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I suggest creating an RPG map:
There will be eight players: Blue - Haven - human;
Brown - Fortress - computer;
Orange - Inferno - computer;
Green - Sylvan - computer;
Turquoise - Academy - computer;
Yellow - Stronghold - computer;
Red - Haven (new mode) - computer;
Purple - Mixed race (Dungeon, Necropolis, etc.) - computer.
Main heroes: Henry (Knight - Blue - character: Duncan);
Sir Charles (Knight - he will appear during the game - Blue - character: Godric);
Selenia (Knight - appears during the game - Blue - character: Frida);
Krol (Demon - Orange - character: Orlando-demon);
Lyra (Succubus - Orange - character: Biara);
Several "minor" demons;
Grand Inquisitor Dexter (Attention: Knight - Red - character: Attention: Alaric);
Vassal Reis (Knight - Red - character: Laslo);
Several red knights;
Great Khan Bashkalak (Barbarian - Yellow - character: Kurak);
Khan Klak (Barbarian - Yellow - character: Gotai);
Shaman Nirrva (Barbarian - Yellow - Kujin);
Wailok the Fearless Heart (Rune Priest - Brown - character: Wulfsten);
Theodorus (Mage - Turquoise - character: Zehir);
Gilraen (Ranger - Green - standard character);
Several "minor" heroes (Purple or Lilac?)
Background: Knight Henry traveled throughout the Griffin Empire, searching for his father, Sir Charles, who disappeared during the War of Queen Isabel, but to no avail. Returning to his Owl County, he discovered that his (county) was surrounded by the troops of Grand Inquisitor Dexter. It turned out that the capital of the Lightwood Duchy was attacked and captured by demons. After that, they scattered throughout the county in search of victims. The main demon was Krol, and his accomplice was the succubus Lyra. Henry needs to repel his lands.
Map objectives (and their consequences):
Main objectives:
Capture and hold Lightfield.
Seal four demonic portals (they can be sealed with four necromantic artifacts and a book of light magic, but the necromantic "trinkets" are lost).
Break through to Lightwood - the task appears after capturing Lightfield.
Capture Lightwood - appears after completing the previous task.
Destroy the demonic lair - appears when Lightwood is captured (there will be a prison in the demonic lair - Sir Charles is there).
Prevent inquisitorial attacks - appears when Lightwood is captured.
Stop the orcish invasion - appears when Lightwood is captured.
Call for Selenia's help (task for Sir Charles) - when Lightwood is captured and Sir Charles is freed.
Additional tasks:
Recruit a militia of 250 peasants (there should be 5 peasant huts around Lightfield).
Alert the local knights (there should be three knight dwellings near Lightfield: an archer tower, a barracks, and a Haven outpost).
Forge an alliance with dwarves/mages/elves (or all of them) - when Lightwood is captured (at the same time, you need to collect a set of dwarven/relics/Dream armor/Sar-Issa/Archer's Bow).
Stop the dark elves/necromancers - when an alliance is made with dwarves or/and elves/mages.
Father (restore Sir Charles's memory - he is Henry's and Selenia's father) - after Sir Charles is freed.
Build the Tears of Ashi building in Lightwood.
Help the fighting squads of the Haven in Lightwood - when the "Break through to Lightwood" task is completed.
And maybe some other additional quests can be added.
This is what I think can be done in such an RPG map. Maybe someone will take on this task. The idea is good. And the map's name could be something like "The Story of One Knight...". And one more thing: I have some ideas for the map, they are small, and if someone does take on the task of creating the map, I can, for example, create dialogue or message templates (not in scripts, but in a notepad or Word). That's all.
Наш мир полон тайн и чудес. Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде. А эти чудеса порой, сокрыты в обычных, привычных предметах.