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Unicorn Empire

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#341
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Thank you for your response. I decided not to lower the difficulty. I'm playing on Veteran. I've reached the fifth mission. I dealt with the necromancers, and now I need to deal with the mages. It was mentioned earlier that it's best not to delay with the latter, so the upcoming battles should be glorious. So far, I've only had to replay the first mission. After realizing that the necromancer is scripted to be in the master's hut, the difficulty of this map is significantly reduced, and it becomes quite comfortable to play. Everything is done at the highest level. The plot, the cutscenes, the landscapes of the maps... Thank you very much for your work! I noticed a couple of bugs with the NCF mod: 1. A complete set of dragon artifacts (8/8) should provide a daily increase in level 7 creatures. However, this does not seem to apply to the Elrath Angels. 2. The Elrath Angels have an ability called "Child of Light," which allows them to redirect all positive spells of light magic towards themselves. However, the resurrection ability from Archangels on them doesn't seem to work. And it seems obvious that "resurrection of allies" is an ability, not a direct spell of light magic. But why, when using the same ability, but by the Elrath Angels themselves, does "Child of Light" work as if it were a spell, and not an ability (i.e., Elrath Angels from another squad, who are not casting this ability, are resurrected)? Added after 4 hours 59 minutes I completed the campaign in 603 days and scored 13403 points. Once again, thank you very much for your work! I got a lot of enjoyment. The final battle is epic. "Last Stand" remains... :)