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Posts from Current questions and answers regarding the map editor.

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Level 8 is perfect for creating bosses on maps; it's very convenient.
 

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How do you create a ramp (Ramp) from a raised area (Raise)?
And how do you display messages when encountering specific armies ("colored" and neutral) and when entering various objects (mines, towns, etc.), and when being in certain locations? And how do you give the character resources, troops, and artifacts when these messages appear?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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How do you create a descent (Ramp) from an ascent (Raise)?
Take the tool and carefully draw a line from the corner tile downwards.
And how do you display messages when encountering specific armies ("colored" and neutral) and when entering various objects (mines, towns, etc.), and when being in certain locations? And how do you give the character resources, troops, and artifacts with these messages?
Place a trigger on visiting an object and include the function ShowFlyingSign(path to the message, object name, player ID, time);
To handle encounters with monsters, first disable the monster using the function SetObjectEnabled, and then, in the trigger, enable it after displaying the sign and run MakeHeroInteractWithObject(monster name);
Correspondingly, resources, troops, and artifacts are given using the appropriate functions within the trigger.
 

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Hmm, I haven't tried it, but I wonder if it's possible to use different colors in messages? For example, in those pop-up messages.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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KioM
Hmm, I haven't tried it, but I wonder if it's possible to use different colors in messages? In those pop-up messages, for example.
Yes, it is possible. Take a look at my map (at least the title - I usually make it colorful, and you can do the same with messages).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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You can also change the font size, center it, shift it, and so on – there are plenty of tags for that.
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JonnyP
You can also change the font size, center it, shift it, etc. - there are plenty of tags for that ;)
Which tags are used to change the font itself?
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
In reply to Олегарх
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Oligarch
Which tags should I use to change the font size?
Basically, you write 'value_value' (here the brackets are different, they should be <...>, the forum itself changes them) - this decreases the size.
'h1' or ... 'h5' - this increases the size, depending on the number.
I don't know any other ways to change the font size; you can dig through the game's archive and experiment.
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JonnyP
basically, you write 'value_value' (the brackets are different here, they are <...>, the forum itself changes them) - it decreases
'h1' or ... 'h5' - it increases, depending on the number
I don't know anything else about font size; you can dig through the game's archive and experiment.
This seems to be about size, but I need to change the font itself. A different font.
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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1. I made a map, everything seems fine, but the opponent (AI) doesn't engage in battles (even against 10 units with 150 green dragons), and only picks up free loot. I didn't use any scripts. What's the problem? Do I need to set priorities for the AI? If so, how?
2. I added water to the Dungeon map. Is it possible to make the ships created at the shipyard glow? Thanks in advance.
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2. It won't work in the Dungeon; you can only create water there using the "Rivers" tool. You can simply place a ship near the Castle.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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That's understandable. The question is about the glow itself.
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crazy_kill
That's understandable. My question is about the glow.
Hmm... I don't know of a normal way to do it, but if you really need it, I can suggest a "twisted script." ;) Why do you need glowing boats?
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JonnyP
Why do you need glowing boats?
I have a large lake in the middle of the dungeon. The background is black, so without lighting, nothing is visible when moving on a ship.
Let's try a "weird" approach.
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Why not just hang torches/place crystals and illuminate with static light?
 

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