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Ok-ok, I'll post my own network set too, so I can use a voucher to get in someday.
ZOMBIE APOCALYPSE
Impudent humans invaded zombie territory and decided to kill everyone. And an experimenter rushed in with his experiments. The undead had a hard time...
Town:
1. Fresh Zombie.

Special: double vote.
Day Ability: once per game, affects the voting and determines the execution target themselves.
Night Ability: -
Scent: normal.
2. Cube-headed Zombie.

Special: if a negative role is killed, they receive a permanent 20% protection from kills; if a peaceful role is killed, they lose 20% protection.
Night Ability: kill.
Weapon: huge cleaver.
Scent: stinks.
3. Zombie Pathfinder.

Special: independently determines only one of the two targets of their Night Ability, the second is randomized. The result is provided with both targets indicated.
Night Ability: status comparison. Once every three nights, can compare with themselves.
Scent: stinks.
4. Arnold Zombie.

Night Ability: protection from kill, does not die instead of the victim, does not kill the attacker.
Night Ability 2: location protection; in case of an assassination attempt, dies themselves and takes one of the killers with them. Other kills in this case remain unsuccessful.
Scent: normal.
5. Annoying Zombie.

Night Ability: blocks target.
Scent: stinks.
6. Fat Zombie.

Special: can heal themselves.
Night Ability: healing.
Scent: stinks.
7. Big-nosed Zombie.

Special: when checking Vona Adg, the result with the player's nickname is reported in the newspaper.
Night Ability: scent check.
Scent: stinks.
8. Zombie with a bucket on its head.

Special: deprives their killer of their Night Ability.
Night Ability: -
Scent: normal.
9. Zombie Kleptomaniac.

Special: every second theft, learns the type of the stolen Night Ability.
Night Ability: steals Night Ability once every two nights, uses it once. Every two nights, must use the stolen Night Ability. If stealing from a target with two Night Abilities, receives one random. The target is not informed which of the two Night Abilities was stolen.
Scent: stinks.
10. Superhero Zombie.

Special: cannot be blocked (Night Ability cannot be stolen either).
Night Ability: watches a target; in case of an assassination attempt, dies instead of them.
Scent: stinks.
11. Vomiting-at-feet Zombie.

Special: cannot be silenced.
Night Ability: silences.
Scent: stinks.
Mafia:
12. YOBA Milovich.

Special: cannot be executed. Must kill once every two nights.
Night Ability: kill.
Weapon: machete.
Scent: normal.
13. Kenny Leonedi.

Special: cannot be silenced.
Night Ability: block.
Night Ability 2: kill.
Weapon: magnum.
Scent: normal.
14. Valya Jillentine.

Night Ability: redirect Night Ability.
Night Ability 2: kill
Weapon: glock.
Scent: stinks.
15. Vona Adg.

Special: 75% chance to leave no evidence.
Night Ability: kill.
Weapon: uzi.
Scent: normal.
16. Red Chrisfield.

Special: once per game, an assassination attempt on his ally is redirected to him.
Day Ability: once per game, can lock in a number of votes. The day lasts as usual. If desired, the voting results will be counted.
Night Ability: kill.
Weapon: shotgun.
Scent: normal.
17. Reda Clairefield.

Special: does not know their team. Can be sent to kill.
Night Ability: scent check.
Night Ability 2: kill.
Weapon: sniper rifle.
Scent: normal.
Maniac:
18. Alvesk Berter.

Special: 50% protection from kills, determines their own scent every night.
Night Ability: once every two nights, can infect a target with an experimental virus. An infected person spreads the virus to their own targets using their Night Ability. Blocks, Night Ability redirects, Night Ability thefts, silences, and kills of infected persons do not work on Alvesk.
Night Ability 2: kill.
Weapon: samurai edge.
Scent: -
ZOMBIE APOCALYPSE
Impudent humans invaded zombie territory and decided to kill everyone. And an experimenter rushed in with his experiments. The undead had a hard time...
Town:
1. Fresh Zombie.
Special: double vote.
Day Ability: once per game, affects the voting and determines the execution target themselves.
Night Ability: -
Scent: normal.
2. Cube-headed Zombie.

Special: if a negative role is killed, they receive a permanent 20% protection from kills; if a peaceful role is killed, they lose 20% protection.
Night Ability: kill.
Weapon: huge cleaver.
Scent: stinks.
3. Zombie Pathfinder.

Special: independently determines only one of the two targets of their Night Ability, the second is randomized. The result is provided with both targets indicated.
Night Ability: status comparison. Once every three nights, can compare with themselves.
Scent: stinks.
4. Arnold Zombie.

Night Ability: protection from kill, does not die instead of the victim, does not kill the attacker.
Night Ability 2: location protection; in case of an assassination attempt, dies themselves and takes one of the killers with them. Other kills in this case remain unsuccessful.
Scent: normal.
5. Annoying Zombie.

Night Ability: blocks target.
Scent: stinks.
6. Fat Zombie.

Special: can heal themselves.
Night Ability: healing.
Scent: stinks.
7. Big-nosed Zombie.

Special: when checking Vona Adg, the result with the player's nickname is reported in the newspaper.
Night Ability: scent check.
Scent: stinks.
8. Zombie with a bucket on its head.

Special: deprives their killer of their Night Ability.
Night Ability: -
Scent: normal.
9. Zombie Kleptomaniac.

Special: every second theft, learns the type of the stolen Night Ability.
Night Ability: steals Night Ability once every two nights, uses it once. Every two nights, must use the stolen Night Ability. If stealing from a target with two Night Abilities, receives one random. The target is not informed which of the two Night Abilities was stolen.
Scent: stinks.
10. Superhero Zombie.

Special: cannot be blocked (Night Ability cannot be stolen either).
Night Ability: watches a target; in case of an assassination attempt, dies instead of them.
Scent: stinks.
11. Vomiting-at-feet Zombie.

Special: cannot be silenced.
Night Ability: silences.
Scent: stinks.
Mafia:
12. YOBA Milovich.

Special: cannot be executed. Must kill once every two nights.
Night Ability: kill.
Weapon: machete.
Scent: normal.
13. Kenny Leonedi.

Special: cannot be silenced.
Night Ability: block.
Night Ability 2: kill.
Weapon: magnum.
Scent: normal.
14. Valya Jillentine.

Night Ability: redirect Night Ability.
Night Ability 2: kill
Weapon: glock.
Scent: stinks.
15. Vona Adg.

Special: 75% chance to leave no evidence.
Night Ability: kill.
Weapon: uzi.
Scent: normal.
16. Red Chrisfield.

Special: once per game, an assassination attempt on his ally is redirected to him.
Day Ability: once per game, can lock in a number of votes. The day lasts as usual. If desired, the voting results will be counted.
Night Ability: kill.
Weapon: shotgun.
Scent: normal.
17. Reda Clairefield.

Special: does not know their team. Can be sent to kill.
Night Ability: scent check.
Night Ability 2: kill.
Weapon: sniper rifle.
Scent: normal.
Maniac:
18. Alvesk Berter.

Special: 50% protection from kills, determines their own scent every night.
Night Ability: once every two nights, can infect a target with an experimental virus. An infected person spreads the virus to their own targets using their Night Ability. Blocks, Night Ability redirects, Night Ability thefts, silences, and kills of infected persons do not work on Alvesk.
Night Ability 2: kill.
Weapon: samurai edge.
Scent: -




















