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Which side would you find most interesting to play as?
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12 years ago
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You can give it a try. But make sure to include yourself in the list of options, and help me with the deciphering.
А, вот почему.

??+⛓️♿=?
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12 years ago
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That’s actually a cool feature. Will this be a game with notes?

Whatever
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12 years ago
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Nope. The notes will only be found near the oak tree, and only after its death. And the interview will be published in the newspaper in the official manner.
А, вот почему.

??+⛓️♿=?
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12 years ago
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Okay, this is fine too. At least I usually have a lot more questions about the multiplayer.

Whatever
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12 years ago
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Beta version; I'll finish it sometime (maybe).
Blood runs cold and something breaks in your chest at the sight of this ancient Castle. It emanates a chill more terrible than winter frost, a chill of death. Whether it is inhabited by an aristocrat or a simple peasant - it doesn't matter, everyone fears this place forsaken by God and avoids it. Daylight does not reach it, the land yields no fruit, livestock dies, and people from nearby towns mysteriously disappear at night. Rumors circulate among the common folk about terrifying monsters, enchanting women, and mysterious creatures that dwell here. Few can say with certainty whether this is true, but what is known for sure is that those who go there do not return. The Church decided that this could not continue any longer and tasked the Inquisition to unravel the mystery of this place. In addition, it was noted that each volunteer would be generously rewarded for their help in this endeavor.

Count

The owner of the Castle.
Features:
- His vote counts as two.
- Can order executions at will.

Countess

The third and favorite of the Count's wives.
Features:
- Caprice: can control any (no more than one per night) neutral character from the town according to her whim (disappears after the Count's death).
- 50% protection against attacks (disappears after the Count's death).

Butler

The Butler is obliged to greet and see off all guests, but he only has to perform the first part, since the guests stay here forever.
Night actions:
- Determines the affiliation of the selected player (loners are perceived as their own).

Coachman

Night actions:
- Isolates or redirects the selected player.

Gargoyle

Features:
- 75% protection against attacks.

Werewolf

The Count's pet dog.
Night actions:
- Kills the selected player.
Features:
- Acts on the Count's orders. After his death, he can act independently.

Warden

Night actions:
- Blocks the selected player.

Gravedigger

Night actions:
- Protects the selected player and kills the attacker.

Restless Soul

The first of the Count's wives.
Night actions:
- Healing.

Unhappy Soul

One of the Count's victims, tortured and executed by him during her lifetime.
Night actions:
- Dies instead of the selected player.

Herald of Time

Features:
- Time manipulation: either completely deprives the target of features and actions, or allows them to perform night actions twice and gives 50% protection against attacks. A new target can be chosen only when the previous one dies.

Herald of Death

Features:
- Once per game, he can choose a player and turn them into undead (if it was a member of the Inquisition) or kill them (if it was a loner or resident of the Castle). In the first case, the converted becomes a maniac and receives 50% natural protection against attacks.
- If the loners are dead and the residents of the Castle remain in the minority, the Inquisition perishes and the town automatically wins.

Inquisition
Features:
- Each inquisitor can commit murders.

Priest
Night actions:
- Indulgence: blocks the selected player and removes him from the game if he is a Soul.
Executioner
Night actions:
- Holy Flame: kills two players in one night (once per game).
Features:
- Ignores natural protection.
Hunter

Features:
- Cannot be blocked or redirected, does not die from the Gravedigger's protection.
Doctor

Night actions:
- Healing. Does not affect the same player twice.
Mysterious Volunteer

Night actions:
- Determines the affiliation of the player (town/loner).

Jester

Features:
- Can use any action or feature of the Inquisition and the Castle (excluding Heralds), but only once each.

Demon Queen

The Count's second wife. Jealous and vindictive, she wants to kill her husband and become the sole mistress of the Castle.
Features
- Demonology: every night she can commit murders. In exchange for sacrificed souls, she can summon demons that live for the next three nights. Summoned at will from the following:
Mammon. Takes on actions directed at the Queen.
Abaddon. Kills the selected player. The victim cannot be healed.
Astaroth. Blocks the selected player and learns his role.
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12 years ago
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Lol. Overall, I was pleased with the role distribution and the atmosphere it suggests.
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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12 years ago
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I'm posting a rough draft of my set; I'm very conflicted about it, but I like several features, so I want to polish it with your help.

Ancient Egypt. The Pharaoh is no longer young, and after his death, the throne should be taken by his eldest son. The younger son didn't like this arrangement, so he contacted Set to help him seize the throne, promising in return to spread his cult throughout the world, offer bloody sacrifices, etc. The light gods, of course, couldn't just leave all this joy alone; they saved their popcorn for a better time and also intervened. Under the cover of darkness, Apophis crawled out of his underground Nile, saw what was happening, and wanted to join in.

Ra
Sun God.


Feature 1: cannot be executed.
Feature 2: can only die from Apophis. This removes all of his remaining protections.
Status: good
Type: deity

Pharaoh
An older, powerful, and wise ruler.


(The one in the center, dark-skinned, though he looks a bit too young. Honestly, this is the most normal option. Photoshop Power, make up!)
Feature 1: double vote.
Feature 2: protection from the first attack.
Feature 3: knows his wife and can communicate with her.
Feature 4: execution requires at least half of the deities' votes.
Ultimate Action: executes a chosen player at any time of day, revealing himself. Cannot execute deities; if an execution is attempted, he does not reveal himself, but the ultimate action is still spent.
Status: good
Type: mortal

Pharaoh's Wife
Despite her age, she is very beautiful and loves her husband.


Feature 1: receives a double vote after the Pharaoh's death.
Feature 2: knows her husband and can communicate with him.
Night Action (NA): checks the status of a chosen player.
Ultimate Action: publishes all check results in the newspaper.
Status: good
Type: mortal

Pharaoh's Eldest Son
Intelligent, brave, prays diligently to the good gods, a warrior, athlete, Komsomol member, and simply handsome.


(He is older than his father, but this image fits best. Photoshop Power, make up!)
Feature 1: receives a double vote after the death of the Pharaoh and his wife.
Feature 2: if he successfully kills a player from his own team, he loses Feature 1; the double vote passes to the younger son, even if the eldest is still alive.
NA: kills a chosen player, ignores protection.
Status: good
Type: mortal

Bastet
Goddess of love, joy, and fun.


Feature: steals the vote from her NA target. Once every three nights, starting with the first. A double vote is stolen as a double vote. She chooses whether to steal or not.
NA: blocks a chosen player.
Status: good
Type: deity

Maat
Goddess of Justice.


Feature 1: protection from the first attack.
Feature 2: cannot apply her NA twice to the same player.
NA: questions a chosen player. Two answers are truth, one is a lie. Questions are asked according to the following scheme: a question about the player's profile, a question about any specific role (image and description), a question about the player's side. Answers are published in the newspaper along with the target's real nickname and slightly "literarized." The same questions cannot be asked two nights in a row. One cannot ask about belonging to the same role two nights in a row.
IMPORTANT! Maat sends her questions during the day, but the action is considered nocturnal and can be blocked.
Status: good
Type: deity

Horus
God of the sky, patron of pharaohs.


Feature: strips his killer of any NA, ultimate action, or a chosen feature until the end of the game. This is considered natural protection.
NA: protects a chosen player.
Status: good
Type: deity

Sekhmet
Goddess of war and drought, patron of healers, protector of the light gods.


NA: heals a chosen player.
Ultimate Action: kills a chosen player, twice per game. Available if at least one deity from her team is dead.
Status: bad
Type: deity

Osiris
Ruler of the underworld.


(Here he is with his wife Isis. Believe me, this is the best option found)
Feature 1: the target of his NA chooses any feature or a non-ultimate NA of their choice. The NA is one-time and can be applied on any night after isolation; the feature lasts until the end of the game.
Feature 2: cannot apply his NA twice to the same player.
NA: isolates a chosen player.
Ultimate Action: resurrects a chosen player.
Status: bad
Type: deity

Priestess of Bastet
Kind, cheerful, naive, and helpful.


(Necka... Let's say this is a gift from her goddess)
Feature: grants a gift to her NA target, allowing them to act twice in one night. Once every three nights, starting with the first. She chooses whether to grant it or not.
NA: removes the block from a chosen player.
Status: good
Type: mortal


Set
God of darkness, evil, and deserts.


NA1: kills a chosen player, ignores healing. Once every two nights, starting with the first.
NA2: kills a chosen player, leaves no clues. Once every two nights, starting with the first.
NA3: steals the vote of a chosen player. A double vote is stolen as a double vote.
Ultimate Action: cancels an execution. Twice per game; after the second time, he reveals himself.
Status: bad
Type: deity

Ammit
Devourer of souls. Lured to Set's side.


(Bottom right, with the crocodile head. Above Maat's sarcophagus; even more canonical than the one I placed, but I didn't like her face)
NA1: kills a chosen player, ignores natural protection. Once every two nights, starting with the first.
NA2: kills a chosen player, ignores protection. Once every two nights, starting with the first.
Ultimate Action: kills two chosen players, ignoring either natural protection or protection of choice; one type of ignore applies to both targets.
Status: bad
Type: deity

Pharaoh's Younger Son
Spiteful, lying, treacherous, and generally a bad person.


(Hmm, judging by the crown, I find it hard to believe he serves Set... Let's say it's a disguise)
Feature 1: receives a double vote after the death of the Pharaoh, his wife, and their eldest son; can also receive a double vote if the Pharaoh and his wife are dead and the eldest son successfully killed a player from his own team.
Feature 2: on the night after the dancer's death or execution, he can kill in addition to the usual number of NAs for his team. In doing so, he ignores divine essence, healing, protection, and natural protection, but leaves two clues. Cannot kill Ra.
NA: kills a chosen player.
Status: bad
Type: mortal

Dancer
Loves the younger son so much that she joined him against the Pharaoh.


Feature: protection from the first attack.
NA1: blocks a chosen player.
NA2: gives a chosen mortal role with a "kill" NA the ability to kill deities.
NA3: kills a chosen player if she is the only one left in the team.
Status: good
Type: mortal

Priest of Set
Faithfully serves his god.


(I don't recall Set having a love for fireballs and other phoenixes, but oh well)
NA1: heals a chosen player.
NA2: kills a chosen player.
Status: bad
Type: mortal


Apophis
The embodiment of chaos.


Feature 1: protection from the first attack.
Feature 2: protection from the first execution.
NA1: kills a chosen player, ignoring healing, protection, or natural protection of choice.
NA2: blocks a chosen player.
Ultimate Action 1: kills two chosen players, ignoring healing, protection, or natural protection of choice. If both kills were successful, he gains the ability to kill a third player without ignores on the same night.
Ultimate Action 2: blocks half of the remaining living players of his choice, rounding up. Available from the third night.
Status: bad
Type: deity

A deity cannot be killed by a mortal under normal conditions; to execute a deity, half of the votes of other deities are needed (rounding down).
For Apophis's victory, all gods except him must die; for the town and mafia players, the conditions are standard.

Images will, as usual, be cropped and photoshopped to fit a uniform style. When I start working on a setting, they always look roughly like this. Descriptions, of course, will be corrected, expanded, and stripped of jokes.
Some very good gods like Anubis, Thoth, Sobek, Selket, Ptah, etc., were not included due to lack of space and mismatching NAs. I'll try to mention them.
The names of some gods may vary; I used the versions I prefer, so I am aware that there are Bast, Apophis, Ammut, etc.
For those who missed it, there are descriptions in white text for some images.

+ Many new features of varying degrees of interest.
+ A more or less established journalist; this version needs to be tested. "Literarization" will go as luck allows—the meaning might blur, or it might not.

- The setting feels heavily overloaded. If I run it according to the current version, I'll try, of course, to keep all features in mind—confusing players is a sacred duty—but extreme overload is still not very good.
- The divine status bothers me. A situation is possible where on one side there is one god and on the other a bunch of mortals, and the dancer is dead. Mortals are in the majority and formally should win, but they can neither execute nor kill the god. Mixing everyone into one pile would be too crude; gods' invulnerability to mortals is logical, but I don't like the hypothetical situation above, and I don't know how to get rid of it—perhaps removing divine status after reaching a certain limit.

? Maybe give the Priest of Set the ability to pierce divine protection? It seems logical to me.
? A very, very strange balance is emerging. It bothers me, although both the town and mafia players seem evenly loaded.
А, вот почему.

??+⛓️♿=?
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12 years ago
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The features are cool). However, I think the requirement for the journalist to ask questions during the day is quite strict. What if the target is executed, or new facts emerge by the end of the day?
It's also not very appealing to wait all night for questions and then answers.

Regarding the difficulty, Ara had a set with a lot of randomness, invisible traps, and undisclosed roles, and it was fine.

About executing a god - the townspeople have 6 gods, and the mafia has 2. I think that's an imbalance. I suggest simply counting a mortal's vote against a god as 1/2, not displaying or counting the halves until they add up to a whole.

Would it be okay to give the Priest of Set the ability to kill gods when all the mafia gods are dead?
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12 years ago
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Frankly, the requirement for the journalist to ask questions during the day seems strict to me. What if the target is executed, or new facts emerge by the end of the day?
The deadline is the end of the day. It's not as convenient at night; first, you have to catch the journalist, then catch the person being questioned, and as a result, the newspaper comes out half a day later.
Regarding the execution of a god – the townsfolk have 6 gods, and the mafia has 2. This is an imbalance, in my opinion. I suggest simply counting a vote from a mortal against a god as 1/2, not displaying or counting the halves until they add up to a whole.
I was considering requiring half the votes from the current number of gods for an execution, rather than from the total. But this option is also good.
Can the Priest of Set be given the ability to kill gods when all the mafia gods are dead? That would be okay, right?
Yes, that's a good idea. And give him some protection.
the townsfolk have 6 gods, and the mafia has 2.
It was hard enough for me to get even these two into the mafia... x)
А, вот почему.

??+⛓️♿=?
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12 years ago
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Two answers are the truth, one is a lie.
It seems a bit too cool to me. Maybe it would be better the other way around?
The deadline is the end of the day.
Maybe like this: the day and 1 hour after the end of the day?

Added 3 minutes ago
The maniac has neither status nor appearance...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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12 years ago
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It seems a bit too cool. Maybe it would be better the other way around?
Okay.
Maybe like this: one day and 1 hour after the day closes?
Well, we can stay a little longer after closing, but the sooner, the better.
The maniac has no status or appearance...
Fixed.
А, вот почему.

??+⛓️♿=?
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12 years ago
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kills two selected players, ignores healing, protection, or natural defense of the player's choice.
Does it ignore separately or all at once for both?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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12 years ago
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and it was fine
not just fine, it was awesome.

Be strong. Believe
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12 years ago
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Separate or combined, or one for two?
One for two.

Very nice. Only one person out of all who read it actually said something relevant. Fine, if you don't want to play it, I won't force you.
А, вот почему.

??+⛓️♿=?

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