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djulian13

And yes, this kind of question arises – what should a mixed race do?

A mixed race should attack its allies to add variety to the game: for example, you form an alliance with the Mages – and later, the Necromancers attack them. The same applies to the Dwarves and the High Elves – they will be attacked by the Dark Elves. Here are three additional tasks:
1. Lift the Necromancer siege on the Mage city.
2. Defeat the Dark Elf army to save the Dwarves/(3.) High Elves.
There is even a fourth task:
4. Destroy/capture the Dark Elf cities.
But all of this happens after forming an alliance with one race or another.

I would also like to elaborate on the map itself:
Let's say the hero Henry Duncan starts in the lower right corner of the map. For now, we have the Red faction as an ally, and they have two garrisons. The first is on our path along the road. We follow it, passing by villages (peasant huts), capture the city of Lightfield (where there is, for example, an Elder Hall, a tavern, a forge, a market, and a fort), and then capture all the mines located around it (what kind of game, even an RPG, is there without mines!) and visit the "Knight dwellings" and villages. Another circumstance: there will be two portals near the city that need to be sealed with Necromancer artifacts as an additional task (let's say one is in the contrabandists' artifact shop, another is somewhere guarded by strong creatures, the third is with the succubus Lyra, the fourth is with the demon Krol). On the way west, there will be a garrison captured by demons; the succubus Lyra is there, and she flees if we win (in this battle, she loses a Necromancer artifact). Then we climb the hill – there is Lightwood, but this is not just a city – at the beginning, there is a wall with two garrisons of our color with people, then streets with dwellings of creatures and simple houses, and they are burning; demons are fighting people in the streets, that is: militia with imps, archers with greater demons, armored knights with fire hounds, royal griffins with succubi, inquisitors with hellhounds, paladins with cave horrors, archangels with archdemons. So, when we capture the city, we learn that the great inquisitor no longer likes us, but instead – hates us, for destroying the favorite pets of "Queen Biara" (yes, this is during the events of "Lords of the Realm") (and how could we do without a bit of humor), and we also learn that hordes of orcs and demons are coming after us. Not far from the city, there will be an entrance to the "underground" sealed with a chaos seal, but when we begin the siege of Lightwood, we see that "our favorite" Lyra is sitting in the garrison, who, after another defeat, flees again and loses the ring and helmet of chaos, with their help we remove the seal from the entrance to the dungeon and there (finally!) we defeat Lyra and Krol and stop the demon raids (but the portals still need to be sealed), and we also free Sir Charles from the dungeon and receive a quest with his help (Sir Charles) to bring Selene.

The demon invasion is coming to an end, but now we need to deal with the attacks of the inquisitors and orcs. The orcs attack three times, but in a stepwise manner – first a light detachment, then Khan Klak (medium difficulty); in the end, the great khan Bashkalak. After defeating him, the shaman Nirrva comes running, offering "peace with the father-sky and friendship with the mother-earth" and gives some free cyclops, and also becomes our ally, and remains in front of Lightwood as a representative of the orcs. The inquisitors have five heroes, but only four attack us: three "red special" heroes, and the fourth – the loyal disciple of Inquisitor Dextor, vassal Reis. The inquisitor himself will remain in his city until the end of the game.

Let's move on to the allies:
The Dwarves require the armor of the dwarf kings – let's say the shield was stolen by the dark elves, the helmet disappeared in the caves, the greaves are in the mines, and the cuirass was destroyed, and it needs to be made in the dwarf forge with the help of a rune harness, 50 units of ore and 10 units of crystals, sulfur, gems, mercury, 1 fire elemental, from the "house of elementals" that will be in the caves.
The Elves need the "Bowman's Dream," which was stolen by traitorous renegade blue elves.
The Mages need the regalia of Sar-Issa, which are hidden in the catacombs under the lands of the mages, guarded by the undead.
When forming an alliance with the Dwarves, they give you Flame Priests (or Arcata? What is the second level of priests for the Dwarves?) and Jarls.
The Elves give Combat Unicorns and Ancient Ents.
The Mages give Sultan Djinns and Rajah Rakshasa.

These are my additions to the previous statement. I do not demand or ask anyone to create the map that I described. I just shared my ideas for the map that I suggested to create. Maybe this will help someone create a map. Or a map plot.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.