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Yo dawg i heard you like mafia so we put mafia in yo mafia so you can play on HeroesWorld while you play on HeroesWorld!
Town:
Hermit

Ability: -
Traits: Weighty Word - double vote.
Status: positive
WhiteLizard

Ability: Selflessness - target protection, with a 50% chance to kill the attacker.
Traits: Righteous Fury - every two nights, starting from the second, the chance to kill the attacker increases by 10%.
Status: positive
Вегтам

Ability: Kind Heart - healing.
Traits: Bad Luck - 50% chance for protection targeted at them to fail.
Status: positive
Нэйра Дрейк

Ability: Heavy Hand - block.
Traits: Intuition - determines the role of a random player from the very start.
Status: positive
Revan

Ability: Insight - status check.
Traits: Fickle Nature - 50% chance to check the wrong person.
Status: positive
Wishmaster

Ability: Status Comparison
Traits: Murky Behavior - when the mafia loses three players, they switch to the mafia's side.
Status: positive
Arandor

Ability: Limited Utility - accurately identifies the role of a random victim for tonight.
Traits: Cunning - when attacked by the maniac, they stay alive and kill the attacker instead.
Status: negative
WisTrit

Ability: Explosive Surprise - before death, kills their murderer and has a 50% chance to kill a random townsperson.
Traits: Propaganda - every night leaves notes in the newspaper with militaristic quotes in a foreign language.
Status: negative
Werevolka

Ability: Innate Inclination - kill.
Traits: Suspicious Appearance - 50% chance to leave an additional clue pointing to themselves.
Status: positive
Amko

Ability: Ability Theft.
Traits: Cuteness - 50% protection from attacks.
Status: positive
Mafia:
Xostor

Ability: Mastery of Destruction - kill and 100% chance to kill everyone who came to the target.
Traits: Mental Instability - 50% chance to be revealed in the newspaper after a kill.
Status: negative
Слоныш

Ability: Grudge - kill, 50% chance to bypass protection.
Traits: Lifelong Bond - after Gilford's death, loses protection bypass.
Status: negative
Гилфорд

Ability: -
Day Ability: Convincing Arguments - once per game cancels an execution, revealing the role of the executed. Cannot cancel Gur's execution.
Traits: Lifelong Bond - after Slonysh's death, gains the kill ability and loses positive status.
Status: positive
Thorium

Ability: Extraordinary Intelligence - kill, 75% chance to leave an ultra-complex clue instead of a normal one.
Traits: Mad Chemist - if executed, poisons a random voter; the poisoned player loses their ability for the rest of the game.
Status: negative
Гур

Ability: Waiting Tactics - kill with a 50% chance once every three nights; after a mafia player's death, the chance increases by 25% and the interval is reduced by one night, up to 100% and a kill every night. Further, for each eliminated mafia player, receives a 25% chance for a double kill and protection bypass.
Traits: Indifference - if they are the last one remaining, they win together with the town.
Status: negative
Maniac:
Небо

Ability 1: Ferocious Killer - kill, 50% chance to perform a double kill.
Ability 2: Vendetta - searches for Arandor; if found, kills them and stays alive.
Day Ability: Bloody Tyrant - once per game additionally executes any player of their choosing, but dies themselves.
Traits: Cannibalism - devours the heart of every player they kill, receiving 25% protection from attacks until the end of the game.
Status: negative
x)))))))))))))))))))))))))0000
Town:
Hermit

Ability: -
Traits: Weighty Word - double vote.
Status: positive
WhiteLizard

Ability: Selflessness - target protection, with a 50% chance to kill the attacker.
Traits: Righteous Fury - every two nights, starting from the second, the chance to kill the attacker increases by 10%.
Status: positive
Вегтам

Ability: Kind Heart - healing.
Traits: Bad Luck - 50% chance for protection targeted at them to fail.
Status: positive
Нэйра Дрейк

Ability: Heavy Hand - block.
Traits: Intuition - determines the role of a random player from the very start.
Status: positive
Revan

Ability: Insight - status check.
Traits: Fickle Nature - 50% chance to check the wrong person.
Status: positive
Wishmaster

Ability: Status Comparison
Traits: Murky Behavior - when the mafia loses three players, they switch to the mafia's side.
Status: positive
Arandor

Ability: Limited Utility - accurately identifies the role of a random victim for tonight.
Traits: Cunning - when attacked by the maniac, they stay alive and kill the attacker instead.
Status: negative
WisTrit

Ability: Explosive Surprise - before death, kills their murderer and has a 50% chance to kill a random townsperson.
Traits: Propaganda - every night leaves notes in the newspaper with militaristic quotes in a foreign language.
Status: negative
Werevolka

Ability: Innate Inclination - kill.
Traits: Suspicious Appearance - 50% chance to leave an additional clue pointing to themselves.
Status: positive
Amko

Ability: Ability Theft.
Traits: Cuteness - 50% protection from attacks.
Status: positive
Mafia:
Xostor

Ability: Mastery of Destruction - kill and 100% chance to kill everyone who came to the target.
Traits: Mental Instability - 50% chance to be revealed in the newspaper after a kill.
Status: negative
Слоныш
Ability: Grudge - kill, 50% chance to bypass protection.
Traits: Lifelong Bond - after Gilford's death, loses protection bypass.
Status: negative
Гилфорд

Ability: -
Day Ability: Convincing Arguments - once per game cancels an execution, revealing the role of the executed. Cannot cancel Gur's execution.
Traits: Lifelong Bond - after Slonysh's death, gains the kill ability and loses positive status.
Status: positive
Thorium
Ability: Extraordinary Intelligence - kill, 75% chance to leave an ultra-complex clue instead of a normal one.
Traits: Mad Chemist - if executed, poisons a random voter; the poisoned player loses their ability for the rest of the game.
Status: negative
Гур

Ability: Waiting Tactics - kill with a 50% chance once every three nights; after a mafia player's death, the chance increases by 25% and the interval is reduced by one night, up to 100% and a kill every night. Further, for each eliminated mafia player, receives a 25% chance for a double kill and protection bypass.
Traits: Indifference - if they are the last one remaining, they win together with the town.
Status: negative
Maniac:
Небо

Ability 1: Ferocious Killer - kill, 50% chance to perform a double kill.
Ability 2: Vendetta - searches for Arandor; if found, kills them and stays alive.
Day Ability: Bloody Tyrant - once per game additionally executes any player of their choosing, but dies themselves.
Traits: Cannibalism - devours the heart of every player they kill, receiving 25% protection from attacks until the end of the game.
Status: negative
x)))))))))))))))))))))))))0000
My sword, my trusted ally, unphased by my aspect.
