Posts from Current questions and answers regarding the map editor.
And how do you display messages when encountering specific armies ("colored" and neutral) and when entering various objects (mines, towns, etc.), and when being in certain locations? And how do you give the character resources, troops, and artifacts when these messages appear?
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
How do you create a descent (Ramp) from an ascent (Raise)?
And how do you display messages when encountering specific armies ("colored" and neutral) and when entering various objects (mines, towns, etc.), and when being in certain locations? And how do you give the character resources, troops, and artifacts with these messages?
To handle encounters with monsters, first disable the monster using the function SetObjectEnabled, and then, in the trigger, enable it after displaying the sign and run MakeHeroInteractWithObject(monster name);
Correspondingly, resources, troops, and artifacts are given using the appropriate functions within the trigger.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Hmm, I haven't tried it, but I wonder if it's possible to use different colors in messages? In those pop-up messages, for example.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
You can also change the font size, center it, shift it, etc. - there are plenty of tags for that ;)
Which tags should I use to change the font size?
'h1' or ... 'h5' - this increases the size, depending on the number.
I don't know any other ways to change the font size; you can dig through the game's archive and experiment.
basically, you write 'value_value' (the brackets are different here, they are <...>, the forum itself changes them) - it decreases
'h1' or ... 'h5' - it increases, depending on the number
I don't know anything else about font size; you can dig through the game's archive and experiment.
2. I added water to the Dungeon map. Is it possible to make the ships created at the shipyard glow? Thanks in advance.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
That's understandable. My question is about the glow.
Why do you need glowing boats?
Let's try a "weird" approach.