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fktifzobr@mail.ru
How can I change the terrain in the creature hiring window if it's in a town?
Here are the maps where creatures and heroes are placed when hiring and viewing:
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Dirt\SmallSpecialArena_Dirt.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Dwarven\map.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Grass\SmallSpecialArena_Grass.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Grass_Beach\SmallSpecialArena_Grass_Beach.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Lava\SmallSpecialArena_Lava.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Sand\SmallSpecialArena_Sand.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Snow\map.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Subterra\SmallSpecialArenas_Subterra.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Sylvan\SmallSpecialArena_Sylvan.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Taiga\map.xdb#xpointer(\AdvMapDesc)
AdvMapDesc \Maps\SmallSpecialArenas\HeroScreenArenas\SmallSpecialArena_Wasteland\map.xdb#xpointer(\AdvMapDesc)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Okay, let’s say I could have figured that out myself. I need to know which file I should modify – the one that controls the town on the map or the one that controls the castle’s internal structures.
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I have a question: how can I make the effect model disappear two seconds after the animation starts?
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Hello everyone, I have an urgent question. I'm creating my own mod, changing the appearance of creatures, but when I launch the game with the finished mod, nothing changes (the redrawn creatures are not saved). Although the path to the game is set correctly, and the mod format is .h5u. Could the problem be that I have mods with the .pak extension installed? Anyway, please help me.
[url=Таверна (фулдилка) - заходите.


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The question might be off-topic, but where can I download Maya 6.0? I want to create graphical mods.

Added 9 minutes later
And which graphics editor should I use? Will Adobe Photoshop work?
:cool: :cool: :cool: :cool: :cool: :cool:
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Mayu is only available on torrents, unfortunately. Look for it...
Photoshop will work, but it's overkill and also expensive for a legal purchase. I recommend Paint.NET.
 

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Okay, I'll keep looking.

Added 25 minutes later
Will version 7.0 work?
:cool: :cool: :cool: :cool: :cool: :cool:
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No, I think only version 6.0 is compatible. You can try, of course, but it’s highly unlikely to work.
 

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Kind people, please help me, I can't figure out the problem: I'm making **any** mod (whether it's text-based or graphic), I install the h5u extension, but it doesn't save in the game. If anyone can help, I would be very grateful, please.
[url=Таверна (фулдилка) - заходите.


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Well, are you following the instructions? Are you placing the files in the correct folders? Is the mod's structure correct?
 

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that's exactly the point, it is. I've already checked it a couple of times.

Added 10 minutes later
so what should I do?
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so what should I do?
Upload the mod. Maybe then we can find the problem. And yes, you have the Tribes of the East, right?
 

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Yes, I have Tribes of the East. So what?
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Yes, I have Tribes of the East. So what?
Well, who knows, maybe it's the original. In the original, the mods work in a different package and for a different expansion.
Can you upload the mod?
 

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Yes, but I was just testing it out (I replaced the Goblins with Meat).
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