Points 5.10.1 and 5.10.3 contradict each other (regarding Sir Mullich). I suggest the following: 5.10.3. If Sir Mullich reaches level 3 or higher, or if a Necromancer specialist (Izra, Vidomina) develops the expert skill "Wizardry" (except when it is the last skill), then these heroes cannot participate in any battles. If a hero participates in a battle or is attacked, they must be dismissed on the same day (if the hero retreats from the battle, they can be bought back immediately if they are dismissed on the same day).
It can be simpler.
Mullich level 3 or higher, as well as Izra and Vidomina with expert Wizardry, cannot attack heroes and neutral monsters.
Let them stay in the castle and defend against the computer, even with level 10, and there is no need to dismiss them. If Izra fills the place with skeletons, well, so be it. There are also no problems with freeing them from prison.
The Grail can be dug up if the cross is visible on the map.
If the player saw the opponent break through one of the passage guards... if the player did not see the opponent breaking through the guard...
Added 5 minutes ago
(for 8mm6)
- Restart at the player's request if the only road leads to the treasure guard. It is done on the day this fact is discovered, but no later than day 114.
(for Anarchy)
- Difficulty - 200%,