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In reply to Laslo
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I've managed to get almost everything working at the moment. Entering the town works fine, and all the buildings (market, forge, etc.) are functioning. The only things that aren't working are recruiting troops and constructing buildings. While the first issue is understandable (there are no troops corresponding to that town type), the second one is strange, especially considering that I successfully copied and pasted all the buildings from Haven. I'll have to investigate further; it seems like there's some other setting that needs to be adjusted. By the way: I'm starting to think it reminds me of something. And then it hit me: It's almost identical! The main building in the center, with houses surrounding it, and the angel on top...
 

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In reply to Laslo
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Hello everyone! Could you tell me if there's a way to extend the action bar? So that it takes up more space on widescreen monitors and displays more units in the action bar... I've tried playing around with the coordinates, but it only increases the texture size.
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Hi))) Does anyone know if it’s possible to create a mod that allows the “Portal to Town” spell to transport you not to the nearest town, but to a town of your choice?
In reply to с210нт
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Does anyone know how to edit the damage dealt by city towers during a siege?
In reply to с210нт
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Could you please tell me how to change the way the sacrificial pit of the Temple works?
In reply to HAndOS
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zehir12
The link doesn't open!:confused: :confused: :confused:
Not surprising, 4 years have passed :) The link was provided in 2008...
The Nival forum was moved to zzima.
It's not difficult to update the link :)
from
http://forum.nival.com/rus//topic/36312/
to
http://www.zzima.com/forum//topic/36312/
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Thank you, because none of those links were working for me, and I thought it was a problem with my internet connection.
In reply to Ment
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Ment
I've managed to get almost everything working at the moment. Entering the town works normally, and all the buildings (market, forge, etc.) are functioning. Recruiting troops and constructing buildings are not working. While the first issue is understandable (there are no troops corresponding to that town type), the second one is strange, especially considering that I successfully copied all the buildings from Haven. I'll need to investigate further; it seems like there's another place where this is being edited.
By the way:

I'm wondering if something seems familiar. And then it hit me:

It's almost identical! The main building is in the center, and houses are arranged around it. And there's an angel on top...
So, what was the outcome of your experiment?
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The question is: I'm creating a map and want a Necromancer hero to guard the gatekeeper's tent, but his model is the standard Necromancer model. I need him to look like the Ghost Lord from the campaign for Arantir. How can I do this (preferably with detailed instructions)?
In reply to Vaishan))
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in the object properties, there is a tab called "Shared," where you specify the path to the model. Take a look there, and I think you'll figure it out from there.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to Vaishan))
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It's not like that at all! When I go there, I encounter two scenarios: first, the model changes, but so does the primary skill – it becomes Preparation. Second, the model doesn't change, but the primary skill remains Necromancy.
In reply to Vaishan))
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Not like that, don't touch the left list. And in the right one, you need to find the model. Just keep in mind that the very top line is not it; it's located somewhere further down.
 

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In reply to Vaishan))
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Thanks, Ment, for suggesting I check the right side. I took a different approach and changed the ghost's class to Necromancy.

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