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Posts from Unicorn Empire

4.6 (9 ratings)
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RedHeavenHero, the visual and narrative aspects of your maps and campaigns are very well done. But there's one issue that's quite frustrating: playing on Veteran/Hero difficulty makes it almost impossible to complete a map on the first try. This happened on the Ambassador map (where you had to thoroughly explore the map the first time to be able to complete it on the second try), and now it's happening in the first mission of the Unicorn Empire campaign. How is the player supposed to know that a Necromancer will appear so they can defend the Castle? The enemy hero is quite strong, and you need to prepare for their arrival. How can you figure this out when you see the map for the first time? You end up having to replay it again. As a result, you play knowing everything in advance – you simply methodically prepare for each battle. This kills one of the main elements of the game – the interest in exploring the map and getting the thrill of unexpected discoveries. I really want to complete this campaign, but knowing that I'll have to replay each map, all the interest just disappears. And watching a walkthrough of the campaign by Remix is the same as playing it a second time, knowing the entire sequence of events on the map. What's the point? Am I missing something? Or should I just choose an easier difficulty and play on that? But that's not interesting either.
In reply to Vrock
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Vrock
RedHeavenHero, the visual and narrative aspects of your maps and campaigns are very well done. But there is one thing that is very annoying: playing on veteran/hero difficulty makes it almost impossible to complete a map on the first try. This happened on the Ambassador map (when you had to thoroughly explore the map the first time in order to complete it on the second try), and now it is happening in the first mission of the Unicorn Empire campaign. How is the player supposed to know that a necromancer will appear so they can defend the Castle? The enemy hero is quite strong, and you need to prepare for his arrival. How can you guess this when you see the map for the first time? You have to replay it again. As a result, you play knowing everything in advance – you simply methodically prepare for each battle in advance. This kills one of the main components of the game – the interest in exploring the map and getting the emotions from unexpected discoveries on it.
Without methodical preparation for battle on high difficulties, it is impossible to proceed. I don't think that for the first playthrough of a map, you need to know exactly where everything is and when the necromancer will attack. It is enough to simply not relax too much and develop at a moderate pace.

I really want to complete this campaign, but knowing that I will have to replay each map, all the interest simply disappears. And watching a walkthrough of the campaign from Remix is the same as playing it a second time, knowing the entire sequence of events on the map.
Specifically for completing the campaign, this is not necessary.

What is the point? Maybe I'm missing something? Or should I just choose an easier difficulty and play on that? But that's not interesting either.
For the first time, you can choose a lower difficulty. After all, difficulty is relative, and recruit on one map/campaign can be more difficult than hero on another.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Thank you for your response. I decided not to lower the difficulty. I'm playing on Veteran. I've reached the fifth mission. I dealt with the necromancers, and now I need to deal with the mages. It was mentioned earlier that it's best not to delay with the latter, so the upcoming battles should be glorious. So far, I've only had to replay the first mission. After realizing that the necromancer is scripted to be in the master's hut, the difficulty of this map is significantly reduced, and it becomes quite comfortable to play. Everything is done at the highest level. The plot, the cutscenes, the landscapes of the maps... Thank you very much for your work! I noticed a couple of bugs with the NCF mod: 1. A complete set of dragon artifacts (8/8) should provide a daily increase in level 7 creatures. However, this does not seem to apply to the Elrath Angels. 2. The Elrath Angels have an ability called "Child of Light," which allows them to redirect all positive spells of light magic towards themselves. However, the resurrection ability from Archangels on them doesn't seem to work. And it seems obvious that "resurrection of allies" is an ability, not a direct spell of light magic. But why, when using the same ability, but by the Elrath Angels themselves, does "Child of Light" work as if it were a spell, and not an ability (i.e., Elrath Angels from another squad, who are not casting this ability, are resurrected)? Added after 4 hours 59 minutes I completed the campaign in 603 days and scored 13403 points. Once again, thank you very much for your work! I got a lot of enjoyment. The final battle is epic. "Last Stand" remains... :)
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RedHeavenHero, is there a version of this campaign without the mod? If so, please upload it here.
In reply to Moonst@r
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Moonst@r
RedHeavenHero, is there a version of this campaign without the mod? If so, please upload it here.
There is no version without the mod.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Problem with the first mission: the Necromancer doesn't appear, and the quest to defend the city doesn't appear either. I'm playing through NCF, version 3.1.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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Interested
Problem with the first mission: the Necromancer doesn't appear, and the quest to defend the town doesn't appear either. I'm playing through NCF, version 3.1.
Could you upload your save file?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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I can't find the third Rune Shrine in the second mission, "In Search of Change." I found the first shrine near the Dwarf town in the dungeon, with the entrance located near the starting town. The second shrine is near the Dwarf town on the island in the northwest of the map. There is no shrine near the third Dwarf town in the northeast of the map. I have no idea where to look for it.
In reply to Kovalen
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Kovalen
I can't find the third Rune Shrine in the second mission, "In Search of Change." I found the first shrine near the dwarf town in a dungeon, the entrance to which is located near the starting town. The second shrine is near the dwarf town on the island in the northwest of the map. There is no shrine near the third dwarf town in the northeast of the map. I have no idea where to look for it.
Another shrine is located in a dungeon in a branch off the long corridor leading to the portal to the dwarf town in the northeast.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Hello. I encountered a problem with the spellbook in the second mission. I defeated the mage hero, approached the library, and the game froze. The animation isn't stuck, but the buttons don't work, interaction with the camera is impossible, and movement on the map is unavailable.
In reply to Nekropig
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Nekropig
Hello. I encountered a problem with the spellbook in the second mission. I defeated the mage hero, approached the library, and the game froze. The animation isn't stuck, but the buttons don't work, there's no interaction with the camera, and movement on the map is unavailable.
Make sure you're using version 3.1 of the game and that you're launching it with the correct executable. If everything is correct, please provide the error message from the console. If the console isn't enabled, you can send me the save file, and I'll try to fix the error so you can continue playing.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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I finished this campaign, playing as the hero (I don't know how many days it took, as the mission wasn't completed after the final battle). Here's a description of the campaign: Mission 1: At the start, you get the hero Andreas, who has a specialization in machines. I rarely play with machines and didn't see their advantage. After clearing out all the neutrals, I went to the master who built the shipyard, and a couple of days later, a Necromancer attacked me. I defeated him and immediately went after the Orc. Mission 2: At the start, we get Andreas (level 12) and Varen (level 1). After clearing everything out in the first two weeks, I captured the first garrison, and then an Elf with 300+ Fairies attacked me right away. After defeating him, I took a Castle (and received some good reinforcements). I immediately took two cities, and then for about 2-3 months, I built up my army. An Elf (I forgot his name) with a low threat level appeared, and I attacked him, losing about half my troops, but it was worth it. He had 2 Tomes (Darkness and Light), rings with initiative, and a staff with initiative. I gave the Tome of Darkness to Varen and the Tome of Light to Andreas. After that, I immediately went to capture the third Castle, and after that, the Green hero didn't leave his Castle. On the 6th month, I took two Dwarf Castles, and on the 7th month, I took the third Castle (it took me a long time to find the keyholder). By the way, do you think that level + stats is too overpowered? Mission 3: At the beginning, I was given Varen, level 28 +1. This mission was particularly difficult for me because Varen was from the Darkness faction and didn't have Light skills. Also, it might slow down the arrival of the hero (not Andreas, but a secondary hero), because no matter how hard I tried, I couldn't complete the quest with the Tome. By the finale, I had 3 times fewer troops than the enemy, but I still won (probably on the 7th try). Also, could visiting the Silanna's Tree be made free? When I was running away from Andreas, I didn't even plan on collecting gems. Mission 4: At the start, we get Varen, level 30, and he has extremely low morale. I immediately went to the place where Humans and Undead are fighting, helped the Humans, and restored my morale. Then I went to Arantir (and escorted him) and went to the Witch. The Witch gave me two quests, and I went about my business. I took a Castle, then a second, and went to collect Dust. I collected about half of it, and then I saw that a Castle was located right next to my territory, so I captured it. Then, after wandering around for a bit, I found the fourth Castle and, foolishly, captured it. That's when the reinforcements started coming. I had to reload a couple of times, but the fourth Castle (which is closest to Dominick) was never taken. I killed the Necromancer, took the Mask, and went to collect the remaining Sand. I found the Phoenixes and started completing their quests. I captured the Amulet, then defeated the Church Guard, collected all the Sand, and took the Sphere. I gave the Witch the Amulet, Sand, and Mask, and then defeated the Phoenix. I went through the portal, defeated the Angels, and took the last item from the Dragon set. And here's a question: isn't this set too overpowered? Then the Green hero woke up in the fourth Castle, but I didn't care anymore. I gathered all my army and defeated Dominick in one try. He was very tough. Mission 5: At the start, we get Andreas, level 29, and a decent army. I captured the Mage's Castle, and he, the jerk, flew away and even stole my experience. From level 29, I only gained about 24. I went into the underground, cleared out the building, and got a Quiver (I don't know if I was lucky or not). I went further and captured a Castle, and then I saw that a Necromancer with a medium threat level was coming towards me. I defeated him, but I lost my Griffins and 23 Archers (I didn't expect him to have Chain Lightning). Fortunately, I had Light magic with Resurrection. After about 3-4 attacks from the Dark Elves, I finally took the garrison and the Mage's Castle, but then a Dark Elf came out of the portal and killed all my horses. Mages weren't a problem for me. Soon, I captured the second Mage's Castle and went to the Necromancers. I defeated them, took the key, and went to gather my army. At the same time, it was the 5th month. I went to the finale and won on the 4th try. And here's the problem that was mentioned at the beginning: the mission simply doesn't complete, and everything freezes. Now, for the rating: I give the map a 10/10. Everything is at your level: the scripts, the videos, the plot, and, of course, the difficulty. The new units didn't seem overpowered to me, but I would suggest that the author slightly increase the cost of training the Green units. As I understand it, the backstory is the "Pass of Souls" map, and the continuation is "The Last Stand"?
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bug upon bug, and it keeps piling up... I simply couldn't leave the first island because the ship didn't appear (summoning doesn't work either) - it seems the author decided to play a joke... being stuck on an island for 15 years with a million-strong army and eating reeds.
In reply to raspisnoy
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raspisnoy
bug upon bug, and it keeps bugging... I simply couldn't leave the first island because the ship didn't appear (summoning doesn't work either) - it seems the author was just messing around... being stuck on the island for 15 years with a million-strong army and eating reeds.
Please provide more details about what "the ship didn't appear" means.
I understand you're talking about the first mission? In general, you need to build the ship yourself in the city shipyard, which is built automatically when you complete the task to build it. In any case, you won't be able to stay for 15 years: after 2 months, you will be considered to have lost due to failing to complete the task on time.


I've updated the campaign, making a few minor changes. List of changes:
v1.2.3 (27.11.2018)
- changed some abilities and characteristics of the green upgrade creatures
- now the green upgrade is acquired not in the fort on the hill, but by using a skill from the hero's spellbook when he is in the city gates of the Order faction
- forts now function as usual, due to the previous change
- other minor changes
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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The campaign is, of course, excellent! Thank you to the author for their hard work. As mentioned above, it can be considered on par with Nival's original creations. However, some moments somewhat spoiled the experience.
  • Constant overcoming of challenges. Is everything going well for you? Here's a hero who appears out of nowhere, reaches you in one or two turns, and has an army one and a half times stronger than yours! Are you tired of monotonous battles with neutrals, where the auto-battle loses all your Paladins every time? Here are even more neutrals to make life even more exciting!
  • Green Cavalry. In itself, it is much stronger than Paladins and Knights due to the skill that reduces defense for each cell it moves through (it was very sad to see a stack, protected by strong defense and stone skin, fall in almost one hit), and they usually move before your own Knights! In addition, they cannot be charmed, and they easily remove charms from other units due to the Lay on Hands ability. You can't ignore them, and if you don't have Blind, you're doomed. All that's left is to add a Tournament Strike for perfect balance :)
  • Neutral Heroes. Why add them if they are not connected to anything? Every time you expect something interesting (at least a backstory about how they ended up there), but it turns out that they are no different from a stack of neutral creatures.
And a couple of bugs I encountered:
  1. Imperial Archers. If the first shot in a ranged attack is successful, the second shot will not be fired. If, on the contrary (the first shot is normal, and the second is successful), then everything is fine.
  2. Fernando. When I played the 4th mission for the first time, I was delayed and arrived at Arantir around the third week. By that time, Fernando had apparently appeared and moved somewhere from the corner of the map; otherwise, I cannot explain the fact that Arantir did not encounter any resistance on the way.
Злой пещерный демон:smile24:

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