to continue developing my strategy and will update you as I make progress.
By the way, is it intentional that only 10 archers remain from the army at the beginning of the second campaign?
no, on Hero difficulty, there should be 100 archers at the start of the second mission.
Added 8 minutes later
I checked, and after the latest edits, I left a typo in the scripts of the second mission... :smile35: It's been fixed, I've re-uploaded it, thank you.
It seems that the second campaign in this version is glitched – not only do you start with 10 archers instead of an army (though I managed to survive, it did confuse me at first – 10 archers against two dozen unicorns – screenshot attached). In general, this can be overcome, but there is no task to find the Tear of Ashi in the quests; the elven outposts send you to almost the same location, and the green garrison is open. As a result, the orange faction can be defeated in a couple of weeks – but there’s little point, as you capture the city, the elf hires the orange mage you defeated in his own city (who, by the way, already has the Tear of Ashi), and then they lock themselves on an island in the north, you calmly destroy everyone else, and THAT’S IT! After that, the map becomes as boring as a kindergarten after dinner (screenshot attached).
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
Rambo1969
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Sorry, when I started writing the previous message, your post wasn't there; there must have been something wrong with the server. And when I finished writing my message, I saw yours.
I'll download the new version now.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
KioM
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yes, that was my mistake; I will be more careful in the future (I made a typo, the scripts were disabled, and without them, the entire map loses its meaning).
Today, I completed the 2nd mission and started the 3rd. I enjoyed the second mission – it was interesting, and the balance of power was good. However, I think visiting the northern island (where the phoenixes are) should be mandatory, and perhaps there should be at least a hint about the location of the sunken temple, suggesting that it is in the southwest? I somehow thought that the northern island was the temple and was about to start digging for the artifact there.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
Rambo1969
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I started the third mission – I held out for almost 4 months without any losses – I accumulated three dozen Archangels, twice as many Paladins, 130 Monks, and 500 Archers. In addition, I'm using 3 Titans that joined me and a hundred Griffins. During the war, I, of course, captured all the creature generators; I made it to the "Enchantment" spell (although it's not really needed – the hero doesn't know dark magic); I obtained the Armor of the Forgotten Hero and the Ice Shield – I destroyed four outposts – only Djinns, Rakshasas, and Titans remain – I can break through them, but not without losses. I tried to break through the Titan outpost and reach the castle, but there's an army waiting for me, 50 times larger than mine, and a level 33 hero, while mine is only level 27 – it's impossible to win. There's nowhere else to level up the hero – I can only wait for a few months until an army accumulates, so I can destroy the three remaining outposts without losses, or I can spend that time running around and destroying neutrals (maybe someone will want to join – I know diplomacy), and both are boring :(
If I could hire a "saboteur" in the tavern, that would be more fun.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
KioM
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I configured the army in the Castle; thank you for the test and detailed feedback.
------------------------ Update from 10.09.2012, version 0.8.2
Rebalanced creature growth rate for the main villain of mission 3. Download Colonization, version 0.8.2
That's great because I encountered the same problem (the main enemy is invincible) even on normal difficulty. At the same time, it’s annoying that the only chance to win is to level up the hero with dark magic and use Dominate with a Berserker. Maybe on normal difficulty, the enemy's level should be lowered? Otherwise, it creates too much contrast with everything else:smile09:
Rambo1969
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When I wrote about the “pest,” I meant it in analogy to this situation:
/topic/7405/ my post from August 23, 2012, 16:48. It really happens sometimes:smile20:. The “pest” causes trouble by using invisibility and magic, then runs away – after a couple of his “visits,” only 5-10% remains of the enemy army, and then the hero arrives:smile10:.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
Indeed, it happens:smile20: A "pest" causes trouble by using the invisibility of hunting creatures and magic, and then runs away – after a couple of his "visits," only 5-10% of the enemy army remains, and then the hero arrives:smile10:.
I think the main villain will take care of such a pest so quickly that he won't even have time to meow:rolleyes:. He has such high initiative that it's hard for me to imagine how you could improve your hero in the same way:mad:.
That's great because I encountered the same problem (the main enemy is unkillable) even on normal difficulty. At the same time, it's frustrating that the only way to win is to level up the main hero's dark magic and use the Dominate spell with a Berserker. Maybe on normal difficulty, the enemy level should be reduced? Otherwise, it creates too much contrast with everything that came before:smile09:
The creature growth rate has been reduced on all difficulty levels, so give it a try.
I think the main boss will take down such a pest so quickly that he won't even have time to meow. :rolleyes: He has such high initiative that it's hard for me to imagine how you could develop your hero in a similar way:mad:
You're wrong. In that battle, both bosses had a level two higher than this one, and their initiative was also very high, and they also knew what "mercy" was (if you want to be convinced that I'm telling the truth, you can play that mission), but it didn't help them much - I almost brought the first one down to zero in two rounds, and there was only one battle with the second one - there's a link to it.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
Question about the third mission. I developed my forces, approached the enemy castle, and saw an amazing army. The hero at the very beginning clones all his warriors and wipes out all my warriors in one turn. Is this some kind of joke? How am I supposed to take this castle? Okay, out of curiosity, I just create 15,000 Paladins for myself. I defeat the enemy (losing 7,000 Paladins!!!), and what? The campaign doesn't end. I have the entire map open, there are no enemy heroes, but the orange player hasn't been defeated and is somewhere around??? How is this map even supposed to be completed? :smile45:
In general, I tried again. After taking the enemy castle, the mission still doesn't end. Either this is some kind of bug, or I didn't receive all the objectives. :smile32: