As for the fact that you can pull them out of the dungeon already leveled up, I think you can use that to your advantage. It's rare anyway, so if you manage to do it, you're just lucky. Something like that.

New here? I'm Roha — want a quick tour?

based on recent gameplay experience,
I defended against a large group of golems and scored 113 points (playing as Sylvan).
The opponent had Vidomina with esper-enhanced necromancy and a lot of gold.
Of course, I didn't discard her; I hid her in the castle first, and then used her as a resource collector. I discarded the skeletons immediately. The opponent was happy about this after a frustrating loss in the final and claimed victory due to a rules violation on HW.
A player demanding a technical victory on such grounds does not deserve any respect, nor do the judges or the Tournament Committee if they award such a technical win in the case of a complaint from such a player.
Valentin, if you are a judge, and there are established rules (which, by the way, must be followed), and a Player violated the rules, will you make a decision in favor of the Player who violated the rule?
I've already said everything – I can only add that our far from perfect rules for online games need to be followed within reasonable limits. And what about you, would you give a technical loss to a player who clearly won the game but violated the rules in a purely formal way, which did not affect the outcome of the game in the slightest? :confused:
The opponent, Master_A, did not contact me, but regarding the specific game described by Master_A, my opinion would be – if the opponent does not want to agree to annul the game, then Master_A should receive a technical defeat.
...I am also interested in the specific punishment for violating any rules...
I propose the following structure:
I. General organizational issues.
II. Rules for online games on the 2SM4d(3) template and SoD version.
III. Rules for online games on other templates and the SoD version.
IV. Differences for the WT version.
V. Non-standard and controversial situations. Judging.
VI. Regulations for the seasonal Rating Tournament.
VII. Formulas for calculating ratings.
Points 5.10.1 and 5.10.3 contradict each other (regarding Sir Mullich). I suggest the following: 5.10.3. If Sir Mullich reaches level 3 or higher, or if a Necromancer specialist (Izra, Vidomina) develops the expert skill "Wizardry" (except when it is the last skill), then these heroes cannot participate in any battles. If a hero participates in a battle or is attacked, they must be dismissed on the same day (if the hero retreats from the battle, they can be bought back immediately if they are dismissed on the same day).
The Grail can be dug up if the cross is visible on the map.
If the player saw the opponent break through one of the passage guards... if the player did not see the opponent breaking through the guard...
(for 8mm6)
- Restart at the player's request if the only road leads to the treasure guard. It is done on the day this fact is discovered, but no later than day 114.
(for Anarchy)
- Difficulty - 200%,
- On restarts, it is recommended to ensure there are at least 2 roads besides the GO.
Restart at the player's discretion if their only road leads to a treasure zone guard
For players who like to cling to rules when losing and look for minor formal violations in the opponent's actions that did not affect the game in any way, and judges like Pavel Dubrovin who consider such complaints to be correct and justified, I propose to write in large red letters an approximate text at the top of the rules - "Player complaints about rule violations that did not affect the course of the game may be rejected at the judges' discretion" or something similar.