TOWN:Peter Petrelli.
Ability: Power Mimicry - Peter copies the target's primary ability and, with a 50% chance, one of their traits. Can be used once. After the death of the original power holder, he can use the copied ability permanently. He can accumulate powers.
Traits:Hero - has a 33% probability to survive an attack. After visiting
Claire Bennet, the chance increases to 66%. Further protections do not stack. Non-transferable.
Sincere Trust - does not find out which NA was copied. Non-transferable.
Brotherly Feelings - recognizes
Nathan when copying his ability. They cannot communicate. Receives an additional clue regarding
Nathan's killer. Non-transferable.
Motivation: altruism.
Nathan Petrelli.
Ability:Flight - Nathan tracks the target and finds out whether they used an ability or not.
Traits:Congressman - Nathan's vote counts as two. Non-transferable.
Speaker's Influence - once per game, changes the execution target or cancels the execution. Ignores Angela's ability and trait. Non-transferable.
Brotherly Feelings - recognizes
Peter while tracking him. They cannot communicate. Receives an additional clue regarding
Peter's killer. Non-transferable.
Motivation: egoism.
Matt Parkman.
Ability:Telepathy - Matt reads thoughts. Finds out the target's motivation.
Traits:Thought of Action - 25% death protection.
Telepath's Instinct - finds out the status of the killed/one of the killed.
Motivation: altruism.
Claire Bennet.
Ability:Expressed in traits.Traits:Regeneration - 75% chance to survive an attack.
Favorite Daughter - cannot be killed by
Noah Bennet. Non-transferable.
Motivation: altruism.
Hiro Nakamura.
Ability:Space-Time Continuum Alteration - by manipulating time and space, saves the target from death.
Traits:Savior - finds out the target's role upon a successful NA.
Concentration - can save himself.
Loyal Friend - knows
Ando Masahashi. Can communicate with him. Non-transferable.
Sudden Misfortune - cannot save
Ando from death, finds out the nickname of
Ando's killer. Non-transferable.
Motivation: altruism.
Ando Masahashi.
Ability:None.Traits:Loyal Friend - knows
Hiro Nakamura. Can communicate with him. Non-transferable.
Sacrifice for the Future - dies instead of
Hiro. The killer's nickname is not revealed in this case. Non-transferable.
Motivation: altruism.
Claude Rains.
Ability:Invisibility - tracks the target, protects them from attack. Does not kill the attacker.
Invisible Rage - protects the target from being killed. Kills the attacker and dies himself.
Traits:Stealth - 33% chance to leave no clues.
Old Scars - by successfully protecting against
Noah Bennet, deprives him of NA for 2 nights. Non-transferable.
Motivation: egoism.
Niki Sanders.
Ability:Super Strength - blocks the target's actions.
Traits:Split Personality - motivation is determined randomly every night. Non-transferable.
Adrenaline Rush - 50% chance to survive an attack by
Bob Bishop.
Motivation: -
D.L. Hawkins.
Ability:Phasing - tracks the target, dies instead of them.
Traits:Density Alteration - cannot be blocked by
Niki Sanders.
Fugitive - cannot save
Parkman. Non-transferable.
Motivation: altruism.
Maya Herrera.
Ability:Remote Poison - Maya poisons the target with a strong poison that causes death after a few moments.
Traits:Uncontrollable Gift - 25% chance to kill any role that visited the target or used an NA at the moment of application.
Act of Repentance - if Maya kills 3 town roles, she is removed from the game. Non-transferable.
Motivation: altruism.
Ted Sprague.
Ability:Expressed in traits.Traits:Radioactive Explosion - Ted is capable of generating radiation during moments of stress. He kills his killer.
Helplessness - cannot kill
Sylar. Non-transferable.
Motivation: egoism.
"THE COMPANY":Robert Bishop.
Action:Murder - Robert kills the target with a pistol.
Ability:Alchemy - turning any object into gold upon contact (not an NA).
Traits:Gold Fund - Robert's vote counts as two.
Transmutation - ignores 50% of
Claire Bennet's protection.
Motivation: egoism.
Elle Bishop.
Ability:Electric Discharge - killing the target.
Phase Shift - Elle disrupts the target's metabolism, causing death on the following night.
Traits: Psychic Instability - after the death of
Robert Bishop, can affect an additional target with a 50% success chance. Non-transferable.
Guilt and Infatuation - cannot kill
Sylar. If
Sylar kills Elle, he gains the ability to adopt NA and traits once per game without killing. Non-transferable.
Motivation: egoism.
Noah Bennet.
Action:Hunt - killing the target.
Ability:None.Traits:Professional - ignores protections with a chance equal to 25%. Protections with a higher chance are ignored with a probability of 50%. Non-transferable.
Father - cannot kill
Claire Bennet. If
Claire is killed, he loses the "Professional" trait. Non-transferable.
Motivation: egoism.
The Haitian.
Ability:Ability Dampening - The Haitian blocks the target's action.
Brain Drain - killing the target.
Traits:Power Sensing - The Haitian finds out which NA was applied to him.
Power Limit - cannot block
Peter Petrelli and
Sylar if they have adopted 3 or more abilities.
Motivation: altruism.
Angela Petrelli.
Action:Dirty Blow - killing the target with a knife.
Ability:Prophetic Dream - Angela has a prophetic dream and, based on it, can protect a target (including herself) from execution (NA2).
Traits:Visions of the Future - Angela's first execution is thwarted.
Clean Hands - gains the ability to kill only after the death of 3 team members. Non-transferable.
Mother's Tragedy - after the deaths of
Peter and
Nathan Petrelli, loses the ability to kill. Non-transferable.
Motivation: egoism.
Daniel Linderman.
Action:Contract - Linderman sends mercenaries who kill the target.
Ability:Expressed in traits.Traits:Healing - 33% death protection.
Powerful Person - once per game, the action cannot be blocked. Non-transferable.
Motivation: egoism.
MANIAC:Sylar (Gabriel Gray).
Abilities:Atomic Bond Rupture - kills the target with telekinesis.
Traits:Understanding Things - Sylar adopts the ability of the killed and all associated traits. Can freely use acquired abilities. Non-transferable.
Villain - has a 33% probability to survive an attack. When adopting death protections, the maximum ceiling is 75%. Non-transferable.
Maniac's Charm - cannot be killed on the first night. Cannot be executed on the first day. First clue is of the "Thorium" type
*. Non-transferable.
Cunning Plan - when attacking
Claire Bennet, copies her ability regardless of whether the kill is successful.
Motivation: egoism.
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*
Clue Scale