Posts from Unicorn Empire
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RedHeavenHero, the visual and narrative aspects of your maps and campaigns are very well done. But there is one thing that is very annoying: playing on veteran/hero difficulty makes it almost impossible to complete a map on the first try. This happened on the Ambassador map (when you had to thoroughly explore the map the first time in order to complete it on the second try), and now it is happening in the first mission of the Unicorn Empire campaign. How is the player supposed to know that a necromancer will appear so they can defend the Castle? The enemy hero is quite strong, and you need to prepare for his arrival. How can you guess this when you see the map for the first time? You have to replay it again. As a result, you play knowing everything in advance – you simply methodically prepare for each battle in advance. This kills one of the main components of the game – the interest in exploring the map and getting the emotions from unexpected discoveries on it.
I really want to complete this campaign, but knowing that I will have to replay each map, all the interest simply disappears. And watching a walkthrough of the campaign from Remix is the same as playing it a second time, knowing the entire sequence of events on the map.
What is the point? Maybe I'm missing something? Or should I just choose an easier difficulty and play on that? But that's not interesting either.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
RedHeavenHero, is there a version of this campaign without the mod? If so, please upload it here.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Problem with the first mission: the Necromancer doesn't appear, and the quest to defend the town doesn't appear either. I'm playing through NCF, version 3.1.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
I can't find the third Rune Shrine in the second mission, "In Search of Change." I found the first shrine near the dwarf town in a dungeon, the entrance to which is located near the starting town. The second shrine is near the dwarf town on the island in the northwest of the map. There is no shrine near the third dwarf town in the northeast of the map. I have no idea where to look for it.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Hello. I encountered a problem with the spellbook in the second mission. I defeated the mage hero, approached the library, and the game froze. The animation isn't stuck, but the buttons don't work, there's no interaction with the camera, and movement on the map is unavailable.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
bug upon bug, and it keeps bugging... I simply couldn't leave the first island because the ship didn't appear (summoning doesn't work either) - it seems the author was just messing around... being stuck on the island for 15 years with a million-strong army and eating reeds.
I understand you're talking about the first mission? In general, you need to build the ship yourself in the city shipyard, which is built automatically when you complete the task to build it. In any case, you won't be able to stay for 15 years: after 2 months, you will be considered to have lost due to failing to complete the task on time.
I've updated the campaign, making a few minor changes. List of changes:
v1.2.3 (27.11.2018)
- changed some abilities and characteristics of the green upgrade creatures
- now the green upgrade is acquired not in the fort on the hill, but by using a skill from the hero's spellbook when he is in the city gates of the Order faction
- forts now function as usual, due to the previous change
- other minor changes
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
- Constant overcoming of challenges. Is everything going well for you? Here's a hero who appears out of nowhere, reaches you in one or two turns, and has an army one and a half times stronger than yours! Are you tired of monotonous battles with neutrals, where the auto-battle loses all your Paladins every time? Here are even more neutrals to make life even more exciting!
- Green Cavalry. In itself, it is much stronger than Paladins and Knights due to the skill that reduces defense for each cell it moves through (it was very sad to see a stack, protected by strong defense and stone skin, fall in almost one hit), and they usually move before your own Knights! In addition, they cannot be charmed, and they easily remove charms from other units due to the Lay on Hands ability. You can't ignore them, and if you don't have Blind, you're doomed. All that's left is to add a Tournament Strike for perfect balance :)
- Neutral Heroes. Why add them if they are not connected to anything? Every time you expect something interesting (at least a backstory about how they ended up there), but it turns out that they are no different from a stack of neutral creatures.
- Imperial Archers. If the first shot in a ranged attack is successful, the second shot will not be fired. If, on the contrary (the first shot is normal, and the second is successful), then everything is fine.
- Fernando. When I played the 4th mission for the first time, I was delayed and arrived at Arantir around the third week. By that time, Fernando had apparently appeared and moved somewhere from the corner of the map; otherwise, I cannot explain the fact that Arantir did not encounter any resistance on the way.