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Which side would you find most interesting to play as?
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Ok-ok, I'll post my own network set too, so I can use a voucher to get in someday.

ZOMBIE APOCALYPSE

Impudent humans invaded zombie territory and decided to kill everyone. And an experimenter rushed in with his experiments. The undead had a hard time...

Town:

1. Fresh Zombie.

Special: double vote.
Day Ability: once per game, affects the voting and determines the execution target themselves.
Night Ability: -
Scent: normal.

2. Cube-headed Zombie.

Special: if a negative role is killed, they receive a permanent 20% protection from kills; if a peaceful role is killed, they lose 20% protection.
Night Ability: kill.
Weapon: huge cleaver.
Scent: stinks.

3. Zombie Pathfinder.

Special: independently determines only one of the two targets of their Night Ability, the second is randomized. The result is provided with both targets indicated.
Night Ability: status comparison. Once every three nights, can compare with themselves.
Scent: stinks.

4. Arnold Zombie.

Night Ability: protection from kill, does not die instead of the victim, does not kill the attacker.
Night Ability 2: location protection; in case of an assassination attempt, dies themselves and takes one of the killers with them. Other kills in this case remain unsuccessful.
Scent: normal.

5. Annoying Zombie.

Night Ability: blocks target.
Scent: stinks.

6. Fat Zombie.

Special: can heal themselves.
Night Ability: healing.
Scent: stinks.

7. Big-nosed Zombie.

Special: when checking Vona Adg, the result with the player's nickname is reported in the newspaper.
Night Ability: scent check.
Scent: stinks.

8. Zombie with a bucket on its head.

Special: deprives their killer of their Night Ability.
Night Ability: -
Scent: normal.

9. Zombie Kleptomaniac.

Special: every second theft, learns the type of the stolen Night Ability.
Night Ability: steals Night Ability once every two nights, uses it once. Every two nights, must use the stolen Night Ability. If stealing from a target with two Night Abilities, receives one random. The target is not informed which of the two Night Abilities was stolen.
Scent: stinks.

10. Superhero Zombie.

Special: cannot be blocked (Night Ability cannot be stolen either).
Night Ability: watches a target; in case of an assassination attempt, dies instead of them.
Scent: stinks.

11. Vomiting-at-feet Zombie.

Special: cannot be silenced.
Night Ability: silences.
Scent: stinks.

Mafia:

12. YOBA Milovich.

Special: cannot be executed. Must kill once every two nights.
Night Ability: kill.
Weapon: machete.
Scent: normal.

13. Kenny Leonedi.

Special: cannot be silenced.
Night Ability: block.
Night Ability 2: kill.
Weapon: magnum.
Scent: normal.

14. Valya Jillentine.

Night Ability: redirect Night Ability.
Night Ability 2: kill
Weapon: glock.
Scent: stinks.

15. Vona Adg.

Special: 75% chance to leave no evidence.
Night Ability: kill.
Weapon: uzi.
Scent: normal.

16. Red Chrisfield.

Special: once per game, an assassination attempt on his ally is redirected to him.
Day Ability: once per game, can lock in a number of votes. The day lasts as usual. If desired, the voting results will be counted.
Night Ability: kill.
Weapon: shotgun.
Scent: normal.

17. Reda Clairefield.

Special: does not know their team. Can be sent to kill.
Night Ability: scent check.
Night Ability 2: kill.
Weapon: sniper rifle.
Scent: normal.

Maniac:

18. Alvesk Berter.

Special: 50% protection from kills, determines their own scent every night.
Night Ability: once every two nights, can infect a target with an experimental virus. An infected person spreads the virus to their own targets using their Night Ability. Blocks, Night Ability redirects, Night Ability thefts, silences, and kills of infected persons do not work on Alvesk.
Night Ability 2: kill.
Weapon: samurai edge.
Scent: -
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However, I like the storyline of this set.
Что такое осень - это небо
Плачущее небо под ногами
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great idea....) zombies are peaceful, and the heroes from Resident Evil are mafia members.... I would definitely play that (if only my studies didn't interfere)...



Власть принадлежит тем, кто может владеть ей!
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ND: Once every two turns, it can infect a target with an experimental virus. The infected unit spreads the virus to its own targets. Blocking, redirecting ND, stealing ND, and voting and killing infected units do not affect Alveesk.
U.G. Virus? x)
Графомания путешественника
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That’s the one!
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The ideal world is the Gui Mu Gorge.

Gui Mu bosses.

1. Elemental Summoner.

ND: No
Features: after death, it may leave behind one of the stones:
Ruby Stone: the killer has a 50% chance to kill two targets instead of one on the next night.
Amber Stone: the killer receives +50% to natural defense (works once).

2. Thunder and Lightning.

ND: "Accelerating Lightning" - debuffs the target. 10% die each night (+10% each night).
Features: none.

3. Corrosion Generation

ND: Resurrects the selected player.
Features: "reflection" - kills its own attacker.

4. Earthquake

ND: "Sleep" - blocks the selected player for two nights.
Features: none.

5. Water Source

ND: learns the type of ND
Features: none

6. Fire Phenomenon

ND: No
Features: 50% chance to survive and kill the attacker.

7. Soul Breaker

ND: protects the selected player and kills the attacker.
Features: none

8. Hopelessness

ND: Three targets lose the ability to be protected, healed, and lose their natural defense.
Features: immune to sleep and stun.

9. Elemental Lord

ND: "Stun" - blocks the selected player.
Powerful AoE attack – 10% chance to kill everyone (chances are calculated separately for all). Once per game.
Features: double vote.
Cannot be killed by a second target from the storm archer or warrior's dragons.

Party in Gui.

1. Warrior - a brave leader fighting in the thick of enemies.

ND: Stun – blocks the selected player.
"Dragons" - 50% chance to kill the selected player and each visitor to the target (calculated separately). Every two nights.
Killing the selected player.
Features: none
2. Tank - a strong werewolf who takes enemy attacks.

ND: aggro – takes on the ND of the target.
Killing the selected player
Features: 75% chance to survive when attempting to kill.
3. Mage - a person who has excelled in the art of magic.

ND: Earth Shield – 50% chance to survive when attempting to kill (on himself).
Carousel – 50% chance to kill everyone who comes to him. Every two nights.
Kills the selected player.
Features: If he uses a regular kill, he does not die due to "reflection".
4. Priest - the backbone of the whole group, whose death usually leads to the death of the rest of the group.

ND: Resurrects the selected player.
Sphere: 25% chance to resurrect each killed member of the party
Kills the selected player.
Features: since he attacks from a distance, he is not afraid of "reflection".
Remove debuff – removes the accelerating lightning effect from the selected player.
5. Archer - the main damage dealer of the group, nothing compares to his storm in Gui.

ND: Arrow Storm: kills the target and with a 25% chance, anyone who comes to it. Also immediately kills three bodyguards.
"Schism" - deprives the selected player of natural defense for the entire game.
Features: none
6. Druid - master of summoning and taming various creatures.

ND: Restore Chi – if the role used an ND that can only be used once every two nights, allows you to use it on the same night along with this ND.
Kill.
Features: kills with a pet, so she cannot suffer or be blocked herself.

Lone Wolf:

1. Assassin - master of stealth killing. He is never taken to Gui, so he decided to take revenge by killing everyone.

ND: Invisibility – NDs do not work on him on the night of application and the next night. Once every three nights. When making a kill while invisible, he cannot be killed back in any way.
Execution – kills the player, ignores natural defense (+ mage buff), except for the tank – his defense is reduced to 25%.
Stun – blocks the selected player.
Features – none.




Actually, I wrote it just for fun (I think they would appreciate it on pvonline :D), but since I was in a hurry, it turned out rough and unverified. Of course, many will probably not understand what it is about, but let it lie here. Or maybe I'll refine it and even play a game :smile04:.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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Yo dawg i heard you like mafia so we put mafia in yo mafia so you can play on HeroesWorld while you play on HeroesWorld!


Town:

Hermit

Ability: -
Traits: Weighty Word - double vote.
Status: positive

WhiteLizard

Ability: Selflessness - target protection, with a 50% chance to kill the attacker.
Traits: Righteous Fury - every two nights, starting from the second, the chance to kill the attacker increases by 10%.
Status: positive

Вегтам

Ability: Kind Heart - healing.
Traits: Bad Luck - 50% chance for protection targeted at them to fail.
Status: positive

Нэйра Дрейк

Ability: Heavy Hand - block.
Traits: Intuition - determines the role of a random player from the very start.
Status: positive

Revan

Ability: Insight - status check.
Traits: Fickle Nature - 50% chance to check the wrong person.
Status: positive

Wishmaster

Ability: Status Comparison
Traits: Murky Behavior - when the mafia loses three players, they switch to the mafia's side.
Status: positive

Arandor

Ability: Limited Utility - accurately identifies the role of a random victim for tonight.
Traits: Cunning - when attacked by the maniac, they stay alive and kill the attacker instead.
Status: negative

WisTrit

Ability: Explosive Surprise - before death, kills their murderer and has a 50% chance to kill a random townsperson.
Traits: Propaganda - every night leaves notes in the newspaper with militaristic quotes in a foreign language.
Status: negative

Werevolka

Ability: Innate Inclination - kill.
Traits: Suspicious Appearance - 50% chance to leave an additional clue pointing to themselves.
Status: positive

Amko

Ability: Ability Theft.
Traits: Cuteness - 50% protection from attacks.
Status: positive

Mafia:

Xostor

Ability: Mastery of Destruction - kill and 100% chance to kill everyone who came to the target.
Traits: Mental Instability - 50% chance to be revealed in the newspaper after a kill.
Status: negative

Слоныш

Ability: Grudge - kill, 50% chance to bypass protection.
Traits: Lifelong Bond - after Gilford's death, loses protection bypass.
Status: negative

Гилфорд

Ability: -
Day Ability: Convincing Arguments - once per game cancels an execution, revealing the role of the executed. Cannot cancel Gur's execution.
Traits: Lifelong Bond - after Slonysh's death, gains the kill ability and loses positive status.
Status: positive

Thorium

Ability: Extraordinary Intelligence - kill, 75% chance to leave an ultra-complex clue instead of a normal one.
Traits: Mad Chemist - if executed, poisons a random voter; the poisoned player loses their ability for the rest of the game.
Status: negative

Гур

Ability: Waiting Tactics - kill with a 50% chance once every three nights; after a mafia player's death, the chance increases by 25% and the interval is reduced by one night, up to 100% and a kill every night. Further, for each eliminated mafia player, receives a 25% chance for a double kill and protection bypass.
Traits: Indifference - if they are the last one remaining, they win together with the town.
Status: negative

Maniac:

Небо

Ability 1: Ferocious Killer - kill, 50% chance to perform a double kill.
Ability 2: Vendetta - searches for Arandor; if found, kills them and stays alive.
Day Ability: Bloody Tyrant - once per game additionally executes any player of their choosing, but dies themselves.
Traits: Cannibalism - devours the heart of every player they kill, receiving 25% protection from attacks until the end of the game.
Status: negative



x)))))))))))))))))))))))))0000
My sword, my trusted ally, unphased by my aspect.
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OMG, good thing I'm not in this set, otherwise, it would be +100500 more complexes. XD
Well, now it's going to be an endless argument.

Added 2 minutes later
Rhein, where is General Gena? :( And it doesn't matter that it's Gui Mu. You could also add a trading cat gangster.
P.S.: Drulia reminds me of someone, and she's as overpowered as ever. ^^

You won't believe it, I also wanted to create a set. Wait for it in the summer, okay?
Что такое осень - это небо
Плачущее небо под ногами
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Morning

Werevolka

Wow, I fell in love. :smile43:
Morning

Xostor

Oh dear, I fell in love again. :smile43:
Morning

Slonysh
ND: Offense - kills, 50% chance to pierce defense.
With such tusks - and only 50%? Come on...:smile13:
Morning

Slonysh
Features: Linked in life - after Gilford's death, loses the ability to pierce defense.
...
Gilford
Features: Linked in life - after Slonysh's death, gains the ability to kill and loses the positive status.
You made my day.
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Morning, you rock!!!
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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Morning

Revan

ND: Insight - check status.
Features: Volatile Nature - 50% chance to check the wrong thing.
Status: positive
reading this made me cry... :smile52:

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Morni, I would definitely play that! Absolutely! :D
Oh my god, I'm glad I'm not in this set, otherwise, I'd have another 100500 complexes.
I wouldn't mind seeing myself, but apparently, I haven't played enough.
 

К А
Стикеры GBF в Telegram
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Ment


I wouldn't mind seeing myself featured, but it seems I haven't played enough.
Actually, I'd like to be featured too; self-irony is a good thing. :)
Что такое осень - это небо
Плачущее небо под ногами
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Lol.
Well, I added some old-school players, those who haven't lost their touch and play frequently or occasionally; and some meme-worthy individuals. In theory, there's enough room for many who want to join; it's still pretty simple, 16 people, one mafia, one maniac.
This was to make the GUYS APPRECIATE IT, since they started posting their funny ideas! It's not like I was planning to do exactly this, although I've had this idea in my head for a while; theoretically, I would like to run a game sometime.
My sword, my trusted ally, unphased by my aspect.

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