Kujin: special demons, like in the original (+add the "demon" property to all shamans).
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Kujin: special demons, like in the original (+add the "demon" property to all shamans).
"Grave Chill" -- it seemed like a pretty good ability, suitable for "attack"... The downside was that it deals magic damage (or am I mistaken, and this doesn't affect anything?).
"Protect Us All" -- what was concerning about this ability? Some took it at the beginning of the game to get their share of goblins. Could it be creatively reworked and given as a buff to summoning, for example?
"Manage Treasury" -- and does troop recruitment remain, or has it been reworked?
"Secrets of Chaos" -- it was a good ability, helping to get the right spells for a necromancer (well, that's how it was in the original).
- Relevance: the ability's direct relevance in combat
Any general increase in the number of troops leads to a gradual deterioration of the gameplay, because...
Knights are already significantly weakened, so the fact that they are formally Tier 6 doesn't mean much; their strength corresponds to Tier 5.
Angels aren't that great; they're just winged, holy warriors with flaming swords, 2-3 times larger than ordinary people. But I tried to differentiate knights as much as possible from dragons/titans.
What should the ratio between knights and dragons be, in your opinion? Currently, it's 6:1 (3:1 relative to an angel).
In general, if the number of knights is increased (while individually weakening them), then the number of monks, swordsmen, archers, and militia will have to be increased (weakened) proportionally, since they were taken in a certain proportion to the knights. And this means that either people will be individually weakened, becoming less effective fighters, or all other factions in tiers 1-5 will have to be proportionally weakened, and their numbers increased. Which, in turn, leads to a general increase in numbers. That is, both options have drawbacks.
That was just a defensive skill – returning 5% of melee damage. If the skill returned at least 10%, it would be useful (but it can't be customized).
So, why do we need this formalism? Wouldn't it be better to move them to level 5 since they already meet the requirements?
Based on the fact that 6R = 1D and 3R = 1A, we get: 6R = 2A, and from this, 1D = 2A, meaning angels are twice as weak as dragons, but their growth rate is also twice as high?
Well, yes, but then the quantitative and qualitative contrast with Tier 7 will increase, which, in my opinion, is good - in my understanding, 1-2 epic units like dragons should be against a couple of hundred ordinary soldiers, not against 40.
Griffons also fit well; I'm still unsure which of them should get Tier 6 (currently, it's Knights). Both options have their pros and cons. Maybe we should run a separate poll? :)
Who should be stronger, the Knight or the Griffon?
Well, I asked how many Knights you propose to have per 1 Dragon.