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I've been wanting to create a Mass Effect-themed game for a while now. You already have plenty of good ideas, and I'm probably an even worse GM than I am a player. But I love the Mass Effect universe. So, you have three options:
1. Kosha, refine it and get in line.
2. Kosha, give it to me, I'll refine it and run it.
3. Kosha, go away.
Yes, it's simple, silly, and quite absurd. There may be various factual and other errors, so I apologize in advance.
Omega is a space station built on the remains of an asteroid. It is a hub of chaos and crime, located in the Terminus Systems. At every turn, you encounter thugs, mercenaries, swindlers, and other criminal elements. Hundreds of people flock to Omega, seeking a better life or fleeing from justice. There is no government, no order, no law here, and power is transferred through brutal and bloody struggle. Currently, a power struggle is underway between the Queen of Omega and the three most powerful mercenary gangs.
Aria T'Loak.
A cold and determined Asari. She is the main figure on the station. She is respected, feared, and no one dares openly oppose her.
Queen of Omega: double vote.
Awareness: learns whether the player belongs to any group. Does not learn the name of the group.
Status: humanoid.
Mordin Solus.
A typical Salarian scientist. He was once a Cerberus agent, now he runs a clinic on Omega, trying to atone for his participation in unethical experiments.
Scientist: heals the selected player. Can heal a Tough Guy even on the second night.
Former Special Forces: once per game, he plants a bomb that kills the player and everyone who comes to him. Can target himself.
Status: not humanoid.
Archangel.
An unknown Turian who arrived at the station with the goal of restoring justice.
Sniper: kills, with a certain probability, leaving no trace.
Noble: if he kills a peaceful player, he skips the next night.
Status: not humanoid.
Bouncer-Elcor.
A phlegmatic giant, reliably blocking all entrances and exits.
Bouncer: protects the selected player, taking the hit.
Tough Guy: in any case, he will only die on the next night with a probability of 50%.
Status: not humanoid.
Patriarch.
The former leader of Omega, an old Krogan, who lost to Aria and was left alive by her as a warning to those who would challenge this Asari's power.
Old Connections: learns the player's status.
Tough Guy: in any case, he will only die on the next night with a probability of 50%.
Status: not humanoid.
Asari Dancer.
A blue-skinned beauty in a tight-fitting suit with cutouts in seductive places. Who can resist her?
Charming Dancer: blocks the selected player.
Innocent Beauty: a certain percentage of votes are removed when attempting to hang. Displayed if it is critical.
Status: humanoid.
Justicar Samara.
An ancient mystical warrior-monk, embodying law and order. She is searching for her daughter in order to kill her.
Just Retribution: learns whether the player has killed anyone. If she receives a positive result, she can kill that player the next night or whenever she wants.
Following the Code: if Samara is hanged during the day, she kills one of the hangmen of her choice. Protection and "death match" do not work.
Death Match: when meeting Morinth, she kills her or dies herself, 50/50.
Status: humanoid.
Kenne.
A young Quarian who sells spare parts in order to earn enough money to leave here and complete the Pilgrimage.
Observant: watches the player and learns the target of his nightly action. Receives the result, even if the target was blocked.
Untrustworthy: zero vote.
Status: not humanoid.
Leader of the Blue Suns.
The head of the organization, a human.
Boss: can form an alliance.
Kills with a pistol.
Status: humanoid.
Blue Suns Fighter.
A Batarian.
Bandit: blocks the selected player.
Kills with a pistol.
Status: humanoid.
Blue Suns Sniper.
A Turian.
Sniper: kills, with a certain probability, leaving no trace.
Kills with a sniper rifle.
Status: not humanoid.
Leader of the Eclipse.
The head of the organization, an Asari.
Boss: can form an alliance.
Bluff: at the player's request, the vote is counted not for the person he indicated in the topic, but for the person he indicated to the GM. Displayed if it is critical. The final vote is not displayed if it is the only one. The nickname of the Eclipse leader is written next to the player for whom he voted in the topic.
Kills with biotics.
Status: humanoid.
Eclipse Enforcer.
A human.
Assault: with a certain probability, kills not only the victim but also one of those who came to her.
Kills with an assault rifle.
Status: humanoid.
Eclipse Engineer.
A Salarian.
Kills with an electric shock.
Status: not humanoid.
Leader of the Blood Pack.
The head of the organization, a Krogan.
Boss: can form an alliance.
Tough Guy: in any case, he will only die on the next night with a probability of 50%.
Kills with a shotgun.
Status: not humanoid.
Blood Pack Flamethrower.
A Vorcha.
Aggressive creature: deprives the person who came to him of his vote for the day.
Kills with a flamethrower.
Status: not humanoid.
Blood Pack Beast.
A pet Varren.
Cute dog: a certain percentage of votes are removed when attempting to hang. Displayed if it is critical.
Kills with its own fangs and claws.
Status: not humanoid.
Morinth.
A charming and deadly Asari with a rare genetic mutation, who finds pleasure in endless killings.
Ardat-Yakshi: kills a player, draining life. With a certain probability, she leaves no trace. With a certain probability, she can kill someone who came to her, skipping her turn.
Fatal Beauty: a certain percentage of votes are removed when attempting to hang. Displayed if it is critical.
Death Match: when meeting Samara, she kills her or dies herself, 50/50.
Status: humanoid.
The mercenary gangs form alliances. They send the GM a private message with the name of one of the other two gangs with which they want to ally. If their interests coincide (for example, the Blue Suns indicate Eclipse, and Eclipse indicates Blue Suns), then the alliance is considered concluded. For the next few nights of game time, all negative nightly actions aimed at allies will be unsuccessful and will not be displayed in the newspaper. If an attempt is made to hang an ally, the vote will not be counted. The absence of a vote is displayed if it is critical.
No more than one nightly action per mafia per night. If all three mafias go to kill, one of them will have the kill randomly fail. Even if one of the kills would fail anyway. Attempting to form an alliance and bluffing do not count as a nightly action.
1. Kosha, refine it and get in line.
2. Kosha, give it to me, I'll refine it and run it.
3. Kosha, go away.
Yes, it's simple, silly, and quite absurd. There may be various factual and other errors, so I apologize in advance.
Omega is a space station built on the remains of an asteroid. It is a hub of chaos and crime, located in the Terminus Systems. At every turn, you encounter thugs, mercenaries, swindlers, and other criminal elements. Hundreds of people flock to Omega, seeking a better life or fleeing from justice. There is no government, no order, no law here, and power is transferred through brutal and bloody struggle. Currently, a power struggle is underway between the Queen of Omega and the three most powerful mercenary gangs.
Aria T'Loak.
A cold and determined Asari. She is the main figure on the station. She is respected, feared, and no one dares openly oppose her.
Queen of Omega: double vote.
Awareness: learns whether the player belongs to any group. Does not learn the name of the group.
Status: humanoid.
Mordin Solus.
A typical Salarian scientist. He was once a Cerberus agent, now he runs a clinic on Omega, trying to atone for his participation in unethical experiments.
Scientist: heals the selected player. Can heal a Tough Guy even on the second night.
Former Special Forces: once per game, he plants a bomb that kills the player and everyone who comes to him. Can target himself.
Status: not humanoid.
Archangel.
An unknown Turian who arrived at the station with the goal of restoring justice.
Sniper: kills, with a certain probability, leaving no trace.
Noble: if he kills a peaceful player, he skips the next night.
Status: not humanoid.
Bouncer-Elcor.
A phlegmatic giant, reliably blocking all entrances and exits.
Bouncer: protects the selected player, taking the hit.
Tough Guy: in any case, he will only die on the next night with a probability of 50%.
Status: not humanoid.
Patriarch.
The former leader of Omega, an old Krogan, who lost to Aria and was left alive by her as a warning to those who would challenge this Asari's power.
Old Connections: learns the player's status.
Tough Guy: in any case, he will only die on the next night with a probability of 50%.
Status: not humanoid.
Asari Dancer.
A blue-skinned beauty in a tight-fitting suit with cutouts in seductive places. Who can resist her?
Charming Dancer: blocks the selected player.
Innocent Beauty: a certain percentage of votes are removed when attempting to hang. Displayed if it is critical.
Status: humanoid.
Justicar Samara.
An ancient mystical warrior-monk, embodying law and order. She is searching for her daughter in order to kill her.
Just Retribution: learns whether the player has killed anyone. If she receives a positive result, she can kill that player the next night or whenever she wants.
Following the Code: if Samara is hanged during the day, she kills one of the hangmen of her choice. Protection and "death match" do not work.
Death Match: when meeting Morinth, she kills her or dies herself, 50/50.
Status: humanoid.
Kenne.
A young Quarian who sells spare parts in order to earn enough money to leave here and complete the Pilgrimage.
Observant: watches the player and learns the target of his nightly action. Receives the result, even if the target was blocked.
Untrustworthy: zero vote.
Status: not humanoid.
Leader of the Blue Suns.
The head of the organization, a human.
Boss: can form an alliance.
Kills with a pistol.
Status: humanoid.
Blue Suns Fighter.
A Batarian.
Bandit: blocks the selected player.
Kills with a pistol.
Status: humanoid.
Blue Suns Sniper.
A Turian.
Sniper: kills, with a certain probability, leaving no trace.
Kills with a sniper rifle.
Status: not humanoid.
Leader of the Eclipse.
The head of the organization, an Asari.
Boss: can form an alliance.
Bluff: at the player's request, the vote is counted not for the person he indicated in the topic, but for the person he indicated to the GM. Displayed if it is critical. The final vote is not displayed if it is the only one. The nickname of the Eclipse leader is written next to the player for whom he voted in the topic.
Kills with biotics.
Status: humanoid.
Eclipse Enforcer.
A human.
Assault: with a certain probability, kills not only the victim but also one of those who came to her.
Kills with an assault rifle.
Status: humanoid.
Eclipse Engineer.
A Salarian.
Kills with an electric shock.
Status: not humanoid.
Leader of the Blood Pack.
The head of the organization, a Krogan.
Boss: can form an alliance.
Tough Guy: in any case, he will only die on the next night with a probability of 50%.
Kills with a shotgun.
Status: not humanoid.
Blood Pack Flamethrower.
A Vorcha.
Aggressive creature: deprives the person who came to him of his vote for the day.
Kills with a flamethrower.
Status: not humanoid.
Blood Pack Beast.
A pet Varren.
Cute dog: a certain percentage of votes are removed when attempting to hang. Displayed if it is critical.
Kills with its own fangs and claws.
Status: not humanoid.
Morinth.
A charming and deadly Asari with a rare genetic mutation, who finds pleasure in endless killings.
Ardat-Yakshi: kills a player, draining life. With a certain probability, she leaves no trace. With a certain probability, she can kill someone who came to her, skipping her turn.
Fatal Beauty: a certain percentage of votes are removed when attempting to hang. Displayed if it is critical.
Death Match: when meeting Samara, she kills her or dies herself, 50/50.
Status: humanoid.
The mercenary gangs form alliances. They send the GM a private message with the name of one of the other two gangs with which they want to ally. If their interests coincide (for example, the Blue Suns indicate Eclipse, and Eclipse indicates Blue Suns), then the alliance is considered concluded. For the next few nights of game time, all negative nightly actions aimed at allies will be unsuccessful and will not be displayed in the newspaper. If an attempt is made to hang an ally, the vote will not be counted. The absence of a vote is displayed if it is critical.
No more than one nightly action per mafia per night. If all three mafias go to kill, one of them will have the kill randomly fail. Even if one of the kills would fail anyway. Attempting to form an alliance and bluffing do not count as a nightly action.
А, вот почему.
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