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RedHeavenHero, the visual and narrative aspects of your maps and campaigns are very well done. But there's one issue that's quite frustrating: playing on Veteran/Hero difficulty makes it almost impossible to complete a map on the first try. This happened on the Ambassador map (where you had to thoroughly explore the map the first time to be able to complete it on the second try), and now it's happening in the first mission of the Unicorn Empire campaign. How is the player supposed to know that a Necromancer will appear so they can defend the Castle? The enemy hero is quite strong, and you need to prepare for their arrival. How can you figure this out when you see the map for the first time? You end up having to replay it again. As a result, you play knowing everything in advance – you simply methodically prepare for each battle. This kills one of the main elements of the game – the interest in exploring the map and getting the thrill of unexpected discoveries.
I really want to complete this campaign, but knowing that I'll have to replay each map, all the interest just disappears. And watching a walkthrough of the campaign by Remix is the same as playing it a second time, knowing the entire sequence of events on the map.
What's the point? Am I missing something? Or should I just choose an easier difficulty and play on that? But that's not interesting either.