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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
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14 years ago
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Level 8 is perfect for creating bosses on maps; it's very convenient.
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14 years ago
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How do you create a ramp (Ramp) from a raised area (Raise)?
And how do you display messages when encountering specific armies ("colored" and neutral) and when entering various objects (mines, towns, etc.), and when being in certain locations? And how do you give the character resources, troops, and artifacts when these messages appear?
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14 years ago
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How do you create a descent (Ramp) from an ascent (Raise)?
Take the tool and carefully draw a line from the corner tile downwards.
And how do you display messages when encountering specific armies ("colored" and neutral) and when entering various objects (mines, towns, etc.), and when being in certain locations? And how do you give the character resources, troops, and artifacts with these messages?
Place a trigger on visiting an object and include the function ShowFlyingSign(path to the message, object name, player ID, time);
To handle encounters with monsters, first disable the monster using the function SetObjectEnabled, and then, in the trigger, enable it after displaying the sign and run MakeHeroInteractWithObject(monster name);
Correspondingly, resources, troops, and artifacts are given using the appropriate functions within the trigger.
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14 years ago
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Hmm, I haven't tried it, but I wonder if it's possible to use different colors in messages? For example, in those pop-up messages.
In reply to KioM
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14 years ago
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KioM
Hmm, I haven't tried it, but I wonder if it's possible to use different colors in messages? In those pop-up messages, for example.
Yes, it is possible. Take a look at my map (at least the title - I usually make it colorful, and you can do the same with messages).
14 years ago
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You can also change the font size, center it, shift it, and so on – there are plenty of tags for that.
In reply to JonnyP
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14 years ago
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JonnyP
You can also change the font size, center it, shift it, etc. - there are plenty of tags for that ;)
Which tags are used to change the font itself?
In reply to Олегарх
14 years ago
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Oligarch
Which tags should I use to change the font size?
Basically, you write 'value_value' (here the brackets are different, they should be <...>, the forum itself changes them) - this decreases the size.
'h1' or ... 'h5' - this increases the size, depending on the number.
I don't know any other ways to change the font size; you can dig through the game's archive and experiment.
In reply to JonnyP
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14 years ago
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JonnyP
basically, you write 'value_value' (the brackets are different here, they are <...>, the forum itself changes them) - it decreases
'h1' or ... 'h5' - it increases, depending on the number
I don't know anything else about font size; you can dig through the game's archive and experiment.
This seems to be about size, but I need to change the font itself. A different font.
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14 years ago
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1. I made a map, everything seems fine, but the opponent (AI) doesn't engage in battles (even against 10 units with 150 green dragons), and only picks up free loot. I didn't use any scripts. What's the problem? Do I need to set priorities for the AI? If so, how?
2. I added water to the Dungeon map. Is it possible to make the ships created at the shipyard glow? Thanks in advance.
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14 years ago
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2. It won't work in the Dungeon; you can only create water there using the "Rivers" tool. You can simply place a ship near the Castle.
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14 years ago
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That's understandable. The question is about the glow itself.
In reply to crazy_kill
14 years ago
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crazy_kill
That's understandable. My question is about the glow.
Hmm... I don't know of a normal way to do it, but if you really need it, I can suggest a "twisted script." ;) Why do you need glowing boats?
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14 years ago
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JonnyP
Why do you need glowing boats?
I have a large lake in the middle of the dungeon. The background is black, so without lighting, nothing is visible when moving on a ship.
Let's try a "weird" approach.
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14 years ago
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Why not just hang torches/place crystals and illuminate with static light?

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