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Posts from Accepting map submissions.Auto-translated
Please create a map for 3 players, 3 castles, the largest map size, any faction can be chosen, two players on a team, no storyline. The landscape and other minor details are not important.
Since these minor details are not important, a random map generator would be suitable. If needed, I can create one myself using IRMG/standard map generator and upload it.
Please create a campaign consisting of 8 maps: 1. The Coming of Rai'lag, 2. The Red Invasion, 3. Terror in Claw, 4. Demons, 5. Orlando and Wier, 6. Biara's Revenge, 7. Circle of Elements, 8. The Ghost of Alaric. For the Dark Elves. And also, the opposite – a game playing as the evil faction. I want to see Rai'lag:o.
Added 3 hours and 38 minutes later
Why isn't anyone responding:confused:
A) A campaign consisting of eight maps is very time-consuming, and there are very few people who can do it.
B) The plot is not well-developed. Absolutely. It needs to be more detailed.
Sincerely.
Description: 1. Raeleth arrives in Igg-Shail, but there are camps of the Red People in the dark places. 2. After the camps in Igg-Shail are destroyed, the Knights do not appear. We need to go to Claw. 3. Claw is destroyed. What happened? We need to rebuild the city, save the survivors, and go to the ancient city of mages in the north so that they can help with magic and tell us about the demon worshipers. 4. Along the way, we encounter a new city of demons, Biara. To reach our goal, we need to kill the demon leaders, Deleb and Nibros. 5. After killing the demon leaders, I ended up in Shio, specifically in the torture chamber. To get directly to the mages, we need to kill Wayer and Orlano, that is, their holograms, and take their artifacts. 6. By chance, these artifacts sent us to the Fire Mountain. Biara is apparently alive; she replaced herself with the demoness Tirap. Her tear, Ashi, sent us to the city of mages. The mages say that a mage from the Circle of Elements can help with magic; his name is T......h....n. 8. The ghost of Alaric recalled Biara, forcing the renegades to take revenge. Only Alaric remains to be killed. I can only help with map design. If you want, we can leave the number of missions at 123568.
More details - 8. The Ghost of Alaric - we are now somewhere in the place where Alaric was killed. It has been a week of dreams and reality. I dreamed of the ghost of Alaric. At that time, all the cities of mages, humans, and orcs were destroyed by renegades and demons. Alaric commanded them all. By killing him and taking the skull of Markel, the demons will return to Sheo, and the renegades will die.
Please create a campaign consisting of 8 maps: 1. The Coming of Railag, 2. The Red Attack, 3. Horror in Claw, 4. Demons, 5. Orlando and Wier, 6. Biara's Revenge, 7. Circle of Elements, 8. The Ghost of Alaric. For the Dark Elves.
Well, and here are the requests:eek: A campaign of 8 maps. If anyone takes it on, which is unlikely, it will take about a year or two:rolleyes:. Try making it yourself - people will help you learn the editor ;)
What demands! :eek: Eight maps! If anyone even takes it on, which is unlikely, it will take a year or two :rolleyes:. Try making it yourself – people will help you learn the editor ;)
I upset someone :) , so I'll upset someone else too :( A mapmaker will never take on an external, superficial plot (the exception might be if they like it, but even then, it will be in their own vision), so either a stunning plot from the screenwriter, or the screenwriter becomes the director. But, as they say, money solves everything in the world. :smile08: Here are three criteria (Interest in the plot, Learning to do it yourself, Money), any of which will solve the problem :smile14: However, I haven't met a mapmaker who makes maps for money yet, although, perhaps, they did it secretly or offered too little :smile08:
I suggest creating an RPG map:
There will be eight players: Blue - Haven - human;
Brown - Fortress - computer;
Orange - Inferno - computer;
Green - Sylvan - computer;
Turquoise - Academy - computer;
Yellow - Stronghold - computer;
Red - Haven (new mode) - computer;
Purple - Mixed race (Dungeon, Necropolis, etc.) - computer.
Main heroes: Henry (Knight - Blue - character: Duncan);
Sir Charles (Knight - he will appear during the game - Blue - character: Godric);
Selenia (Knight - appears during the game - Blue - character: Frida);
Krol (Demon - Orange - character: Orlando-demon);
Lyra (Succubus - Orange - character: Biara);
Several "minor" demons;
Grand Inquisitor Dexter (Attention: Knight - Red - character: Attention: Alaric);
Vassal Reis (Knight - Red - character: Laslo);
Several red knights;
Great Khan Bashkalak (Barbarian - Yellow - character: Kurak);
Khan Klak (Barbarian - Yellow - character: Gotai);
Shaman Nirrva (Barbarian - Yellow - Kujin);
Wailok the Fearless Heart (Rune Priest - Brown - character: Wulfsten);
Theodorus (Mage - Turquoise - character: Zehir);
Gilraen (Ranger - Green - standard character);
Several "minor" heroes (Purple or Lilac?)
Background: Knight Henry traveled throughout the Griffin Empire, searching for his father, Sir Charles, who disappeared during the War of Queen Isabel, but to no avail. Returning to his Owl County, he discovered that his (county) was surrounded by the troops of Grand Inquisitor Dexter. It turned out that the capital of the Lightwood Duchy was attacked and captured by demons. After that, they scattered throughout the county in search of victims. The main demon was Krol, and his accomplice was the succubus Lyra. Henry needs to repel his lands.
Map objectives (and their consequences):
Main objectives:
Capture and hold Lightfield.
Seal four demonic portals (they can be sealed with four necromantic artifacts and a book of light magic, but the necromantic "trinkets" are lost).
Break through to Lightwood - the task appears after capturing Lightfield.
Capture Lightwood - appears after completing the previous task.
Destroy the demonic lair - appears when Lightwood is captured (there will be a prison in the demonic lair - Sir Charles is there).
Prevent inquisitorial attacks - appears when Lightwood is captured.
Stop the orcish invasion - appears when Lightwood is captured.
Call for Selenia's help (task for Sir Charles) - when Lightwood is captured and Sir Charles is freed.
Additional tasks:
Recruit a militia of 250 peasants (there should be 5 peasant huts around Lightfield).
Alert the local knights (there should be three knight dwellings near Lightfield: an archer tower, a barracks, and a Haven outpost).
Forge an alliance with dwarves/mages/elves (or all of them) - when Lightwood is captured (at the same time, you need to collect a set of dwarven/relics/Dream armor/Sar-Issa/Archer's Bow).
Stop the dark elves/necromancers - when an alliance is made with dwarves or/and elves/mages.
Father (restore Sir Charles's memory - he is Henry's and Selenia's father) - after Sir Charles is freed.
Build the Tears of Ashi building in Lightwood.
Help the fighting squads of the Haven in Lightwood - when the "Break through to Lightwood" task is completed.
And maybe some other additional quests can be added.
This is what I think can be done in such an RPG map. Maybe someone will take on this task. The idea is good. And the map's name could be something like "The Story of One Knight...". And one more thing: I have some ideas for the map, they are small, and if someone does take on the task of creating the map, I can, for example, create dialogue or message templates (not in scripts, but in a notepad or Word). That's all.
Наш мир полон тайн и чудес. Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде. А эти чудеса порой, сокрыты в обычных, привычных предметах.
A definite plus for the database. I haven't read such a detailed map storyline in a long time. It has a backstory, objectives for players, and even a whole set of goals, all of which are described in detail, including the consequences.
I would take it on, but I already have at least four maps in development, and my modest skills wouldn't be enough to accomplish such a large task.
And yes, another question of this kind – what should a mixed race do?
Sincerely.
[overquoting] Here's what I think could be done in such an RPG map. Maybe someone will take on this task. The idea is good. And the map's title could be something like "The Story of a Knight...". And one more thing: I have some ideas for the map, they are small, and if someone does take on the task of creating the map, I can, for example, create dialogue or message templates (not in scripts, but in a notepad or Word document). That's all.
I also liked the plot; I would take it on if no one else wants to. Just let me know, and I'll start developing this idea! :smile20:
Well, this suggestion definitely has the potential to be implemented. :smile54: But I, for example, still need to finish 4 more maps, and there's just no time... :) Ah...
I also liked the plot; I would take it on, but if no one else wants to, let me know, and I'll start promoting this idea! :smile20:
You should definitely take it on; with such ideas, a good map should result. Well, we'll be waiting for your joint masterpiece. P.s.: I won't take it on myself – I'm already working on one of my own ("the story of one knight" – that's the title that came to mind :) ) and one joint campaign; taking on a third project would simply be too much, and it would take a lot of time.
And yes, this kind of question arises – what should a mixed race do?
A mixed race should attack its allies to add variety to the game: for example, you form an alliance with the Mages – and later, the Necromancers attack them. The same applies to the Dwarves and the High Elves – they will be attacked by the Dark Elves. Here are three additional tasks: 1. Lift the Necromancer siege on the Mage city. 2. Defeat the Dark Elf army to save the Dwarves/(3.) High Elves. There is even a fourth task: 4. Destroy/capture the Dark Elf cities. But all of this happens after forming an alliance with one race or another.
I would also like to elaborate on the map itself: Let's say the hero Henry Duncan starts in the lower right corner of the map. For now, we have the Red faction as an ally, and they have two garrisons. The first is on our path along the road. We follow it, passing by villages (peasant huts), capture the city of Lightfield (where there is, for example, an Elder Hall, a tavern, a forge, a market, and a fort), and then capture all the mines located around it (what kind of game, even an RPG, is there without mines!) and visit the "Knight dwellings" and villages. Another circumstance: there will be two portals near the city that need to be sealed with Necromancer artifacts as an additional task (let's say one is in the contrabandists' artifact shop, another is somewhere guarded by strong creatures, the third is with the succubus Lyra, the fourth is with the demon Krol). On the way west, there will be a garrison captured by demons; the succubus Lyra is there, and she flees if we win (in this battle, she loses a Necromancer artifact). Then we climb the hill – there is Lightwood, but this is not just a city – at the beginning, there is a wall with two garrisons of our color with people, then streets with dwellings of creatures and simple houses, and they are burning; demons are fighting people in the streets, that is: militia with imps, archers with greater demons, armored knights with fire hounds, royal griffins with succubi, inquisitors with hellhounds, paladins with cave horrors, archangels with archdemons. So, when we capture the city, we learn that the great inquisitor no longer likes us, but instead – hates us, for destroying the favorite pets of "Queen Biara" (yes, this is during the events of "Lords of the Realm") (and how could we do without a bit of humor), and we also learn that hordes of orcs and demons are coming after us. Not far from the city, there will be an entrance to the "underground" sealed with a chaos seal, but when we begin the siege of Lightwood, we see that "our favorite" Lyra is sitting in the garrison, who, after another defeat, flees again and loses the ring and helmet of chaos, with their help we remove the seal from the entrance to the dungeon and there (finally!) we defeat Lyra and Krol and stop the demon raids (but the portals still need to be sealed), and we also free Sir Charles from the dungeon and receive a quest with his help (Sir Charles) to bring Selene.
The demon invasion is coming to an end, but now we need to deal with the attacks of the inquisitors and orcs. The orcs attack three times, but in a stepwise manner – first a light detachment, then Khan Klak (medium difficulty); in the end, the great khan Bashkalak. After defeating him, the shaman Nirrva comes running, offering "peace with the father-sky and friendship with the mother-earth" and gives some free cyclops, and also becomes our ally, and remains in front of Lightwood as a representative of the orcs. The inquisitors have five heroes, but only four attack us: three "red special" heroes, and the fourth – the loyal disciple of Inquisitor Dextor, vassal Reis. The inquisitor himself will remain in his city until the end of the game.
Let's move on to the allies: The Dwarves require the armor of the dwarf kings – let's say the shield was stolen by the dark elves, the helmet disappeared in the caves, the greaves are in the mines, and the cuirass was destroyed, and it needs to be made in the dwarf forge with the help of a rune harness, 50 units of ore and 10 units of crystals, sulfur, gems, mercury, 1 fire elemental, from the "house of elementals" that will be in the caves. The Elves need the "Bowman's Dream," which was stolen by traitorous renegade blue elves. The Mages need the regalia of Sar-Issa, which are hidden in the catacombs under the lands of the mages, guarded by the undead. When forming an alliance with the Dwarves, they give you Flame Priests (or Arcata? What is the second level of priests for the Dwarves?) and Jarls. The Elves give Combat Unicorns and Ancient Ents. The Mages give Sultan Djinns and Rajah Rakshasa.
These are my additions to the previous statement. I do not demand or ask anyone to create the map that I described. I just shared my ideas for the map that I suggested to create. Maybe this will help someone create a map. Or a map plot.
Наш мир полон тайн и чудес. Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде. А эти чудеса порой, сокрыты в обычных, привычных предметах.