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How do you create a descent (Ramp) from an ascent (Raise)?
And how do you display messages when encountering specific armies ("colored" and neutral) and when entering various objects (mines, towns, etc.), and when being in certain locations? And how do you give the character resources, troops, and artifacts with these messages?
To handle encounters with monsters, first disable the monster using the function SetObjectEnabled, and then, in the trigger, enable it after displaying the sign and run MakeHeroInteractWithObject(monster name);
Correspondingly, resources, troops, and artifacts are given using the appropriate functions within the trigger.