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The ideal world is the Gui Mu Gorge.
Gui Mu bosses.
1. Elemental Summoner.
ND: No
Features: after death, it may leave behind one of the stones:
Ruby Stone: the killer has a 50% chance to kill two targets instead of one on the next night.
Amber Stone: the killer receives +50% to natural defense (works once).
2. Thunder and Lightning.
ND: "Accelerating Lightning" - debuffs the target. 10% die each night (+10% each night).
Features: none.
3. Corrosion Generation
ND: Resurrects the selected player.
Features: "reflection" - kills its own attacker.
4. Earthquake
ND: "Sleep" - blocks the selected player for two nights.
Features: none.
5. Water Source
ND: learns the type of ND
Features: none
6. Fire Phenomenon
ND: No
Features: 50% chance to survive and kill the attacker.
7. Soul Breaker
ND: protects the selected player and kills the attacker.
Features: none
8. Hopelessness
ND: Three targets lose the ability to be protected, healed, and lose their natural defense.
Features: immune to sleep and stun.
9. Elemental Lord
ND: "Stun" - blocks the selected player.
Powerful AoE attack – 10% chance to kill everyone (chances are calculated separately for all). Once per game.
Features: double vote.
Cannot be killed by a second target from the storm archer or warrior's dragons.
Party in Gui.
1. Warrior - a brave leader fighting in the thick of enemies.
ND: Stun – blocks the selected player.
"Dragons" - 50% chance to kill the selected player and each visitor to the target (calculated separately). Every two nights.
Killing the selected player.
Features: none
2. Tank - a strong werewolf who takes enemy attacks.
ND: aggro – takes on the ND of the target.
Killing the selected player
Features: 75% chance to survive when attempting to kill.
3. Mage - a person who has excelled in the art of magic.
ND: Earth Shield – 50% chance to survive when attempting to kill (on himself).
Carousel – 50% chance to kill everyone who comes to him. Every two nights.
Kills the selected player.
Features: If he uses a regular kill, he does not die due to "reflection".
4. Priest - the backbone of the whole group, whose death usually leads to the death of the rest of the group.
ND: Resurrects the selected player.
Sphere: 25% chance to resurrect each killed member of the party
Kills the selected player.
Features: since he attacks from a distance, he is not afraid of "reflection".
Remove debuff – removes the accelerating lightning effect from the selected player.
5. Archer - the main damage dealer of the group, nothing compares to his storm in Gui.
ND: Arrow Storm: kills the target and with a 25% chance, anyone who comes to it. Also immediately kills three bodyguards.
"Schism" - deprives the selected player of natural defense for the entire game.
Features: none
6. Druid - master of summoning and taming various creatures.
ND: Restore Chi – if the role used an ND that can only be used once every two nights, allows you to use it on the same night along with this ND.
Kill.
Features: kills with a pet, so she cannot suffer or be blocked herself.
Lone Wolf:
1. Assassin - master of stealth killing. He is never taken to Gui, so he decided to take revenge by killing everyone.
ND: Invisibility – NDs do not work on him on the night of application and the next night. Once every three nights. When making a kill while invisible, he cannot be killed back in any way.
Execution – kills the player, ignores natural defense (+ mage buff), except for the tank – his defense is reduced to 25%.
Stun – blocks the selected player.
Features – none.
Actually, I wrote it just for fun (I think they would appreciate it on pvonline :D), but since I was in a hurry, it turned out rough and unverified. Of course, many will probably not understand what it is about, but let it lie here. Or maybe I'll refine it and even play a game :smile04:.